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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Daily customs continue as we wind through the Farthest Shore!
Hurricane
Nexus Alliance
Points: 20
Masts: 4
Cannons: 3L-3L-3L-3L
Cargo: 6
Movement: S
Ability: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit. When used at normal range, this ship eliminates two masts with each hit.Flavor: One of the first…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two more for the Alliance!
Shield of the Savior
Nexus Alliance
Points: 18
Masts: 4
Cannons: 3S-2L-2L-3S
Cargo: 6
Movement: L
Ability: If a friendly ship within S of this ship would have a mast eliminated, eliminate a mast from this ship instead.Flavor: Duke Exeter wanted a new line of ships that would “shield the Nexus from harm”. However…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 1 month ago
Suppose I have Grapple Shot on a 4 mast ship and I’m shooting at a 5 mast ship. I decide to use my Grapple Shot last, and hit with it, while my other cannons went 1 for 3. For the boarding party that Grapple Shot initiates, what value does the 5 mast ship use? The one it currently has or the one that it had before I started shooting at it?
Also,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
We return to the Nexus Alliance for the next cycle!
Sorcerers Hand
Nexus Alliance
Points: 17
Masts: 4
Cannons: 2S-3L-3L-2S
Cargo: 5
Movement: L
Ability: Broadsides Attack. If this ship hits with a Broadsides Attack, every friendly ship within S may repair a mast as a free action.Flavor: Home to some of Dalgaards most mystical followers, the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Rounding out the cycle with some more Mercenaries, then back to the Nexus Alliance tomorrow!
Rising Moon
Mercenary
Points: 17
Masts: 6
Cannons: 3S-4S-5L-5L-4S-3S
Cargo: 8
Movement: S
Ability: Mercenary. Junk. This ship gets +1 to her cannon and boarding rolls against sea creatures. This ship gets -1 to her fire mast rolls.Flavor: Made to…[Read more]
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Xerecs replied to the topic Would "perfect parity" of point costs make the game better? in the forum Pirates CSG 3 years, 1 month ago
Might be options overload, or could lead to situations where player skill, knowledge and luck become more driving factors than certain ships simply being better than other ships.
Also, if everything is “costed right” you may need to increase the suggested point limit of standard games from 40 to something else, as a fleet made of costed right…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Approaching the end of this cycle, two more Ionic ships!
Torak
Ionic
Points: 19
Masts: 4
Cannons: 2L-2L-2L-2L
Cargo: 4
Movement: L
Ability: Two hits in the same shoot action are required to eliminate one of this ships masts. This ship gets +1 to her cannon rolls against any non-Ionic ship.Flavor: A double planked and coppered hull, and…[Read more]
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Xerecs replied to the topic Submit your questions for Pirates game piece creator + designer Mike Mulvihill! in the forum Pirates CSG 3 years, 1 month ago
Why was the original point limit suggestion 30 points?
Why was the suggested limit changed to 40?
Were other suggested point limits for games discussed or tested among the designers?
Why did the suggested point limit for games stay at 40, and not increase later?
What was the reason for the “half of starting gold value” rule?
Were other…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
More Spaniards are arriving in the Farthest Shore!
El Santuario Dos
Spanish
Points: 28
Masts: 5
Cannons: 3S-2S-2S-2S-3S
Cargo: 6
Movement: S+S
Ability: This ship gets +1 to her cannon and boarding rolls against any ship. Once per turn, when this ship hits an enemy ship, eliminate one cargo from the target ship.
Link: Almirante Jaime de…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Only concern is tracking Aigle’s bonus – during a game I’d probably write or type which ships.
In a two player game I don’t think it would be that difficult, especially at lower point levels. However that is a good point. If you didn’t want to write it down or track it that way I suppose you could put a token or something on the ship.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two more Frenchmen for Farthest Shore!
Aigle
French
Points: 16
Masts: 4
Cannons: 2L-3L-3L-4L
Cargo: 3
Movement: S+S
Ability: Blockade Runner. This ship gets +1 to her cannon rolls against ships that have shot at her.Flavor: The “Eagle’s” lookout has very sharp vision, and can recognize the flags and sails of any ship that deserves the crew’…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
I really like how unique Isabella and Badbeard are. Lots of intriguing abilities to have on a gold runner/hybrid.
It’s definitely a unique combo, Dories incentivizes using Badbeard on the Isabella, though his abilities don’t mesh well imo. I forget if this is supposed to be the same ship as the WK box-topper from RotF, I’ll ask…[Read more]
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Xerecs replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 3 years, 1 month ago
What is the IDEAL number of players in a Pirates game? (a specific quantity, not a range)
I’d say 4, even though the game is designed with 2 players in mind.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
What our game is named for, Pirates!
Artemis
Pirate
Points: 12
Masts: 4
Cannons: 2L-3S-3S-3L
Cargo: 2
Movement: L
Ability: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.Flavor: Cargo space on the Artemis is scarce, as so much of the ship’s available space is occupied with various cannons and f…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Yesterday the English, today the Americans!
USS Keep
American
Points: 24
Masts: 5
Cannons: 3L-3S-3S-3S-3L
Cargo: 6
Movement: L
Ability: Man-O’-War. This ship gets +1 to her cannon rolls against Pirates and The Cursed.
Link: Captain Carter KurtFlavor: Representing a shift in American naval doctrine, the Keep was designed for long deployments a…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Some more English for the Farthest Shore!
RNS Sovereignty
English
Points: 19
Masts: 5
Cannons: 2S-2L-3L-3L-3S
Cargo: 4
Movement: S+S
Ability: This ship gets +1 to her cannon and boarding rolls against non-English ships.Flavor: With ships and fleets across the known globe, the English feel that their mastery of the sea is unchallenged. The…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
You could add a die roll like Fear, reduce the blockage to just a specific type of action (no shoot actions, or no move actions – but not both), add some negative effect that prevents Architect from keeping ships trapped for more than a turn or two…
It only prevents move actions, not actions in general.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Last two Nexus Alliance ships for this cycle!
Snake Strike
Nexus Alliance
Points: 13
Masts: 4
Cannons: 2L-3S-3S-2L
Cargo: 3
Movement: S+L
Ability: If this ship rolls a 6 on a cannon roll, eliminate an extra mast. If the cannon roll is a 1, this ship’s base move becomes S on her next turn.Flavor: The crew of the Snake Strike usually prefer t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Two more for the Nexus Alliance!
Flare
Nexus Alliance
Points: 15
Masts: 4
Cannons: 2L-2L-3L-3L
Cargo: 3
Movement: S+L
Ability: Once per turn, this ship may shoot a fire shot. Declare which cannon will shoot the fire shot before rolling the die. If the cannon hits, replace up to two masts on the target ship with fire masts. If the cannon roll…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Daily customs continue with the Nexus Alliance!
Architect
Nexus Alliance
Points: 25
Masts: 4
Cannons: 4S-4S-4L-4L
Cargo: 3
Movement: S+S
Ability: Enemy ships within S of this ship at the beginning of their turn may not be given move actions that turn.Flavor: The Architect’s crew live by their motto “plan to succeed”. It is said that they hav…[Read more]
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