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June 15, 2021 at 9:18 AM #13337Derrick DerksenParticipant
I found the 032 Captain Jack Hawkins I needed!
I have a spare unpunched BC 006 Janissaries’ Blood and 007 Fire Djinn for trade or sale.
looking to trade them for BC 001 Nubian Prince, 002 Ivory Star, 005 Crescent Moon, or the BC Super Rare pack.
May 28, 2021 at 8:47 AM #13259Derrick DerksenParticipantAwesome, thanks.
May 28, 2021 at 6:49 AM #13257Derrick DerksenParticipantIf you have an explorer and a captain on a ship, you get both abilities during the move correct? You also order the resolution of those abilities?
May 27, 2021 at 10:47 AM #13254Derrick DerksenParticipantIt was a great time. I hope you do get to try it out and if you do, please report your experience with the game types as well. The feedback will be helpful! Next up we are implementing “return fire” in the shooting rules. I will let you know what we find with that mechanic as well! Happy sailing.
May 27, 2021 at 8:08 AM #13250Derrick DerksenParticipantThe derelict is scuttled per scuttling rules, then replaced in it’s starting position. It’s never sunk permanently.
So it’s essentially the mechanic that returns the flag to where it was to begin with. The derelict does not stay sunk, it returns “home”, but any treasure or crew aboard the derelict as it is scuttled are lost to Davy Jones’s Locker.
We played both variants last night with 6 people. It was indeed chaos, but man was it fun. Everyone was laughing so hard by the end it hurt. Buy back was only used a few times between the games but it was an incredibly powerful mechanic when it was used. The good – The game types are challenging and require a lot of planning and strategy to win. It forces you to play balanced fleets where all of your ships are capable of gunning, supporting, or running gold at any given time, which kind of weeded out the most powerful ships in each category. At least that I own. The fleets were primarily 3-4 masters with some 2s, few 1s, and 1 5 master and combat was tricky. The bad – both game types were skewed hard to the larger ships. There are a ton of fast 4 and 5 mast ships that are difficult to catch and sink, or difficult to survive attacks from. Both game types came down to multiple fleets having to take on the 5 master before being able to continue objectives. To balance this, instead out right banning 5+ mast ships, we placed a ring of reefs L+S distance away from the objective island. Then we had a segmented ring of sargasso seas placed L distance outside the ring of reefs, each sea having a distance of S between it and the next sea. Finally we placed 4 whirlpools in the primary cardinal positions, between the rings of reef and sea. The home islands were placed equally distanced from each other, and placed L+S distance outside the sargasso sea ring. Islands with gold were placed S distance outside the sargasso ring in such a way that two players had quick access to each island. So 3 total gold islands placed. With this set up, both game types went smoothly and were a blast. The big ships were then most effective as support to the objective runners, rather than having the big ships being able to do everything. In capture, 2 fleets were completely gone when the game ended and in King 4 fleets were completely eliminated at the end. Both game types are worth playing for sure. They’re a lot more interesting overall than just collecting more gold that the rest of the players.
May 26, 2021 at 9:59 AM #13242Derrick DerksenParticipantThat’s a super helpful link lol man some of those ships are pricey!
May 26, 2021 at 9:02 AM #13239Derrick DerksenParticipantBarbary Coast is definitely my next target. Hard to find packs though and they’re pretty expensive, but Galleys are worth it lol
May 26, 2021 at 8:47 AM #13237Derrick DerksenParticipantGood luck on your pulls! I actually really like RV SR pack. I love Galleys and the Star of Siam is a great ship. The chain shot specialist is fun too.
May 26, 2021 at 8:14 AM #13234Derrick DerksenParticipantI got all of those too except the HMS Swallow and we only got 6 UTs. I got a duplicate Bonhomme Richard deck plate but did not get the 2/3 or 3/3 plates. Funny thing is I didn’t even realize it was the super rare pack until after the opening and I was pricing out the pulls.
May 26, 2021 at 8:04 AM #13233Derrick DerksenParticipantHere are two game types I’ve implemented in my play group:
Capture the flag(ship)
60 point fleets
Game type rules:
Gold is used to buy back ships that have been sunk, lost crew cannot be retrieved. Gold does not replenish so buy backs must be done carefully, as the buy back cost is equal to the point value of the ship. To buy back a ship, you must have coins with value equal to or greater than the point cost of the ship on your home island, and you must have a ship docked at your home island. Normal gold collection and home island rules apply. The game starts with coins equaling 30 gold for each player in play, with the coins being divided equally amongst wild islands. For example, a 4 player game would have 120 gold available.
