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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 weeks, 4 days ago
Apologies if I’ve asked this before….
Links
Multiple different crew may be linked to a single ship at once, but each crew can link with only one other crew or ship at a time unless an ability specifically allows additional links to be created.How many cargo spaces would a ship gain if it carried all three Knights of Malta at once? (Don Raf…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 weeks, 6 days ago
For ships that can stern turn, I assume that rotation “sweeps” across the playing surface? (and the ship needs a clear path, rather than getting picked up and placed, though the Code mentions the latter under Moving)
The stern turn is written as just a rotation, so you do not get to pick up the ship like with a normal segment. You aren’t…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month ago
Curious as to your thoughts on these. What about:
1. Basing the capture on a boarding score differential (ex: If this ship wins a boarding party by a differential of 8 or more, you capture the other ship but she cannot be given actions this turn.)
2. Only being able to capture non-derelict ships if they have no crew (ex: If this ship wins a b… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month ago
Suppose a ship finds Buried Treasure (or Plunder), and that treasure is later lost in a boarding party to an enemy ship. Does the loosing a turn aspect of those treasures apply to the ship that took them in the boarding party?
Ship A finds Buried Treasure(BT) and looses a turn and establishes value. Ship A is later boarded by enemy ship B. Ship B… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months ago
So I guess the point of my rambling here is this: What exactly is the authority of the Code? My limited understanding was that it is more or less the rules set down by Wizkid’s rule arbitrator. But if that’s the case, why isn’t this printed on the cards or in the rules pamphlet that comes with the game itself?
The original purpose of the Pirat…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months ago
<p style=”border: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline;”>Different Name, Title, or Spelling, Same Person</p>
<p style=”border: 0px; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; margin: 1em 0px;…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months, 2 weeks ago
Does that mean that for each iceberg that will move based on the initial roll, a separate d6 roll is required for every single iceberg that moves that turn?
I’ve always played that they all move with the same number of the 2nd roll (which is usually still in different directions), but perhaps I never read that sentence closely enough.After t…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months ago
Woelf, do you happen to have an FAQ or multiplayer rules document from 2004 or 2005 from before Crimson Coast came out? I peeked around here and BGG a bit but didn’t find a document.
A few of us are planning to play a 30 point game on the 20th anniversary of SM (7/28) and we’ll be using only rules that were published for SM.
I found a couple…[Read more] -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months ago
Even if the point reducer is moved to another ship? For example, lets say I have Stump on ship A, and then decide that I might want him on ship B. If I transfer him to ship B will he reduce the point costs of any crew on ship B?
Just to confirm, if I had a point reducer in my fleet, but didn’t have them assigned to a ship at the start of the g… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months ago
<span style=”color: #000000; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px;”>Suppose I have a set of Native Canoes in my fleet. At the start of the game, the canoes are placed at a wild island. The Canoes cannot explore on their first action, per their keyword. If I get a ship with the S-Explore…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 3 weeks ago
Do free actions stack when triggers happen.
I believe so, though Woelf will be able to give more clarifications on if they do and if there are exceptions.
If multiple different things can be triggered by one thing, generally they can all be used unless something specifically prevents it.
Do you have any specific examples in mind, aside from…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 3 weeks ago
MrHolly of the Discord server brings up a good point: if you cancel the Marine keyword, you could load an enemy Marine onto your ship to make them part of your fleet.
Though not technically a “capture”, maybe still worth a mention in a future PC update.
Ex: “In order to capture a Marine, you must use one of the following methods:”It is correct…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 months, 2 weeks ago
Confirming for a Discord user: A crew with the Sac ability cannot use it on themselves to give their ship an extra action, correct?
Once per turn, you may eliminate one of this ship’s crew to give her an extra action.
Answered before I’m sure, but didn’t see it in the Code so I wanted to make sure I didn’t give them the wrong answer.…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 months, 3 weeks ago
What is the maximum number of actions a ship may be given without stacking using SAT, EA, SAC captain, Admirals action, and any other various action abilities such as “instead of giving this ship an action, you may give another ship in your fleet two actions”? If I remember correctly, Ben laid out in his revised start here YouTube video that a shi…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 months, 3 weeks ago
Would I be correct in interpreting this to mean that if a ship has only L range cannons and tries to Broadside Attack a ship that cannot be hit by L-range cannons, that the target ship can be shot at, but not hit, even if the roll for Broadsides Attack is successful?
For example, Commander Temple is on HMS Gallows and targets targets the Sea Fox… -
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 1 week ago
Black SnoutPoints: 26Ability: Sea Dragon. Give this dragon a shoot action. A wind gust L wide and L+L+L long leaves this dragon in one direction. Every ship caught in the gust loses up to two masts and is moved S in the same direction as the gust. This dragon cannot be given actions for turns equal to the total number of crew on all affected s…
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 1 week ago
Red ImaginiteAbility: If this treasure is loaded by a Nexus Alliance ship, you may remove this treasure from the game to randomly place a treasure from any wild island on this ship. If loaded by any other faction, this ship may randomly swap a treasure with an enemy ship within S.
As written, the secondary, non-Nexus effect of this will almost…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 months, 2 weeks ago
The first question concerns the oceans edge card Davy Jones, which states, “limit. Once per turn, roll a D6. On a 1–4 you may give the ship an extra action: on a 5, you may give any ship you control an extra action: on a 6, you may give an enemy ship an action.”
I assume this means if you roll a 6, you can move an enemy 5 masted ship into a reef… -
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 2 weeks ago
Professor RayPoints: 10Ability: Black Mark. Ability text on Cursed pieces cannot affect this ship.
As written, this would prevent most Cursed crew that were placed on Ray’s ship from working if he Black-Marked it. The few that would still work would have to directly target opposing ships/crew without doing anything for or to this ship at the…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 months, 2 weeks ago
I know its stated somewhere, but I can’t find where; Mysterious Island effects cannot be re-rolled (such with a re-roll crew like Coconut) because the roll technically isn’t being made for the ship, correct?
That’s correct. You’d need something that specifically referred to rerolling islands.
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