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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
We continue along with two more equipment from the Farthest Shore!
Mortars
Points: 4
Ability: Once per turn when this ship is given a shoot action, one of this ships cannons may shoot a mortar shot. Declare which cannon will shoot the mortar before rolling the d6; a mortar shot has a range of L+L regardless of the printed range of the cannon…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
After a small break, we return with more treasures from the Farthest Shore!
Dr. Albert Overton’s Tools
Ability: Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5-6 you may repair one mast on ships within S of this ship. If this treasure is on the same ship as Dr. Albert Overton, once per game you may e…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
After a small break, we start a new short cycle with the last two regular French crew!
Col. Edmond de Neuvillette
Points: 6
Ability: Musketeer. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.Flavor: Once apprenticed to Christian Le Bret, Edmond was never patient enough to learn how…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 5 months ago
I don’t know if this means more than one ship can use this ability in one turn if a six is rolled. I also don’t know if the same action can be used twice if a six is rolled, like two move or two shoot actions.
If you have different sources of that ability, such as two different crew on different ships, you may make the roll for that ability twi…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Finishing out this cycle with three more crew for the alliance!
Argo Brassels
Points: 5
Ability: Loyal: Nexus Alliance. Marine.Flavor: In another life, Argo Brassels was a king’s marine. How he ended up in the ranks of the Nexus Alliance is a mystery, one he does not care to shed light on.
Bud Kendrix
Points: 5
Ability: Loyal: Nexus…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
After a small break we return with two more crew for the Nexus Alliance!
Theo Balfour
Points: 5
Ability: This ship gets +1 to her cannon and boarding rolls. She gets +2 to her boarding rolls against ships with more masts than her.Flavor: Though he claims to just be another soldier in the ranks, Theo Balfour is far more than that. Every new…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Three more, with another linked pair for the Alliance!
Durk FitzVander
Points: 8
Ability: Captain. This ship gets +1 to her cannon rolls against any non-Alliance ship.Flavor: Instrumental in securing the island that the Sentinel Outpost is located on, Durk FitzVander was placed in charge of security of the facility. He spends more time aboard…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Two more crew, including a linked pair for the Alliance as the new cycle continues!
Naomi Nichs
Points: 0
Ability: Always place this crew face up: it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Another double helping of the Nexus Alliance, as we see more of their crew!
Jay Nichs
Points: 6
Ability: Loyal: Alliance. Hostile: Non-Alliance. Instead of giving this ship an action this turn, you can give another ship in your fleet two actions.Flavor: Jay Nichs is one of the oldest members of the Alliance. He is responsible for the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The pattern of the Cycle is going to shift, as we have now seen the entire faction line up for the English, Americans, Pirate, Cursed, Spanish and Mercenaries, leaving only the titular Nexus Alliance, French and Ionics left with ships or crew still to be seen. We’ve begun seeing the various Unique Treasures and some Equipment but we’ll likely be…[Read more]
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Xerecs replied to the topic What book are you reading? in the forum Black Mongoose Tavern 2 years, 6 months ago
Recently finished Murtagh (follow up book to the Inheritance Cycle). I thought it was quite good and it leaves open the possibility of other stories being told with the characters.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Triple Gun is intended to function similar to how a longship has two cannons per mast, but give a specific mast three instead of two and is one of the reasons you can’t make a different choice each turn. The equipment should likely be re-worded to reflect that.
“Choose one of this ships masts (you may not make a different choice on your next…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The cycle continues after a couple days! The Ionics would be up next, but instead we’re going to see some generic crew and equipment. Most of the generic crew in the Farthest Shore are Nexus Alliance faction, since they’re the newest kids on the block and will get one of every existing generic crew, from Captains to Silver Explorers. However, they…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Cycle continues, two more crew for the French!
First Officer Bruno Florent
French
Points: 7
Ability: Loyal: France. Once per turn, roll a d6. On a 5-6, this ship may be given an extra action. This ship gets +1 to her cannon rolls against English ships.Flavor: A slave who killed his cruel master on the way to a diplomatic meeting, Bruno…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Missed a day, so a double helping, some more treasure and the last regular Cursed crew!
Harlan Storm’s Cutlass
Ability: Hoarding Gold. This ship gets +1 to her cannon rolls when she is docked at an island. If this treasure is on the same ship as Harlan Storm she gains the gold capture ability.Amanda Dalgaard’s Scimitar
Ability: Ghost Shi…[Read more] -
Xerecs replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 2 years, 6 months ago
Using Canoes and Island #14 could also get ugly real quick. As mentioned, the canoes don’t have masts and so would be unaffected (I think) by the 1-2 result, meaning you’d only need to roll a 5-6 to potentially add up to 5 Events to your fleet. If you’re very lucky you can skip out on Hidden Cove or Favor of the Gods in your initial fleet build…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Cycle continues with the last American crew!
John Harrison
American
Points: 9
Ability: Privateer. Marine. If this crew rolls a 5 or 6 on a gun roll against a ship or fort, eliminate two masts or flags from the target.Flavor: John Harrison is cut from a different cloth than the rest. A brilliant tactician, but completely devoid of mercy,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
It sounds like the Nexus Tower is mandatory to build? Ex: Once you have at least 30 gold on your HI, you would have to build it at the next opportunity after docking.
I can’t quite tell if it’s supposed to get around the regular fort rules where a ship has to be docked there to build it. Does the ship in question have to stay at the islan…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
We close this cycle with two forts for the Alliance!
Nexus Tower
Nexus Alliance
Points: 30
Flags: 8
Cannons: 2L-2L-3L-3L-3L-3L-4L-4L
Ability: When your ship docks at an island, on the next turn, place this fort, it now acts as a second home island.Flavor: The largest base the Alliance has built, on the largest island they control. The Nexus…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The last three regular Alliance ships as this cycle nears its close!
Shu Fitts
Nexus Alliance
Points: 7
Masts: 1
Cannon: 2L
Cargo: 4
Movement: L
Ability: Ionic crew may use their abilities on this ship.Flavor: In an offer of good faith, the Ionics gifted this ship to the Nexus Alliance. Alliance admiralty allows any Ionic sailor to serve…[Read more]
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