At the center of the play area there is a wild island that has both gold and a derelict ship. The derelict ship can be whichever ship you choose, I always pick a 2 masted, 2 cargo ship. The derelict ship has a helmsman and a random value treasure on it, which may be transferred to the exploring ship. The first fleet to return the derelict ship to their home island wins the game, normal towing rules apply*. If a ship towing the objective derelict sinks, the objective derelict remains in place until towed by another ship. If the objective derelict is away from it’s starting position, and is not currently being towed, the fleet that sank the ship towing the objective derelict may choose to attempt to scuttle it. If the objective derelict becomes towed again by an enemy fleet before the scuttle resolves, the objective derelict is not scuttled. If the scuttle succeeds, normal scuttle rules are applied, then the scuttled objective derelict is returned to it’s starting position.
Exceptions:
Ships and crew that allow for immediate return of derelict ships to your home island cannot be used on the objective derelict, but may still affect derelicts belonging to enemy fleets.
Ships you own, but are captured by an enemy fleet, may be bought back only by the fleet that captured them if they are sunk.
The objective derelict cannot be given any actions and cannot sink, except by the scuttling clause.
*If the objective derelict is at it’s starting position, towing may be initiated by contacting any part of the derelict, rather than only the bow.
Forts cannot be used.
King of the Hill(island)
40 point fleets
Game type rules:
Gold is used to buy back ships that have been sunk, lost crew cannot be retrieved. Gold does not replenish so buy backs must be done carefully, as the buy back cost is equal to the point value of the ship. To buy back a ship, you must have coins with value equal to or greater than the point cost of the ship on your home island, and you must have a ship docked at your home island. Normal gold collection and home island rules apply. The game starts with coins equaling 20 gold for each player in play, with the number of coins divided equally amongst the wild islands. For example, a 4 player game would have 80 gold available.
At the center of the play area there is a central island with a fort on it. The fort is factionless and cannot be given any actions, nor can it be shot at or destroyed. Coins are NOT placed on this island and crew cannot be unloaded on this island. The objective of the game type is to dock a ship from your fleet at the fort island while no enemy ships are docked there. Each player is given a turn counter (I use D20 spin-down dice for this). At the end of your turn, if you have a ship docked at the objective island and no enemies are docked there, increase your turn counter by 1. For 2-4 players, the first player to increase their turn counter to 5 wins the game. For 5+ players the first player to increase their turn counter to 3 wins the game. Normal game rules apply.
Exceptions:
Ships you own, but are captured by an enemy fleet, may be bought back only by the fleet that captured them if they are sunk.
Player controlled forts cannot be used.
I’d love to hear feedback on these game types, particularly problematic situations I may not have come across or did not think of!
May 25, 2021 at 12:43 PM #13223Derrick DerksenParticipantHit the jackpot on RVU and pulled the SR pack.
May 25, 2021 at 8:02 AM #13221Derrick DerksenParticipantI need:
RVU
2x UL027 2/2
1x UL047 2/3, 3/3
I have:
RVU
1x UL067 1/3
May 25, 2021 at 7:49 AM #13220Derrick DerksenParticipantThis may be the wrong place to ask, but is there a thread for custom game rules?
May 25, 2021 at 7:46 AM #13219Derrick DerksenParticipantMy simple answer is yes it should be collectable for those who wish to.
My only caveat to this is to make the game product have focus on players too. Collectors tins are great and have been a staple of CCGs forever. MTG has collectors boosters even. The problem is other than boring generic starter decks, most CCGS don’t have any good player oriented product. As a collector and a player, I would love to have seen “Crew packs” which would come with say 3 generic crew, 2 uncommon named crew, and 1 rare crew card in them. I would also like to have seen player tins which would come with packs containing everything you need to build a 40 point fleet for a specific faction. Such a tin would contain random product from that specific faction, maybe 6 common ships, 3 uncommon ships, and 1 rare ship with 5 generic crew, 3 uncommon crew, and 1 rare crew. 8 treasure pieces totaling 15 gold and 1 unique treasure. Finally, 1 island/terrain card, a 6 sided die with that faction’s flag as one of the sides, and complete rules guide. Say you do a tin like this for each faction represented in the set and then you have a way to represent players with targeted product.
