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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 8 months ago
Could a submerged submarine be hit by Neptune’s Trident, and if so if it’s the Nautilus submarine does it take two hull pieces of damage or one because of its defensive ability?
Yes – The wave affects everything in the area, whether its submerged or not.
It eliminates masts directly without causing hits, so abilities that reduce/ignore dam…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 8 months ago
Who rolls the d6 for the ability of Paradis de la Mer, the fort controller or the player shooting at it?
The fort’s controller gets to make the roll.
“The first time this fort is shot at each turn, roll a d6. The result is the number of times this fort must be hit that turn before any of its cannons can be eliminated.”
I also think the Pir… -
Woelf replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 2 years, 8 months ago
Might be a bit of an odd question, and/or a tough one to answer:
What is your favorite treasure distribution? (standard 8 coins for 15 gold, or otherwise)
Ex: 7,7,1 and 5 specific UT’s, or seven 2’s and a 1, etc.It’s been a long time (too long) since I last played the game. and far, far longer than that since I last used the official tre…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
I’m not sure where you have the current version priced, but adding this negative could drop it down to being a 1-point ability. Making it zero-cost is tempting, but the Sargasso benefit is still slightly better than the reef negative.
Currently the Jungle is a 4 point ship.
I was considering the ability in isolation, and hadn’t really loo…[Read more] -
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 9 months ago
Something like this?
Black Totem v.2
This ship may begin the game as a member of the Cursed nation instead of its own. If it does, change its flag to Cursed during set-up; it is now a member of the Cursed nation (any crew aboard the ship retain their original nationalities). If Cursed, the point limit for cargo on this ship is reduced by 1.Yep,…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 9 months ago
Black TotemThis ship may begin the game as a member of the Cursed nation instead of its own. If it does, change its flag to Cursed during set-up; it is now a member of the Cursed nation (any crew aboard the ship retain their original nationalities). If Cursed the rank of each of this ships cannons is increased by 1.
The cannon penalty seems pretty…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 9 months ago
If an L-mover forces a ship onto a whirlpool, which player decides if that ship goes through and where it ends up? (the moving player or the original controller?)
“Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction.”The ship’s current owner (not mover) chooses if…[Read more]
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Woelf replied to the topic News and Updates Thread in the forum Pirates CSG 2 years, 9 months ago
From looking through the edit history and comparing versions, I can kind of understand why they keep chopping it down. There is a TON of very useful information in the full version, but quite a bit of it goes way beyond (and into far more detail) than what Wikipedia is generally meant to do. Those pages are usually meant to be just a qui…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 9 months ago
Can a 0 coin become negative in value (-1) due to the Rats UT?
No, non-unique treasures cannot be reduced below zero by other effects.
A [custom] UT could give itself a negative value, but it would have to explicitly say so.
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 10 months ago
Given these, would dropping her point cost from 20 to say….. 17 be ideal? Or would modifying the ability to work while docked at a friendly fort be more interesting?
Modifying it to be used at a friendly fort would work, and/or you could modify it to work within S of home.
You should avoid reducing the cost of an item because of “useless” a…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 10 months ago
Hydra’s cannon-generating ability will be nearly impossible to use because you’ll need to go out of your way to have a canceller stationed nearby to actually dock the ship.
It is absolutely a combo I could see WK putting together, requiring a complex explanation or even an exception for it carved out in the PC, like putting Broadsides Attack on a…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 10 months ago
What stops someone from using Runes of Loki or Potions and Brews to cause a ship to effectively become unshootable similarly if Nemo’s Plans lets you continue using the one-use items face up and ignores the revealing?
Those are normally revealed voluntarily, without being activated by any specific action, so Nemo’s Plans can only re-trigger t…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 10 months ago
Willy’s Eye PatchUnique TreasureAbility: Load this treasure facedown. On any turn, you may turn Willy’s Eye Patch face up to give this ship a Parley action without requiring the use of a treasure coin. If you do, remove Willy’s Eye Patch from the game.
If the flipping over is part of the cost would that mean Nemo’s Plans resets it to use again o…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 10 months ago
(Ben) Interesting, I didn’t know about that part. I could ask Piranha if he remembers any direction from Wizkids about it.
I’m not so sure it should override the 0-point crew rule, since it doesn’t indicate that it’s supposed to. To me any rules updates at this point in the game’s life should be edits, not additions.… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 10 months ago
I think the flaw lies in the wording of the Ransom keyword. It should specify that when the ability kicks in, it also disables the 0-point crew rule. It says “its other abilities cease to function”, but makes no mention of essentially cancelling the 0-point crew rule. I understand that abilities override rules, but the Ransom ability speci…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 10 months ago
Just to confirm: If you capture an enemy ship that has a Ransom crew on it, and the two ships are of different nationalities, you cannot transfer the Ransom crew to the towing ship due to the rule that 0-point crew can only be assigned to ships of their own nationality?
Ransom activates as soon as the ship is captured. It doesn’t explicitly d…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 11 months ago
Spider Queen
Pirate
Points: 18
Masts: 3
Cannons: 2S-3L-2S
Cargo: 5
Movement: S+L
Ability: Dories. Once per turn, this ship may initiate a boarding party from within S away from an enemy ship without ramming. The boarded ship may not use any boarding bonuses. If this ship ends her turn in a fog bank, she may leave from any other fog bank in play… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 11 months ago
Namazu and the Trident target an area rather than any ship specifically, so Parley won’t work even if it’s the only ship within that target area.
That also means that Namazu could effectively “shoot” (just not with its cannons) at ships docked at a home island, correct?
Yes!
The home island protection really only prevents ships from being t…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 11 months ago
If a ship has both of these abilities aboard:
-Masts on this ship cannot be eliminated by shots unless the cannon roll is a 6.
-Two hits from the same shoot action are required to eliminate one of this ship’s masts.
Does the first hit of each pair also have to be a 6, or can it be any regular hit because only the second hit would actually e… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years ago
Can Behemoth benefit from copying All-Powerful from a crew after kraken cancelling shuts down the All-Powerful ability? (Each turn roll a d6, on a result of 5 or 6 no crew abilities can be used this turn.)
Even though it’s copied from a crew, Behemoth isn’t one, so it can still use that ability normally.
Can a kraken surround a titan that is…
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