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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months ago
Ooooh. A new Red Seal ship. That’s quite the speed and cargo for this one, and not too expensive point cost wise. Looking forward to seeing the rest of the mega pack!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 10 months, 1 week ago
Slightly worse overall cannons, but a handy bonus if you know you’re going up against the Americans. I take it that cannon rolls and Mortar rolls are considered different for game play purposes? Not that you’d be able to stack the bonuses, since Bomb Vessel prevents that.
Are there plans to use this technical shape without using the Bomb Vessel…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 10 months, 1 week ago
Hype to see this! Not quite as much cargo as I would have thought, but she does have decent speed for a ship her size and she’s points friendly. Quite a lot of linked crew. I see this as some kind of odd gunship. Might be ideal for scouting island, especially in larger games or games with Mysterious Islands.
I assume that her sister from the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 11 months, 1 week ago
Echoing what I said on Discord, this reminds me of Akua Lapu bu without the crew limit. Here the limiintg factor will be the point cost of the ship itself. However the Pirates have several options and ways to fit crew into a tight point window. I’m envisioning this as either some odd small hybrid, or an invested gold runner, with support crew.…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year ago
Suppose one of my ships docks at an island. As per the free transfer, I unload a crew and an equipment. Could an opposing player dock at the same island and load that crew and equipment? The Code states that a Marine cannot be loaded from an island by an opposing player, but I didn’t find anything about a regular crew or equipment.
Suppose…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year ago
Changing “this turn” to “on its next turn” would resolve the timing issue, assuming that’s when it’s intended to take effect.
I think that’s what the intended purpose was. JWD designed this one if I’m not mistaken. I’ll make a change in the CDB.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
Suppose that Altar of the Loa is found on a Mysterious Island. Would the Altar function similar to a fort, preventing any of the MI abilities from being used? Or would the island function normally?
Altar of the Loa:
Do not load this treasure. Instead, place it face up on this island. While docked at this island you may eliminate two crew; if you…[Read more] -
Xerecs replied to the topic The New Shapes, Mega Card, and Moving Parts Fleet Challenge in the forum Pirates CSG 1 year, 1 month ago
Challenge closed on Spet. 11, Cap’n Stormbringer was declared the winner on August 27th. The option for the next challenge is now his.
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Xerecs started the topic The New Shapes, Mega Card, and Moving Parts Fleet Challenge in the forum Pirates CSG 1 year, 3 months ago
The New Shapes, Mega Card, and Moving Parts Fleet Challenge
(NMMP)The Challenge
Construct a 70 point fleet using only ships that have the following keywords:
Titan
Sea Dragon
Catamaran/Double Catamaran
Windcatcher
Kraken/Octopus
Scorpion
Flotilla
Turbine
Bombardier
Switchblade
Hoist
Native Canoe
Rules
Each participant may only submit one…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 5 months ago
Some Englishmen to counter the Pirates! The ships from the 4th and 5th movie, along with two crew who should have been in the PotC set, instead of lumped into an underwhelming UT.
HMS Providence
English
Points: 10
Masts: 3
Cannons: 2S-3L-2S
Cargo: 4
Movement: L
Ability: Once per turn, if this ship is within S of an island, you may mark the…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 5 months ago
Something I’ve been slow cooking for a while now, an extension of sorts to the Disney Pirates set. The focus would be on ships and crew from the 4th and 5th movies, along with some of the other Pirates media I’m aware of (comics and novels mostly). In general I’m trying not to repeat any characters or ships that appeared in the actual set, unless…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 5 months ago
Hmmm. That gives me ideas. Thanks Woelf!
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I have a couple questions and clarifications regarding the English Native Canoes from RtSS.
In the old MT thread it was confirmed that they can be used to “repair” Sea Monsters. Would their ability allow for non-Sea Monster creatures to be “repaired” as well; such as Sea Dragons, Titans…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 5 months ago
“Spanish Native Canoes”
Native Canoe. Each treasure this ship unloads at your home island is worth +1 gold.
A couple questions, firstly since the ability refers to “this ship” and not “this canoe” I take it that it could be copied and used by another ship?
Is the trigger different enough to stack with other gold bonus abilities, specifically the…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 6 months ago
“The Code, S-Boarding”
-This ability may be used by or against a ship that is submerged
This would mostly apply to submarines, but if the S-board ability was on a Sea Monster, either built-in like on Lasses’ Lament or present via a the Chariot, would that Sea Monster be able to board while submerged?
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 1 year, 7 months ago
The second game of the day, between me and JW. With Charlie leaving for work related reasons, we decided on a 60 point game with little to no restrictions. 6 total islands with 5 random UT’s including some of our custom ones! I went with a mix of ships, once again including a new addition to my personal collection:
El Principe de Asturias with C…[Read more] -
Xerecs replied to the topic Battle Reports in the forum Pirates CSG 1 year, 7 months ago
My brother and I got together with one of his co-workers for a game! He’s a very new player, this being his second or third game ever. As such fleets were kept more or less simple with no named crew, no unique treasures and no terrain. We didn’t follow standard island placement at all, resulting in probably more islands than we needed which dre…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 8 months ago
Refined rules for the Storm terrain
Storm
A Storm has the numbers 1-6 printed around its edge, as well as a gold number printed at its
Center. Storms block lines of fire.
At the end of each player’s turn, that player must roll a d6. Compare the result to the gold number printed on all icebergs in play. If the result matches any storm(s),…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 8 months ago
The Pirate Code, Icebergs
If an iceberg moves and touches any other object, it stops moving immediately. Unless that object was an island, the iceberg may be moved again at a later time per the standard rules
I take this to mean that an iceberg would stop moving if it came into contact with another piece of terrain, it wouldn’t move over or…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 9 months ago
Quite an impressive turtle with several impressive abilities. This one in particular might benefit from not having a fort on it’s back, (even though that’s their main gimmick) as you could potentially assign a Marine crew to the Turtle and essentially make it function like some kind of giant submarine.
Towing a Sargasso around doesn’t sound that…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years ago
Suppose a ship finds Buried Treasure (or Plunder), and that treasure is later lost in a boarding party to an enemy ship. Does the loosing a turn aspect of those treasures apply to the ship that took them in the boarding party?
Ship A finds Buried Treasure(BT) and looses a turn and establishes value. Ship A is later boarded by enemy ship B. Ship B…[Read more]
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