The biggest problem I see with games that are collectible and playable is simply supply. With two groups of people wanting product, especially the great and rare cards, it drives the value up until it gets to the point that it’s unapproachable for new players, or the new players are stuck with the stuff no one else wants. I believe the proposed changes to product above would have helped with that issue. My two cents.
May 17, 2021 at 6:28 AM #13197Derrick DerksenParticipantMy battle report from yesterday:
Players – 7
total time – 5 hours
total starting treasure – 56 tokens totaling 105 gold
My fleet:
HMS Grand Temple (OE) with captain
HMS Victoria (OE) empty
Triton’s Bane (OE) with explorer
Ships remaining – 2, Triton’s Bane went derelict so I scuttled it with 5 gold worth of treasure on board.
Ships sank – 6 (all sank by the HMS Grand Temple)
Gold collected – 24
Finish – 1st place!
After thoughts – Swap out Triton’s Bane for 8 points to give the HMS GT a helmsman and shipwright and give the HMS Victoria a captain and explorer and use it as a gun/gold hybrid.
May 17, 2021 at 6:20 AM #13196Derrick DerksenParticipantYes! Thank you. The HMS Grand Temple is almost unfair with how great it is.
May 17, 2021 at 6:16 AM #13195Derrick DerksenParticipant@Ben No, I didn’t realized the in game iteration of the Dauntless was a 5 master, I remember the ship having 4 masts in the movie, but I could have been mistaken. If the in game Dauntless is a 5 master, then my version would also be a 5 master.
May 14, 2021 at 5:28 AM #13177Derrick DerksenParticipantI’ve been thinking about custom ships that’re revisions of existing ships, with the caveat that they have been captured and are under the control of the Pirate faction. This idea was of course inspired by the capture of the Dauntless by Jack Sparrow and William Turner.
18 points HMS Dauntless (Lawless) Pirate faction
4 Mast 5 Cargo L speed 3S 2L 2L 3L cannons
Crew of any nationality may use their abilities on this ship. Whenever this ship docks at it’s home Island, you may eliminate a treasure from your island. If you do, assign a generic crew to this ship with point value equal to or less than the value of the eliminated treasure. This ability cannot cause you to exceed the ships cargo limit.
Flavor Text “The English could do nothing more than look on in amazement and disgust as their beloved vessel disappeared into the horizon.”
May 12, 2021 at 7:16 AM #13167Derrick DerksenParticipantISO:
OE#004 Juggernaut card 3/3
OE#003 Maman Brigitte card 2/3
OE#066 La Reconquistador card 2/2
May 12, 2021 at 5:21 AM #13166Derrick DerksenParticipantYes, specifically the OE checklist. My wife and I would like to complete the OE set before moving on to another set.
May 11, 2021 at 5:58 AM #13163Derrick DerksenParticipant+1 for references for Hills Wholesale Gaming. I purchased a 36 pack lot of OE and received it in 3 days. The packaging was product were secure and in great shape.
May 11, 2021 at 5:43 AM #13162Derrick DerksenParticipantFirst, anyone who is wary of ordering from HWG, don’t be. I purchased a lot of 36 OE boosters last Friday, and they arrived yesterday. Shipping was prompt and product was securely packaged. My wife and I were both very pleased with the experience so +1 to HWG. Second, my wife and I opened our lot of boosters and I don’t think I’ve had more fun opening product since my very first packs of Magic the Gathering. We opened a little over half of the total set with some duplicates. Unfortunately we opened 5 copies of La Reconquistador lol. As far as good pulls, we pulled most of the rare cards including both the HMS Grand Temple and Divine Dragon. We built probably 20 ships so far and that was a blast. Some of them are frustrating to build (glares accusingly at the junk ships). We have not had a chance to get our first game in yet, but tonight we will. I will post unwanted duplicates once we’ve got them all cataloged. I’d like to be able to trade them for cards we’re missing from the checklist.
May 7, 2021 at 11:19 AM #13154Derrick DerksenParticipantWill do! Is there somewhere I can find a set list for OE so that I know what I am looking for?
May 7, 2021 at 10:28 AM #13152Derrick DerksenParticipantI just bought my first product for the game ever. I purchased a booster box of OE. Excited to get started!
May 7, 2021 at 10:08 AM #13151Derrick DerksenParticipantName is Derrick
Username came from the name Valenroth, which has always been my name I use for fantasy and adventure style games.
I just recently discovered Pirates two days ago and order my first product for the game this morning. I bought a box of OE and can’t wait to get started. I don’t have much else to add at this time. Happy sailing.
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