Pirates CSG League

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #10534
    Xerecs
    Moderator
    If there was a “Pirates CSG League” would people be interested in participating?
    This is an idea I’ve had for a while now, games/matches would be played on the VASSAL module so pretty much everyone could participate if they wanted to.
    #10556
    Randy
    Participant

    this sounds super cool but definitely got to start learning to play on vassal!

    #10558
    Xerecs
    Moderator

    Let me know if/when you’re free, we can have a game or two.

    I’m envisioning the League as semi to very competitive, with a set amount of time for a “regular season” and then a “playoff” at the end.

    #10566
    Xerecs
    Moderator

    Continuing my idea for a Pirates League.
    This would be a semi to very competitive league, with scheduled matches, a time frame for those matches to take place in, and a Playoff tournament.
    All games would be held on the VASSAL module, and would be 60 point, two player games. All pieces made by Wiz Kids, INCLUDING return to Savage Shores AND unreleased pieces would be available to players. Yes that includes Events and the Banshee’s Cry.
    To see these pieces, see the Pirates Master Spreadsheet. The unreleased pieces are all the way to the right.
    I’m still trying to figure some things out for this, since I really want to get this going sometime in the next year. If anyone has any thoughts comments, let me know.

    #10567
    Jonathan Bowen
    Participant

    Lol so no custom pieces? 😜

    How many players are you thinking of getting involved in this? There’s a limited amount of pieces to use, and it’s only a matter of time until we encounter duplicates/repeats.

    -Darkhurst

    #10569
    Xerecs
    Moderator

    Lol so no custom pieces? 😜

    How many players are you thinking of getting involved in this? There’s a limited amount of pieces to use, and it’s only a matter of time until we encounter duplicates/repeats.

    -Darkhurst

     

    No customs for the first season, probably the second as well.  Later on if the league takes off Customs could slowly be phased in.

    There has been a lot of discussion over on the Facebook Group about this.

    #10576
    Ben
    Keymaster

    I won’t be able to realistically participate but it sounds like a cool idea!  Some of the unreleased stuff looks really good and/or fun.  My biggest worry is that UPS fleets would dominate too much so the best fleets would look very similar.

    #10580
    Xerecs
    Moderator

    I won’t be able to realistically participate but it sounds like a cool idea!  Some of the unreleased stuff looks really good and/or fun.  My biggest worry is that UPS fleets would dominate too much so the best fleets would look very similar.

    I have similar worries, but the discussion on the FB group seems to think that the Banshee’s Cry is the most OP thing in the game. Of course it possibly is along with mermaids and I proposed a league wide draft; participants would be able to chose 10 ships they could build their 60 point fleet with for the duration of a league season. Once they chose a ship, no one else in the league would be able to use it in their fleet. So the BC and the Hai-Peng would only show up in one fleet.

    That’s not my biggest worry though. In my head I’m thinking that is a pay to play league, similar to how the Ocean Terrain Contest was. Everyone’s entrance fee would contribute to the grand prize at the end of the season.

     

    #10581
    Ben
    Keymaster

    I have similar worries, but the discussion on the FB group seems to think that the Banshee’s Cry is the most OP thing in the game. Of course it possibly is along with mermaids and I proposed a league wide draft; participants would be able to chose 10 ships they could build their 60 point fleet with for the duration of a league season. Once they chose a ship, no one else in the league would be able to use it in their fleet. So the BC and the Hai-Peng would only show up in one fleet.

    One could also make the argument that all game pieces with the CJS ability should be banned, arguably before the BC.  Why only 10 ships to choose from?

    #10584
    Xerecs
    Moderator

    Only 10 since I don’t think anyone will be able to fit more than 10 ships into a 60 point fleet, taking crew into consideration. I’m mostly thinking of this league like a sports league. You’ve got a roster of players (ships) on your team, but not all of them play every night or every game. Participants would have those 10 ships to make their league fleets from, and are under no obligation to use all of them in a fleet. Also, in case a fleet loses, there’s a way to tweak things.

    I don’t really want to ban anything, mainly since WK never “officially”banned anything other than the Sleigh. You have a point about game pieces with that ability, and people who are calling for the ban on the BC have a point. Banning those things however will just lead to other things becoming OP, and then people start calling for THOSE pieces to be banned. You or I said it once on the MT forum, creating a ban list would only open a can of worms.

    I probably will increase the “roster” that league participants will be allowed to use to somewhere around 14-15 ships.

    #10588
    Ben
    Keymaster

    Only 10 since I don’t think anyone will be able to fit more than 10 ships into a 60 point fleet, taking crew into consideration.

    OK, I thought you meant that all players would pick from a pool of only 10 ships when there are hundreds that exist.

    Maybe the first season, no ban list.  If things got boring or predictable with BC/CJS/events, those could go without anything else being banned.  It is a can of worms though, since the hierarchy of pieces is subjective to some extent.  (ex: BC>CJS>Hidden Cove>DHII?  Or maybe not?  XD)

    #10589
    Xerecs
    Moderator

    I was thinking that Custom ships could be phased in as seasons go by, as opposed to banning stuff. I suppose both could work.

Viewing 12 posts - 1 through 12 (of 12 total)
  • You must be logged in to reply to this topic.