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Xerecs replied to the topic Rules for Thought #37 – Making Marines Better in the forum Pirates CSG 7 years, 2 months ago
I already house ruled that marines will eliminate one mast on a hit for CoEC, but I like the idea of them being able to cut though defenses regardless.
It’s funny you mentioned Marines, JW and I are thinking about giving every faction a Generic Marine in one of his upcoming Custom sets. We could implement these ideas to make a “new” marine crew.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 2 months ago
The Demon’s Den intrigues me, I’ll have to look though the Epic Seas to see if there are any decent functions for the ability.
I quite like the Carronade equipment, the lack of a negative result is interesting. I like that I could use two of them in the same tun, and that I could stack other equipment on them, like using the Carronades with two…[Read more]
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 2 months ago
A perspective I’m not used to seeing; makes me think the French should launch gunships and start whittling away at the Spanish gold fleet from around the island.
the French have been actively trading with the Spanish, and are not too badly off for it. Convincing them to tun on their only trade partner would take some doing.
Agreed, the Spanish h…[Read more]
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 2 months ago
I was speaking about the English specifically, they’re being played like one of the factions from CTO, if they haven’t seen it with one of their ships, then they don’t know about it. The English have seen the Pirates and are convinced that they are a great threat atm. It doesn’t help when the person ‘in charge of the English flavor wise is also…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 2 months ago
nah, I’d definitely save up to build that. 😀 Especially if I was playing as Cursed. Although, it might be a little difficult to make a physical model for this, since forts only have room for 8 flags…. I suppose you could squeeze some in on the sides.
Epic song indeed, have you heard this one? It’s not the full suite, but the bit that most…[Read more]
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 2 months ago
(which hasn’t been discussed?)
I never said it hasn’t. Just a little difficult to have secretive conversations when you all live together. 😀 In addition to that some of the factions need to be SHOWN that the Spanish are a threat, and others are hesitant to fight an ally.
If I do a point count I might only post it here and on the FB group, s…[Read more]
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 2 months ago
Brace yourself. 😀 Report 7 is now up!
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 3 months ago
Took a while due to the Holiday and other stuff, but Report 6 is now up!
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 3 months ago
Thanks for watching!
Cool! Slightly surprised the English and Americans haven’t fired on each other given the close quarters. Seems the Spanish will be able to increase their lead given the resource change.
Neither the English or the Americans want to get involved with a heated conflict with one another, at least not yet. The resource change is…[Read more]
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 3 months ago
Amidst the despair of losing Miniature Trading, I offer an escape, join me for Report 5 of Century of Economy, 2019.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 3 months ago
Thanks, most of these were pertinent in CoEC, though recent developments there have changed some things around.
One more question, if a UT remove, like Pirate Codex or some such was revealed and all face-up UT’s are removed, in the case of the Chariot, what happens to the crew that was brought in?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 3 months ago
A couple things i would like expanded upon and some clarification, if possible.
From the code, Chariot of the Gods:
-A crewmember assigned to a sea monster using this unique treasure ignores all cargo space requirements.
I’m taking this to mean that a Sea Monster with a cargo of 0 would be able to have a crew assigned to it, as long as it was…[Read more]
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 3 months ago
Thanks for watching!
Seems like nobody in your group wants the French to win again or something… kinda wish I could join the game and kick some ass with them. XD
Will be funny if their “gold threat” actually incentivizes other factions to HI raid them lol. A fleet in being is the real deterrent.It would incentivize the pirates, but the Pirat…[Read more]
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 3 months ago
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 3 months ago
Granted, having Sea Monsters enter a game that’s already in progress isn’t really a thing under the official/standard rules, so if everyone in the game is okay with it, feel free to house rule it so the Chariot jumps to the first viable target that appears.
Thanks, I’ll probably do this.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 3 months ago
Chariot of the Gods, from the code:
If there are no sea monsters in play when this unique treasure is revealed, it remains aboard the ship that found it and has no other effect.
This has come up in CoEC, the Chariot has been found, but there are no Sea Monsters in play when it was found. What would happen if a Sea Monster came into play? Would the…[Read more]
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Xerecs commented on the post, Bizarre Game with 4 Fleets at 50 Points – June 21st, 2019 7 years, 3 months ago
A very strange game indeed, as discussed on the podcast and that session. I had a similar situation happen in a deathmatch game I played a looong time ago now. The last ship my brother had was the USS Lamon, and I had no canceller, no sub hunters, nothing. I think that we ruled it as a win for me, since the two ships I did have left wee the Fool’s…[Read more]
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 3 months ago
I noticed you posted this one around 2:30am PST!
Heh, yeah. I’m probably not going to do that again.
No crew is a big mistake I think
I agree, but I think the Spanish (o their controller) is going for a power move or something, since all of the ships he launched had 4-5 cargo already. With no crew and two cargo masters….
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Xerecs replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 3 months ago
Small piece of news first. I have modified a small aspect of the ruleset, essentially tweaked how the Crops function and added a note about Marines.
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Xerecs replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 7 years, 3 months ago
Your lack of “r” is getting amusing lol.
Ah crud, I totally didn’t see that until just now. 😀
Anyway, cool. I don’t think I’d do that until I had built up a following on YT.
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