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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 1 month ago
Suppose you have the Savage Shores version of Wraith in your fleet, and a source of the SAC ability. If I SAC a crew can I choose not to roll for Wraith or is the roll mandatory? PC entry seems to indicate that the roll is optional.
“Pirate Code, Wraith, pg23”
If a ship (or crew) has the ability to eliminate a crew to gain an extra action, this…
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Xerecs commented on the post, ELEVEN Player Game in Portland Oregon!! August 27th, 2022 4 years, 1 month ago
Given the scenario I’ve been thinking of a 40 point Cursed fleet. My main hurdle is that I don’t own Gog-Cloctoth, I think, and which direction I’d want to go with said fleet. One route does focus on gold, the other is more combat oriented.
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Xerecs commented on the post, ELEVEN Player Game in Portland Oregon!! August 27th, 2022 4 years, 1 month ago
Hmmm. No one used the Cursed, Jades or Vikings. Interesting. Cursed could have been a very interesting faction choice given some of the “fast” monsters in DJC and giving them captain as a built in house rule. Perhaps next time. 😀
Anywho, an awesome read and an epic event in recorded Pirates history! Repeating myself a bit but I’m gonna have to…[Read more]
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Xerecs commented on the post, EPIC SCALE PIRATES – Game with Captain Redgoat in Portland Oregon! (August 27th, 2022) 4 years, 1 month ago
I’m gonna have to figure out when I can take some time off and head up there for a week or so. Pirates convention anyone? 😀
Super cool to see the giant ships in action! Did you and Redgoat discuss how the ships were made? If it’s not too difficult more ships could reach Epic scale, though I don’t think you’d be able to play a campaign at Epic…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 2 months ago
Can Duel be used to target an enemy ship in a fog bank?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 2 months ago
Ironclad keyword looks okay, combining two existing abilities into one is cool. I would advise using language similar to or exactly used by WizKids. In this case the second half of the ability would read thusly: Ramming cannot eliminate this ships masts.
Return Fire would need some re-wording I think. Possibly something along this line:
“When…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 2 months ago
Can you re-roll the die roll for the Duel event, if the chosen crew are on the same ship as a re-roll?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 2 months ago
Would point costs change dramatically if Sea Beast was used instead of Sea Monster for the existing Sea Monsters?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 2 months ago
If a ship has Holy Water, and an enemy ship has Voodoo Doll, can the Doll be used against the ship with Holy Water? I’m thinking no, since it would count as a direct effect because it targets a specific crew and turns them face-down and prevents them from using their abilities.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 2 months ago
I like this a lot. My hunch is that playtesting would go well.
You might have more chance to test it in a normal setting than I will, at least in the near future. A simple test run would be to use Sea Beast instead of Sea Monster with some of the regular Monsters from DJC, OE, and so on. It still probably wouldn’t make sharks good though. 😀
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 2 months ago
A keyword that could be used to “replace” Sea Monster. I would have no intention of retroactively applying this to WK ships or to my own exiting customs. Anywho, this was spawned after some discussion between my brothers and I after some minor discussion on Discord. I present the Sea Beast keyword.
Sea Beast
A ship with this keyword printed…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 3 months ago
Can a submarine ram another submarine while both are submerged? I couldn’t find anything conclusive in the Code.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 3 months ago
Is the ability of Tobias Huntington the same as the ability of Rollando (and others). I know there is a difference in text but would the two abilities function more or less the same?
For reference:
Tobias Huntington: Choose a ship within S of this ship. If there are any unique treasures on that ship, that ship’s controller shows them to you. T…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 3 months ago
Transferring the crew is allowed, but all of the extra effects caused by it will cease as soon as the possessed crew is separated from the possession source. It will revert back to its original nationality, it will take up cargo space again, and its point cost will apply normally. (ADDED: It does not return to its original owner.)
The sam…
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Xerecs started the topic Century of Economy 2022 in the forum Pirates CSG 4 years, 4 months ago
It’s that time of year again! Century of Economy has returned! Game-play won’t begin until the weekend, and reports are going to be sporadic as I have to work around two job schedules. That being said, I am VERY excited for this years game which will feature the second largest ocean map we’ve used yet (by the square footage), and some new concepts…[Read more]
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Xerecs commented on the post, International Tabletop Day! 3 Players, 80 Points (June 4th, 2022) 4 years, 4 months ago
One of these days I might have to take a trip up there for a week or weekend for a Pirates marathon. Either that or we figure out how to get some people to meet in LA.
Anywho, looks like a fun game! Lots of action and some nice shots too. I really need to get HMS Mirage, but I think she’s the hardest or next hardest SS SE to get, right up there…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 4 months ago
I would suggest a re-word to Mortar Shot. SOmething more along this maybe:
When this ship is given a shoot action you may double the range of one of her cannons. If you do you must roll a 5 or 6 to hit with that cannon. Remove Mortar Shot from the game after the shoot action.
This ship gains one 3S cannon that can shoot from any mast. If a 1…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 5 months ago
Thanks Woelf, had an idea about getting Explosives on the Skin Flayer. Should be fun to try it out…..
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 5 months ago
What would happen if you got Explosives onto a switchblade? If it hits more than one ship with it’s blades and rams another ship, which ship can Explosives be applied to? Could it be applied to all of the affected ships, or just to one of them? If just to one of them, which one?
On a similar tangent, would an Eternal ship that used Explosives…[Read more]
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 4 years, 5 months ago
Has playing the fleets started yet?
Sadly no, not yet. However I do have everything set-up on VASSAL, I just need some time to run the fleets and record it.
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