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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 2 months ago
Does a ship have to have cargo space available to be transferred something that doesn’t take up cargo space? For example, if I wanted to put a unique treasure that didn’t take up cargo space on the Jikininki.
If they had cargo space, would you be able to assign an equipment to a Sea Dragon or Kraken/Octopus? Similar to how a Sea Monster can…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Seems I double posted yesterday, ooops! Instead of two we have three new ships today!
Ocean Rush
Nexus Alliance
Points: 16
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 4
Movement: L
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice.Flavor: The last vestiges of the Jade…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 2 months ago
The above discussion about Abandoned Crew has me now wondering, if a Native Canoe finds an abandoned crew, can the canoe use the abandoned crew, seeing the crew doesn’t have a point cost?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 2 months ago
If Davy Jones copies the ability that states a specific ship type, such as “…this sea monster…” or “…this sea creature…” would Jones be able to use that ability, or would he not be able to, being a crew on a ship instead of a sea monster/creature?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Daily customs continue as we wind through the Farthest Shore!
Hurricane
Nexus Alliance
Points: 20
Masts: 4
Cannons: 3L-3L-3L-3L
Cargo: 6
Movement: S
Ability: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit. When used at normal range, this ship eliminates two masts with each hit.Flavor: One of the first…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Two more for the Alliance!
Shield of the Savior
Nexus Alliance
Points: 18
Masts: 4
Cannons: 3S-2L-2L-3S
Cargo: 6
Movement: L
Ability: If a friendly ship within S of this ship would have a mast eliminated, eliminate a mast from this ship instead.Flavor: Duke Exeter wanted a new line of ships that would “shield the Nexus from harm”. However…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 2 months ago
Suppose I have Grapple Shot on a 4 mast ship and I’m shooting at a 5 mast ship. I decide to use my Grapple Shot last, and hit with it, while my other cannons went 1 for 3. For the boarding party that Grapple Shot initiates, what value does the 5 mast ship use? The one it currently has or the one that it had before I started shooting at it?
Also,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
We return to the Nexus Alliance for the next cycle!
Sorcerers Hand
Nexus Alliance
Points: 17
Masts: 4
Cannons: 2S-3L-3L-2S
Cargo: 5
Movement: L
Ability: Broadsides Attack. If this ship hits with a Broadsides Attack, every friendly ship within S may repair a mast as a free action.Flavor: Home to some of Dalgaards most mystical followers, the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Rounding out the cycle with some more Mercenaries, then back to the Nexus Alliance tomorrow!
Rising Moon
Mercenary
Points: 17
Masts: 6
Cannons: 3S-4S-5L-5L-4S-3S
Cargo: 8
Movement: S
Ability: Mercenary. Junk. This ship gets +1 to her cannon and boarding rolls against sea creatures. This ship gets -1 to her fire mast rolls.Flavor: Made to…[Read more]
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Xerecs replied to the topic Would "perfect parity" of point costs make the game better? in the forum Pirates CSG 3 years, 2 months ago
Might be options overload, or could lead to situations where player skill, knowledge and luck become more driving factors than certain ships simply being better than other ships.
Also, if everything is “costed right” you may need to increase the suggested point limit of standard games from 40 to something else, as a fleet made of costed right…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Approaching the end of this cycle, two more Ionic ships!
Torak
Ionic
Points: 19
Masts: 4
Cannons: 2L-2L-2L-2L
Cargo: 4
Movement: L
Ability: Two hits in the same shoot action are required to eliminate one of this ships masts. This ship gets +1 to her cannon rolls against any non-Ionic ship.Flavor: A double planked and coppered hull, and…[Read more]
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Xerecs replied to the topic Submit your questions for Pirates game piece creator + designer Mike Mulvihill! in the forum Pirates CSG 3 years, 2 months ago
Why was the original point limit suggestion 30 points?
Why was the suggested limit changed to 40?
Were other suggested point limits for games discussed or tested among the designers?
Why did the suggested point limit for games stay at 40, and not increase later?
What was the reason for the “half of starting gold value” rule?
Were other…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
More Spaniards are arriving in the Farthest Shore!
El Santuario Dos
Spanish
Points: 28
Masts: 5
Cannons: 3S-2S-2S-2S-3S
Cargo: 6
Movement: S+S
Ability: This ship gets +1 to her cannon and boarding rolls against any ship. Once per turn, when this ship hits an enemy ship, eliminate one cargo from the target ship.
Link: Almirante Jaime de…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Only concern is tracking Aigle’s bonus – during a game I’d probably write or type which ships.
In a two player game I don’t think it would be that difficult, especially at lower point levels. However that is a good point. If you didn’t want to write it down or track it that way I suppose you could put a token or something on the ship.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Two more Frenchmen for Farthest Shore!
Aigle
French
Points: 16
Masts: 4
Cannons: 2L-3L-3L-4L
Cargo: 3
Movement: S+S
Ability: Blockade Runner. This ship gets +1 to her cannon rolls against ships that have shot at her.Flavor: The “Eagle’s” lookout has very sharp vision, and can recognize the flags and sails of any ship that deserves the crew’…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
I really like how unique Isabella and Badbeard are. Lots of intriguing abilities to have on a gold runner/hybrid.
It’s definitely a unique combo, Dories incentivizes using Badbeard on the Isabella, though his abilities don’t mesh well imo. I forget if this is supposed to be the same ship as the WK box-topper from RotF, I’ll ask…[Read more]
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Xerecs replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 3 years, 2 months ago
What is the IDEAL number of players in a Pirates game? (a specific quantity, not a range)
I’d say 4, even though the game is designed with 2 players in mind.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
What our game is named for, Pirates!
Artemis
Pirate
Points: 12
Masts: 4
Cannons: 2L-3S-3S-3L
Cargo: 2
Movement: L
Ability: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.Flavor: Cargo space on the Artemis is scarce, as so much of the ship’s available space is occupied with various cannons and f…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Yesterday the English, today the Americans!
USS Keep
American
Points: 24
Masts: 5
Cannons: 3L-3S-3S-3S-3L
Cargo: 6
Movement: L
Ability: Man-O’-War. This ship gets +1 to her cannon rolls against Pirates and The Cursed.
Link: Captain Carter KurtFlavor: Representing a shift in American naval doctrine, the Keep was designed for long deployments a…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Some more English for the Farthest Shore!
RNS Sovereignty
English
Points: 19
Masts: 5
Cannons: 2S-2L-3L-3L-3S
Cargo: 4
Movement: S+S
Ability: This ship gets +1 to her cannon and boarding rolls against non-English ships.Flavor: With ships and fleets across the known globe, the English feel that their mastery of the sea is unchallenged. The…[Read more]
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