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Mechavelli replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG 5 years, 7 months ago
That’s definitely something I thought of, but I’m not sure how to prepare for that eventuality. Killer fleets would be more important than gold runners since all a player would have to do is blast everyone and they’d win, no matter how much gold the other person accumulated (unless it triggers a win condition)
Could you explain a bit more about…[Read more]
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Mechavelli replied to the topic Fixing Factions: Mercenaries in the forum Pirates CSG 5 years, 7 months ago
That’s a cool idea, tbh. Making expat crew better than the other crew might be a good idea since you have to sacrifice something to get that advantage.
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Mechavelli replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG 5 years, 7 months ago
I like that idea! It stands to reason that if your entire fleet is obliterated, your HI wouldn’t be able to put up much of a resistance vs the enemy, so they’d win eventually thematically. In multiple player games, perhaps modify that rule so that it’s elimination-based. For example, player 1 destroys all of player 2’s ships. Player 2 is…[Read more]
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Mechavelli replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG 5 years, 7 months ago
How would we place an equal amount of emphasis on combat and capturing? I’m interested in having incentives for both running and fighting. My friends love deathmatches but I like resources with contention for territory so a happy medium achieved through house rules would be excellent.
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Mechavelli replied to the topic What do you consider the biggest missing thematic element in Pirates CSG? in the forum Pirates CSG 5 years, 7 months ago
I like the idea of resources! It would place more importance on treasure runners and gathering, setting up supply lines and defending territory, all that good stuff. Don’t get me wrong, I love combat, but resource management would give the game a lot of replayability and strategy (on top of what it already has!)
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Mechavelli replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 7 months ago
Hmm, interesting. I have one last question concerning subs. According to the rules, they must immediately move S away from their targets after ramming. One, does this happen even if the sub rams while surfaced? And two, does the immediate S move action interrupt a captain action? For example, the Nautilus rams Le Bon Marin. Can it shoot at any…[Read more]
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Mechavelli replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 7 months ago
Can a Submarine dock while submerged?
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Mechavelli replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 7 months ago
Hey guys, important question about submerged ships and monsters. Can they ram without surfacing? Someone on MT mentioned that the Nautilus could ram a ship, not get pinned, and still be submerged so it’d be impervious to counterattack. Would that same situation happen with a submerged sea monster?
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Mechavelli replied to the topic What do you play like? in the forum Pirates CSG 5 years, 7 months ago
Can you provide more details on your whaling scenario? That sounds interesting!
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Mechavelli started the topic Fixing Factions: Mercenaries in the forum Pirates CSG 5 years, 7 months ago
I’m going to start a few posts here regarding some of the weaker factions so we can figure out house rules to make them better. Our topic for this thread is Mercs: how do we make them playable?
Right now they not only lack anything really impressive beyond some lukewarm 10-masters and subs, but their own keyword is a massive handicap that gives…[Read more]
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Mechavelli replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 7 months ago
I have another question, this time on the Divers event. It doesn’t trigger when a ship is scuttled because of a fire mast, right? For example, I shoot an enemy and leave it with only fire masts. On its next turn, it scuttles. However, I’m not sure if that counts as my ship sinking it or not.
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Mechavelli replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 8 months ago
Whoa, that’s crazy. Makes my Mermaid not only a treasure runner, but also a fort builder since she can just zip to wherever is needed and lay the fort down. Thanks!
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Mechavelli replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 8 months ago
Question about building forts. According to the rules, you must have a ship docked at a wild island you have explored in order to build a fort, which is built at the end of the turn.
Does the island that I want to build the fort on have to be explored on that turn, or can it be an island I’ve explored on another turn?
I’m asking because…[Read more]
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Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG 5 years, 8 months ago
I have the Treachery as well, it’s a bit of an ironic pick but it is 5 points and it has an extra cargo space to take better advantage of its gold running role.
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Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG 5 years, 8 months ago
- Here’s a new fleet for you lads. I’ve been brewing quite a lot of them, so I’ll be posting more as time goes on. The following fleet is English, focusing on destroying opposing ships rather than gold running. Of course, it can gold run decently, but that’s not the point of any English fleet, right?
Her Majesty’s Privateers
HMS Grand…[Read more]
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Mechavelli replied to the topic The non-eBay Sales & Trades thread in the forum Pirates CSG 5 years, 8 months ago
Ooh, I’m very sorry to hear that. I use the Miniature Trading website to get my stuff. I took one look at the price of a single fort in EBay and I hauled out of there. Upwards of $15 for Fortaleza Dorada, $27 for Harbinger, $14 for a couple mixed named crew… This hobby would have been prohibitively expensive had it not been for the dudes at MT,…[Read more]
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Mechavelli replied to the topic Pulls/Purchases Thread in the forum Pirates CSG 5 years, 8 months ago
Big score today, gentlemen! Today I got the Akua Lapu, Le Bon Marin, the American native canoes, the Tiger’s Eye, Raven, Hermione Gold, Cannonball Gallows, and the Mont Blanc. The crowning achievement of this pull is the Spanish Morning Star, which I immediately assembled. I’m super excited to use it, it’s a fantastic and beautiful ship that will…[Read more]
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Mechavelli replied to the topic The non-eBay Sales & Trades thread in the forum Pirates CSG 5 years, 8 months ago
I’ve bought two 36 pack boxes, a OE mega pack, and unrelated CCG boxes from them and they’ve arrived on time, undamaged and otherwise in a satisfactory condition. I trust them completely, especially since most of the posts you’re talking about later go on to say that their orders were eventually placed and were backed up in the first place only…[Read more]
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Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG 5 years, 8 months ago
Oh no, I meant with the Divers event. Doesn’t it allow you to sink a ship with treasure and then take all the treasure for yourself? Bringing back enemy derelicts is definitely an option though, since there shouldn’t be a lot of ships out on the seas to put pressure on a towing ship.
Thanks for your feedback! I know I’ve said it before, but I’m…[Read more]
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Mechavelli replied to the topic The Fleets Thread in the forum Pirates CSG 5 years, 8 months ago
You guys were right, I checked the Spanish Native Canoes and they’re 9 points, not 10. As such, here’s my new Rebel Spanish fleet:
Rebel Spanish
40 pts
El Leon: 14 pts
Captain + Helmsman + Contessa Anita Amore
San Pedro: 21 pts
Explorer + Native Chieftain
Native Canoes
El Raton: 9 pts
Diablo
Divers: 1 pt
Fortaleza Dorada
With the…[Read more]
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