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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 1 week ago
Suppose a ship finds Buried Treasure (or Plunder), and that treasure is later lost in a boarding party to an enemy ship. Does the loosing a turn aspect of those treasures apply to the ship that took them in the boarding party?
Ship A finds Buried Treasure(BT) and looses a turn and establishes value. Ship A is later boarded by enemy ship B. Ship B…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
The last leviathan!
The Leviathan
Points: 35
Segments: 7
Cannons: 2S-2S-2S-2L-2S-2S-2S
Cargo: 0
Movement: S+L
Ability: Leviathan. Eternal. -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
Two more Leviathans, with the big one to come on Tuesday!
Gammaru
Points: 30
Segments: 7
Cannons: 5S-3S-2L-3S-5S
Cargo: 1
Movement: S+S
Ability: Leviathan. This leviathan ignores terrain and islands when given a move action.Omarus
Points: 28
Segments: 7
Cannons: 5S-2L-5S
Cargo: 0
Movement: L
Ability: Leviathan. This Leviathan can only repair…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
With the keyword now finalized, here are some of the other Leviathans!
Aekel
Points: 30
Segments: 7
Cannons: 5S-5S-4L-2L-4L-5S-5S
Cargo: 0
Movement: S+S
Ability: Leviathan. If this leviathan succeeds at a boarding party, it may eliminate all of the other ships crew.Homaru
Points: 30
Segments: 7
Cannons: 2S-2L-2S
Cargo: 0
Movement: L
Ability: Lev…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
I would clarify what this means – can shoot at submerged ships, can ram them, etc
It would function similar to the abilities of Cadara and Shaihulud, without the submarine restriction. Hopefully the following clears it up.
Leviathan
A game piece with this keyword is a Sea Creature.Leviathans have 7 segments (six claws, one head); however L…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
The fifth version of Leviathan! Some wording has been changed to hopefully make things more clear, along with changing when a leviathan can ram an opposing ship.
Leviathan
A game piece with this keyword is a Sea Creature.Leviathans have 7 segments (six claws, one head); however Leviathans may not always have cannons assigned to all their…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
This is assuming “its submerged status” is in regards to the Leviathan, because if it’s in reference to any enemy submerged ship, that part is already covered by the part in parentheses.
I may need to revise the wording again. A submerged Leviathan can shoot normally at any submerged ship (submarine, Sea Monster, etc), but while submerged a levia…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
Revisiting a concept from before I started posting Farthest Shore, the Leviathan. Version 4 of the keyword to go along with the rough template I made a while ago:
Leviathan
A game piece with this keyword is a Sea Creature.Leviathans have 7 segments (six claws, one head); however Leviathans may not always have cannons assigned to all their…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 4 weeks ago
It only counts toward the build limit of a ship, and the effect is continuous/always active as long as the point-reducer crew remains on board.
Even if the point reducer is moved to another ship? For example, lets say I have Stump on ship A, and then decide that I might want him on ship B. If I transfer him to ship B will he reduce the point costs…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 4 weeks ago
The Stump & others
Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.The Code leads me to believe that this ability can only be applied at the beginning of the game, during set-up. I take it that the point reduction would not function if this crew was transferred to another ship later in a game?…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 months ago
Suppose I have a set of Native Canoes in my fleet. At the start of the game, the canoes are placed at a wild island. The Canoes cannot explore on their first action, per their keyword. If I get a ship with the S-Explore ability out to that island on my first turn and mark it explored, can the Canoes be given a move action to re-dock at the island…[Read more]
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Xerecs commented on the post, Game n' Grounds – 3 games at 2×60 5 months ago
Some nice pirates action! Maybe next you’re out we can get a 3 or more player game.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 months, 1 week ago
Do you think it’d be worth the cost instead if it just gave a +1 mast repair per shipwright (giving incentive for multiples to be taken)? 16 points and leaving it alone sound pretty good too though!
I don’t think that first idea would work, due to the no stacking rule. Unless you mean that the ship would be able to repair a number of masts equal t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 months, 1 week ago
USS Alliance
Nationality: American
Point Cost: 19
Masts: 4
Cargo: 4
Base Move: S+S
Cannons: 3L-3S-3S-3L
Link: Monsieur LeNoir
Ability: Shipwrights on this ship may repair up to two masts with each repair action or remove one fire mast instead of the normal repair action. French crew can use their abilities on this ship.This is a fine ship, a…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months ago
Nice to see these return! These models are a little larger than I thought they’d be, is that an actual light at the top?
I’m going to sound a little silly, but I was expecting them to look more like a taller skinnier fort, like several 2D pieces of plastic put together to make a 3D shape.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 1 week ago
The final ship from the Farthest Shore!
Nexus III
Nexus Alliance
Points: 40
Masts: 10
Cannons: 3S-3S-2L-2L-2L-2L-3S-3S-3S-3S
Cargo: 10
Movement: L
Ability: Junk. This ship gets +S to her base move and +1 to her cannon rolls if a captain and explorer crew are assigned to her.Flavor: Considered the pinnacle of the Nexus line to date, the Nexus…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 1 week ago
The next ten mast from the Farthest Shore, and a new keyword!
Nexus II
Nexus Alliance
Points: 35
Masts: 10
Cannons: 3L-3L-3L-3L-3S-3S-3S-3S-3L-3L
Cargo: 7
Movement: L
Ability: Junk. Carrier. Canoes loaded by this ship do not take up cargo space. This ship can load up to 6 canoes.Flavor: Built specifically to carry “war canoes”, the Nexus II…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 1 week ago
Love the ability spread. Could be made into a super hybrid
Most likely could be, the Nexus Alliance has some interesting crew options.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 2 weeks ago
The next ten mast ship!
Nexus I
Nexus Alliance
Points: 35
Masts: 10
Cannons: 3L-3L-3L-3L-4S-4S-4S-4S-3L-3L
Cargo: 6
Movement: L
Ability: Junk. Hidden Gold. This ship may unload cargo at your home island or friendly fort if she is within S of it. This ship’s cannons cannot be eliminated (masts still may be). If derelict she can’t shoot. Ionic c…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 2 weeks ago
Looks like it would be a blast to use. That’s a very powerful new ability, this might even be a ship that goes beyond 50 points someday….
Maybe someday her cost will go up, for now I think 45 is okay. There are some interesting options given that she doesn’t have a linked crew and the Ionics have several super crew to their name.
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