• Haven’t posted in a while so it glad to see everything’s still going!

    I’d have to say playing for me. I have a sizeable collection already and I don’t really want any more ships since I’ve gotten most of the ones I consider useful. At this point I’d rather let my friends borrow from my collection so we can all play than get more ships haha.

  • Its down yet again. I pity the people doing trades with this crap going on, it must be infuriating knowing that your time is running out but you can’t do anything about it.

  • I was the one that wrote that suggestion, thanks for featuring it!

    I respect your opinion that the S move is good enough, but it’s not for me. Mercs have a really tough time in my experience repairing and competing with other factions due to the lackluster ships they field and the no docking rule.

    In suggesting that they pay to dock, I didn’t…[Read more]

  • <p style=”text-align: left;”>I would like to try your rules, Woelf. That seems to me a lot better for ships like the Julius Caesar since it has a good 2 rank cannon, ensuring that it would have a good chance to get at least 2 hits in from it.</p>

  • Player 3 was relying on his Calico Cats getting double actions so he could move and shoot, but I think having a captain is far superior in that situation.

    It’s sometimes bothersome to have to ration out 5 points for every gunship, but it’s very necessary! Moving fast and shooting with one action is a great deal and forms the bread and butter of…[Read more]

  • Well, we didn’t get around to playing the standard or finishing the deathmatch, but I’m proud to say that my French deathmatch fleet fought like an enraged adder!

    My opponents were three: player 1 had the HMS Grand Temple and Raninoidea, Player 2 had another Temple and Brachyura or however you spell that, and Player 3 had two OE Acorazados with…[Read more]

  • I’m about to meet some friends for a couple of Pirates matches, so I’ll have a battle report soon! In the meantime, here are the lists I’ll be using today:

    We have both a deathmatch and a standard game planned, both at 40 points.

    Standard fleet: Sun and Moon

    Le Soleil Royal + Captain + Helmsman + Madamoiselle Josephine Godiva

    La…[Read more]

  • Yep, it’s fixed for me as well. What a strange issue. ..

  • I’m going to try to convince my friends to let me test the Julius Caesar with a modification to the BA rules, allowing for rerolls to apply. A simple cannoneer should increase its effectiveness, but there’s still a chance of rolling under 4 twice in a row, so hopefully it’ll be fun and neither underpowered or overpowered

  • I can’t seem to be able to view MI, even when I try to access it logged out. It shows me a page with purple accents that asks for my credentials, but they invariably get rejected and I’m shown with a “hack attempt registered” screen. I haven’t been able to log in or do anything since two days ago, and even clicking on “forgot my password” yields…[Read more]

  • Mechavelli replied to the topic Julius Caesar in the forum Pirates CSG 4 years, 5 months ago

    Sweet, thanks!

  • Mechavelli replied to the topic Julius Caesar in the forum Pirates CSG 4 years, 5 months ago

    That’s such a weird ability to have, the ability to use another ability. I was hoping that the JC had broadsides…

  • Hey guys, I just got the Julius Caesar recently and I noticed something weird. In the MT description, this ship has the Broadsides attack. In the ship plate I’m holding right now, it says the following:

    “This ship may use the keyword Broadsides Attack even though her masts overlap”

    Does this mean the Julius Caesar doesn’t have Broadsides attack?

  • A fan version should be easy enough to start, given that imagery and trademarked elements don’t find their way into this version. A 3D printed version could work but would remove the building aspect and would need to be painted and sanded, so buildable cardboard makes the most sense. If you ask for donations instead of selling the cardboard, you…[Read more]

  • Mechavelli replied to the topic Game Ideas in the forum Pirates CSG 4 years, 5 months ago

    You’ve got a sub moving at 4S that has 2L rank 3 cannons, one of which hits automatically. It removes a mast from any approaching ship and can cancel once per turn, but on top of that has a saving throw of 6 on any hit and it’s natural defense of “two hits to remove a segment”.


    I’d be surprised if Nemo didn’t win every single time. It’d be…[Read more]

  • Ben, what would you use the S boarding ability for? I’m not sure what the utility for it is, or if it’s important enough to warrant getting Le Gaule. Can it be used in conjunction to a normal board, so you can effectively board twice?

  • So I was looking at French gunships and I noticed these two ships, and how similar they are. They’re both five masters, both have decent speed, and are both focused on boarding and close action combat.

    My question is which one is better- the Gaule has better cannons and her ability, but the Charlemagne is cheaper, has more cargo, and a flat…[Read more]

  • On the topic of the limit keyword, I don’t think rerollers should have the limit keyword. They’re very useful but they’re not as game changing as the +5 crew. So I think I would buff those crew and focus on the truly annoying items.

  • I was looking at my fleets, just checking out their stats, and I realized that I have a helmsman aboard almost every ship, save the ones that are naturally fast like the Tiger’s Eye and the ones that can’t carry crew like Whisper and El Raton.

    My question to you all is, exactly how important is that extra burst of speed? Of course, for big lugs…[Read more]

  • There are plenty of ships that are overpowered. I’d like to bring the crappy ones up to speed rather than nerfing the good ones though. It’ll certainly be a feat to balance the weaker ships, though. The OE Acorazado is so pathetic that I can’t imagine what the developers were thinking.

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