-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months ago
Two more crew for the Alliance!
Leland Harris
Points: 5
Ability: Once per turn, roll a d6. On a 5-6, this ship may be given an extra action.Flavor: Leland has found a balance between serenity and living life on the edge. His knack for making ships faster has earned him much acumen among the leaders of the Alliance, despite his relative young…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months ago
Another day, two more crew for the Alliance!
Victoria Glass
Points: 4
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice. Once per turn, this ship may look at one face-down cargo on any ship.Flavor: Victoria was brought up and enlisted as one of Albert Overton’s f…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months ago
Some more crew for the Nexus Alliance! The two linked crew to their unofficial flag ship, the Venture Explorer!
Jett Lunan
Points: 3
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice.
Link: Venture Explorer, Hugh LunanFlavor: Jett loves company and the thrill of…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months ago
We continue, with 3 more crew for the Alliance!
Col
Points: 5
Ability: This ship cannot be attacked by Sea Creatures. If a Sea Creature begins its turn within S of this ship, it gets +L to its base move this turn.Flavor: Considered a mystic by some, and a wild and loose woman by others; Col has a way with animals and beasts. She can calm the…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 1 week ago
We return with more of the crew line up for the Nexus Alliance!
Rupert Steele
Points: 5
Ability: Shipwright. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.Flavor: Rupert Steele is the chief engineer of Dr. Overton’s followers. He has overseen the construction of every f…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 1 week ago
We return to the Nexus Alliance tomorrow, but today we have some islands!
Avant Garden
Effects:
1-2: Maelstrom Mine: Eliminate a crew from this ship
3-4: No effect.
5-6: Avant Grove: Place a crew with point cost of 2 or less from outside the game on this ship.Flavor: A large, lush island, Avant Garden is pivotal to the survival of the…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 1 week ago
We continue along with two more equipment from the Farthest Shore!
Mortars
Points: 4
Ability: Once per turn when this ship is given a shoot action, one of this ships cannons may shoot a mortar shot. Declare which cannon will shoot the mortar before rolling the d6; a mortar shot has a range of L+L regardless of the printed range of the cannon…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 1 week ago
After a small break, we return with more treasures from the Farthest Shore!
Dr. Albert Overton’s Tools
Ability: Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5-6 you may repair one mast on ships within S of this ship. If this treasure is on the same ship as Dr. Albert Overton, once per game you may e…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 2 weeks ago
After a small break, we start a new short cycle with the last two regular French crew!
Col. Edmond de Neuvillette
Points: 6
Ability: Musketeer. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.Flavor: Once apprenticed to Christian Le Bret, Edmond was never patient enough to learn how…[Read more]
-
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 months, 2 weeks ago
I don’t know if this means more than one ship can use this ability in one turn if a six is rolled. I also don’t know if the same action can be used twice if a six is rolled, like two move or two shoot actions.
If you have different sources of that ability, such as two different crew on different ships, you may make the roll for that ability twi…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 2 weeks ago
Finishing out this cycle with three more crew for the alliance!
Argo Brassels
Points: 5
Ability: Loyal: Nexus Alliance. Marine.Flavor: In another life, Argo Brassels was a king’s marine. How he ended up in the ranks of the Nexus Alliance is a mystery, one he does not care to shed light on.
Bud Kendrix
Points: 5
Ability: Loyal: Nexus…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 2 weeks ago
After a small break we return with two more crew for the Nexus Alliance!
Theo Balfour
Points: 5
Ability: This ship gets +1 to her cannon and boarding rolls. She gets +2 to her boarding rolls against ships with more masts than her.Flavor: Though he claims to just be another soldier in the ranks, Theo Balfour is far more than that. Every new…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 3 weeks ago
Three more, with another linked pair for the Alliance!
Durk FitzVander
Points: 8
Ability: Captain. This ship gets +1 to her cannon rolls against any non-Alliance ship.Flavor: Instrumental in securing the island that the Sentinel Outpost is located on, Durk FitzVander was placed in charge of security of the facility. He spends more time aboard…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 3 weeks ago
Two more crew, including a linked pair for the Alliance as the new cycle continues!
Naomi Nichs
Points: 0
Ability: Always place this crew face up: it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 3 weeks ago
Another double helping of the Nexus Alliance, as we see more of their crew!
Jay Nichs
Points: 6
Ability: Loyal: Alliance. Hostile: Non-Alliance. Instead of giving this ship an action this turn, you can give another ship in your fleet two actions.Flavor: Jay Nichs is one of the oldest members of the Alliance. He is responsible for the…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 3 weeks ago
The pattern of the Cycle is going to shift, as we have now seen the entire faction line up for the English, Americans, Pirate, Cursed, Spanish and Mercenaries, leaving only the titular Nexus Alliance, French and Ionics left with ships or crew still to be seen. We’ve begun seeing the various Unique Treasures and some Equipment but we’ll likely be…[Read more]
-
Xerecs replied to the topic What book are you reading? in the forum Black Mongoose Tavern 7 months, 3 weeks ago
Recently finished Murtagh (follow up book to the Inheritance Cycle). I thought it was quite good and it leaves open the possibility of other stories being told with the characters.
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 3 weeks ago
The Triple Gun is intended to function similar to how a longship has two cannons per mast, but give a specific mast three instead of two and is one of the reasons you can’t make a different choice each turn. The equipment should likely be re-worded to reflect that.
“Choose one of this ships masts (you may not make a different choice on your next…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 4 weeks ago
The cycle continues after a couple days! The Ionics would be up next, but instead we’re going to see some generic crew and equipment. Most of the generic crew in the Farthest Shore are Nexus Alliance faction, since they’re the newest kids on the block and will get one of every existing generic crew, from Captains to Silver Explorers. However, they…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months ago
The Cycle continues, two more crew for the French!
First Officer Bruno Florent
French
Points: 7
Ability: Loyal: France. Once per turn, roll a d6. On a 5-6, this ship may be given an extra action. This ship gets +1 to her cannon rolls against English ships.Flavor: A slave who killed his cruel master on the way to a diplomatic meeting, Bruno…[Read more]
- Load More