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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 6 months ago
That is a good ship. The abilities complement one another nicely, and she’s decently quick for a fiver as well. If you want to keep her abilities more or less the same, then her point cost would need to go up, maybe to 26 points.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 6 months ago
Nifty idea, kind of reminds me of a flotilla, but much better. I think occasionally increasing a ships range would be better than giving a general +1 to cannon rolls. Wording would look like: Once per turn roll a d6. On a result of 5-6 choose one of this ships S range cannons, that cannon has L range for this turn.
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 6 months ago
When I do play regular games with my brothers, we tend to use around 10 islands as well, but vastly much more terrain. We’ll either place it so that it touches islands and forms “chains” or we literally will close our eyes and toss a terrain on the table and play it where it lands.
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Xerecs replied to the topic Idea For Econ Games in the forum Pirates CSG 6 years, 6 months ago
This sounds like the bones to a campaign game rule-set. I’m not in favor of a limited number of ships available to purchase, but my physical collection is larger I think. I do like the idea of certain named crew being available only after a certain time has passed though.
If you get the rules worked out and whatnot then I’d be down to try this…[Read more]
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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 6 months ago
Reminder to all, the deadline for the Pirates League is this Saturday at midnight PST. Send me a message if you want to sing up.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 6 months ago
It’s fine for him to keep the helmsman ability, just use either the keyword Helmsman or This ship gets +S to her base move.
With the proposed edits, Kenway seems to be coming out to about 10 points. Assassin=5, Crew of any nationality may use their abilities on this ship=3, Helmsman=2.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 6 months ago
Seems okay, but I think the wording and language for the ability need to be cleared up. Simply saying “Cannot be boarded” is rather vague. I would recommend changing the wording to: This ship cannot be boarded unless she initiates the boarding attempt.
Any nationality crew can use their abilities on any ship in this fleet.
Does this mean that a…[Read more]
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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 6 months ago
I’ve posted about it on other pirates sites, should have posted here first…… Anyway, the previous deadline to sign up has come and gone, and at that time only one person had signed up for the league. I’ve decided to extend the deadline to midnight PST of the 29th of this month. Hopefully that’s enough time for some more people to sign up.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 6 months ago
Considering size, I think this one is okay. Presumably you’ll have L+S move going out to get treasure, and L on the way back with coins. 11 points seems like a good place to put he, since the Pirates are the most numerous faction out there.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 6 months ago
These all look decent to me, but; I think the Cobalt might just too expensive. Bringing her down a little would make her more interesting I think.
I would make the range for the Harbor Guardian’s ability a single movement length, not two. That way you could bring her down in cost a little, which would benefit her greatly I think.
The Axiom’s…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 7 months ago
Yes, loading the canoes would be a free action.
Any cargo a canoe is carrying is unloaded onto the ship as well, so yes, it would also count against the loading ships cargo limit.
No, a canoe DOES NOT regain the cargo it was carrying if it is unloaded from a ship.
Other than all canoes must be given the same action, I don’t know of any other…[Read more]
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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 7 months ago
It took me a little longer than I would have liked, but I have finalized the rules for the Pirates VASSAL League.
Rules
All regular game-play rules will apply to league games; except for game winning conditions (see winning a game, under matches). The no duplicates rule, 2 action limit, and all other rules will still apply.
Set-up
All Pirates…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 7 months ago
An individual ability that can stack with itself would be okay in theory. Whether or not it will break the game depends on what the rest of the ability does.
I was thinking about an ability that would allow only a couple versions of a generic ability to stack up, and I was thinking about chieftains for Native Canoes.
As it is though, I think…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 8 months ago
Does the action limit apply to a Treasure Ship’s ability to move after loading treasure? So if a treasure ship uses an ability to gain a second action, then uses it to explore, can it now move S away per the Treasure Ship ability?
What you’re outlining seems to be legal. The movement is a free action if I recall correctly, which would not apply t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 8 months ago
Small wording issue for me. “ramming cannot eliminate this ships masts”. It means more or less the same thing as what you put in Blockade runner, but that is the wording WK used, so it jars me just a little when it ISN’T written that way.
Ships look fine, other than that. I would suggest maybe make the Lucrehulk slower, since you say its a barge…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 8 months ago
Been working on an ability that would let a ship load and carry around Native Canoes. It currently looks like this:
Carrier: If at any time a friendly native canoe is touching this ship, that canoe may be loaded onto this ship as cargo. Any cargo that canoe was carrying is also unloaded onto this ship. To unload canoes, give this ship a move…[Read more]
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 8 months ago
You could try this, instead of several wild islands, have only one massive island with a ton of gold on it, and the only other islands are home islands. Another possibility is to purposely make all the gold UT’s and see what madness ensues.
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 8 months ago
100 point games sound big, but they’re not as big as you’d think, at least in my experience. In the 100 point games I’ve played, I’ve used around ten islands, sometimes a few more.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 8 months ago
I have an idea for an ability, but I want to ask a question first. An ability that specifically allowed for crew stacking; would that break the game? If not, about how many points would said ability be worth?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 8 months ago
I get that cancelling is a powerful ability, but the Subjugator doesn’t feel like a 20 point ship to me. Given the rest of her stats I’d say you could bring her down to the 16-18 point range and be fine. My logic is thus, she’s already slow, so the fastest she could go is S+S (with a helmsman); 3 cargo spaces is decent for a 1-4 mast ship, but on…[Read more]
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