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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 6 months ago
Made an edit to the main rules, regarding gold on home islands and what happens when a ship with gold sinks.
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 6 years, 6 months ago
Got out the ships yesterday, and played the Defence of St. Helens for the first time. I allowed custom game pieces to be used and played a total of 4 rounds of the deathmatch scenario.
The defending forts were:
Ramsgate, placed on the forward most island.
Paradis de la Mer, placed on the righthand guard island.
The center island and lefthand…[Read more]
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Xerecs replied to the topic My Contribution to the extinction of endangered Wild Pirates CSG packs in the forum Pirates CSG 6 years, 6 months ago
I’ve done this once with a FS 36 pack box, sometime between 2015 and 2016. My brothers and I split opening the packs, nine a piece, and we’d keep whatever we pulled. Highlight for me was pulling Lord Mycron out of the last pack.
I still have some duplicates hanging around from that, but I haven’t traded or sold them, since duplicate ships is how…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 6 months ago
Suprematie is already pretty good, so I don’t think she needs improving…..but I would like to see her go from S to L speed. 😀
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Xerecs replied to the topic Idea For Econ Games in the forum Pirates CSG 6 years, 6 months ago
That’s one way to get some mileage out of the Cursed. They have a handful of decent ships, and they can be somewhat decent in larger games.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 7 months ago
These are all interesting, though I think the Feu could come down one or two points. She’s a great midsize gunship.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 7 months ago
That is a good ship. The abilities complement one another nicely, and she’s decently quick for a fiver as well. If you want to keep her abilities more or less the same, then her point cost would need to go up, maybe to 26 points.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 7 months ago
Nifty idea, kind of reminds me of a flotilla, but much better. I think occasionally increasing a ships range would be better than giving a general +1 to cannon rolls. Wording would look like: Once per turn roll a d6. On a result of 5-6 choose one of this ships S range cannons, that cannon has L range for this turn.
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 7 months ago
When I do play regular games with my brothers, we tend to use around 10 islands as well, but vastly much more terrain. We’ll either place it so that it touches islands and forms “chains” or we literally will close our eyes and toss a terrain on the table and play it where it lands.
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Xerecs replied to the topic Idea For Econ Games in the forum Pirates CSG 6 years, 7 months ago
This sounds like the bones to a campaign game rule-set. I’m not in favor of a limited number of ships available to purchase, but my physical collection is larger I think. I do like the idea of certain named crew being available only after a certain time has passed though.
If you get the rules worked out and whatnot then I’d be down to try this…[Read more]
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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 7 months ago
Reminder to all, the deadline for the Pirates League is this Saturday at midnight PST. Send me a message if you want to sing up.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 7 months ago
It’s fine for him to keep the helmsman ability, just use either the keyword Helmsman or This ship gets +S to her base move.
With the proposed edits, Kenway seems to be coming out to about 10 points. Assassin=5, Crew of any nationality may use their abilities on this ship=3, Helmsman=2.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 7 months ago
Seems okay, but I think the wording and language for the ability need to be cleared up. Simply saying “Cannot be boarded” is rather vague. I would recommend changing the wording to: This ship cannot be boarded unless she initiates the boarding attempt.
Any nationality crew can use their abilities on any ship in this fleet.
Does this mean that a…[Read more]
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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 7 months ago
I’ve posted about it on other pirates sites, should have posted here first…… Anyway, the previous deadline to sign up has come and gone, and at that time only one person had signed up for the league. I’ve decided to extend the deadline to midnight PST of the 29th of this month. Hopefully that’s enough time for some more people to sign up.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 7 months ago
Considering size, I think this one is okay. Presumably you’ll have L+S move going out to get treasure, and L on the way back with coins. 11 points seems like a good place to put he, since the Pirates are the most numerous faction out there.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 7 months ago
These all look decent to me, but; I think the Cobalt might just too expensive. Bringing her down a little would make her more interesting I think.
I would make the range for the Harbor Guardian’s ability a single movement length, not two. That way you could bring her down in cost a little, which would benefit her greatly I think.
The Axiom’s…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 8 months ago
Yes, loading the canoes would be a free action.
Any cargo a canoe is carrying is unloaded onto the ship as well, so yes, it would also count against the loading ships cargo limit.
No, a canoe DOES NOT regain the cargo it was carrying if it is unloaded from a ship.
Other than all canoes must be given the same action, I don’t know of any other…[Read more]
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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 8 months ago
It took me a little longer than I would have liked, but I have finalized the rules for the Pirates VASSAL League.
Rules
All regular game-play rules will apply to league games; except for game winning conditions (see winning a game, under matches). The no duplicates rule, 2 action limit, and all other rules will still apply.
Set-up
All Pirates…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 8 months ago
An individual ability that can stack with itself would be okay in theory. Whether or not it will break the game depends on what the rest of the ability does.
I was thinking about an ability that would allow only a couple versions of a generic ability to stack up, and I was thinking about chieftains for Native Canoes.
As it is though, I think…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 8 months ago
Does the action limit apply to a Treasure Ship’s ability to move after loading treasure? So if a treasure ship uses an ability to gain a second action, then uses it to explore, can it now move S away per the Treasure Ship ability?
What you’re outlining seems to be legal. The movement is a free action if I recall correctly, which would not apply t…[Read more]
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