HMS Grand Temple dominates, and a Tournament with 8 fleets gets going!
I’ve recently played a few more games: a series of three standard (40 points with gold) games between two fleets. The fleets consisted of a Pirate fleet of the Darkhawk II, Raven, and Bonnie Liz, versus a (mostly) Spanish fleet of La Santa Isabel, La San Jose, El Algeciras, and the Carrion Crow.
The first game went to the Spaniards, without much action.
The second game was one the the hardest fought games I’ve been involved in. Three of the seven ships were sunk, a fort was built, there was ramming, boarding, stealing, shooting, and just a great amount of good, honest, pirating . The Santa Isabel managed to trap the Darkhawk in between herself and an island, since I’ve recently implemented the 90 degree rule: A ship can turn no more than 90 degrees for each move segment of their move action. However, the Pirates fought back well, using the fort Dead Man’s Point to derelict the Algeciras. After the Santa Isabel stole all three gold coins (totaling 8 gold) from the Darkhawk, she made for her HI with just one mast remaining. The Darkhawk also only had one mast, and she caught the Spaniard just before she could unload the gold. After taking out the Santa Isabel’s final mast, the Darkhawk took back the gold and made for home. Meanwhile, the Raven was dismasted by the Carrion Crow and San Jose after she rammed the Crow in an attempt to steal a treasure coin. The Crow headed for home (just a few move actions away) with the Raven in tow, but the Darkhawk (now partially repaired, at three masts) sunk her former comrade, ending the game with the odd amount of treasure going to the Pirates, giving them a satisfying victory!
The third game also went to the Pirates, who took advantage of their HI being in a good spot. The Raven made a few nice treasure runs, and the Darkhawk took full advantage of Captain Blackheart, saccing for at least three extra actions. The Darkhawk had Blackheart, a helmsman, an explorer, “Cannonball” Gallows (the 0LR +5 version), and two oarsmen aboard, with a third oarsman on the HI. This way, the Darkhawk would sac two oarsmen on the way to and from a wild island, and pick up another one after she unloaded the gold.
Those three games were actually the first three in a mini-tournament. The second series of three involved my HMS Grand Temple fleet (now with the London instead of the Meresman, since I’ve finally acquired her) facing an all-treasure fleet consisting of the Tiger’s Eye, La Dijon, Le Bon Marin, Le Coeur du Lion, Coral, and Rover. It was no contest, with the GT fleet winning all three times in dominating fashion. The UT’s helped a bunch in slowing down the runners, as they’re supposed to.
The final three games pitted the GT fleet against the Pirate fleet with the Darkhawk II, Raven, and Bonnie Liz. This fleet was harder for the Grand Temple and the London to defeat, but the English still won all three games. In addition, there was no English bias involved, as I even made the English HI extra-far-away from the rest of the islands for the last game, to give the Pirates a head start running gold.
It appears that the GT fleet is only to be defeated by fleets utilizing defensive abilities or cancellers .
Today (2/3/13) three games were played: 40 point deathmatches between the HMS Grand Temple fleet and the Acorazado fleet. It was the first time the GT fleet faced the Acorazado fleet with the London instead of the Meresman, so I expected the English to do better than before. They didn’t. El Acorazado won all three games, and never lost more than two masts in any one game. Now this fleet is 24-9.
2/15/13: I should be able to get my ships out again in the next few days. I’ve recently acquired a handful of the best pieces in the game (Banshee’s Cry, Neptune’s Hoard, L’Artesien, some events, etc.), and look forward to using them.
Instead of one or two huge games, there will probably be mostly smaller actions. The fleets may be very competitive. I’ll definitely try out Norvegia and this beast. There may be a long tournament of standard games, although I’m not really sure quite yet.
8 fleets have been created, and they are all standard 40 point fleets designed to win. I tried to put together just about the best stuff I had from each faction, without using the same exact fleets I’ve used in the past. There will be a tournament, with each fleet squaring off against another fleet in a series of three games. Here are the fleets:
English: HMS London, Aberdeen Baron, HMS Hound towing the Gibraltar flotilla.
French: Le Bonaparte + the French trio of super-runners: L’Artesien, Le Bon Marin, Le Pique.
Spanish: La Santa Isabel, La Joya del Sol, El San Jose.
Pirate: Neptune’s Hoard, Bloody Jewel, Banshee’s Cry.
American: Ghost Walker, Carolina, Rattlesnake.
Cursed: Grim Reaper towing the Death’s Anchor, Sea Rat.
Mercenaries: Shui Xian.
Barbary Corsairs: Tiger’s Eye, Algiers, Carthage.
Half of the first round has been completed. The Pirates lost the first game to the Shui Xian, but quickly recovered and took both of the final two games to win their series. The Spanish soundly beat the Barbary Corsairs 3-0, but the Corsairs probably could have won the final game.
For the other first round series, the French will face the Cursed, and the English will take on the Americans.
The French have just completed a three game sweep of the Cursed. However, the games were very hard-fought; the Cursed didn’t do as badly as they usually do.
The English have beat the Americans 3-0, completing the first round of the tournament.
For the semifinals, the Pirates will be pitted against the French while the English take on the Spanish.
In the first series of the semifinals, the Pirates beat the French in all three games. Even when the French went first, the Pirates still got to the islands faster due to their sac crew.
In the second series, the English beat the Spanish two games to one. The third game came down to the wire, with the Gibraltar’s guns proving to decisive.
The final round will see the English take on Norvegia! Read about it here!