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Xerecs commented on the post, Epic Scale with Bowen brothers at Cal Anderson Park in Seattle! | October 15th, 2022 3 years, 10 months ago
This was a luck win all the way. I didn’t have an optimal set-up on the Enterprise at all, relying on her EA to move and shoot, along with the built in captain on Gog-Clocth. I think the first island had almost all of the gold I got for this game, a very lucky find. However I had no idea of knowing what other coins had been found and figured that…[Read more]
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Xerecs commented on the post, 2 Minute Turns – 5×40 in Game 2 of PNW Weekend Marathon (October 15th, 2022) 3 years, 10 months ago
I’ve been playing Eternal and reefs wrong as well. This was a fun one, might have to revisit Intermediaro and a lengthy ship again, though I don’t know if I can do much better than the Oxford for a running mate.
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Xerecs commented on the post, 2v2v2 Team Co-Op Game to start the PNW Weekend Marathon! (October 14th, 2022) 3 years, 10 months ago
I don’t think I had EA capabilities in my fleet, unless I forgot about it. 😀 Anywho, it was a blast to be up there for the weekend and this was an incredible start. If we manage to do this again I’ll try and get video footage, or else just still pictures.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 11 months ago
How does the ability of Intermediario interact with Mysterious Islands? Would his ability bypass any effects of revealed MI’s? As in, I wouldn’t need to roll for effects if I use Intermediario to get treasure onto a nearby friendly ship(s)?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 11 months ago
Does the Sea Monster movement bonus ability (Sargasso Nightmare, El Pescador, etc.) apply to the target Sea Monster for one move action or an entire turn? For example, if I have a friendly SM within L of El Pescador and I give that Monster a move action that puts it out of range of El Pescador. If I give that Monster a second action to move again,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 11 months ago
Adding +3 to a coin seems pretty powerful, especially in competitive games. Ship seems okay otherwise. I don’t like the Pirates getting a Cargo Master but Philipe is an interesting crew, given the link. Flavor-wise he’s another of the Zuan Pirates that have given Luis a bad name?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years ago
The updated text in the Master Keyword List covers that part. Even though it can be triggered by a shoot action, it’s not actually part of that action, and it’s not treated like a cannon, so essentially it bypasses/ignores ALL defensive abilities that would prevent shots and/or reduce damage.
I need to start reading that more. 😀 Thanks…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years ago
The Pirate Code, Scorpion keyword, pg 37
“Defensive pieces such as the panels of a turtle ship or the outrigger of a catamaran are ignored by a blade attack, and remain in place.”
What else does a scorpion blade ignore? The Code only has this one line about the blade attack ignoring defensive abilities. Would the blade eliminate a mast from a…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years ago
Holy Water/DJH lists treasure stealers/swappers as direct affects that it protects against. I take it to mean that any other treasures on the same ship would be protected as well, or do the Water/Heart only protect themselves from being swapped or stolen?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years ago
If a ship wins a boarding party against a ship with Unique Treasure on board, can the winning ship decide to steal a Unique Treasure from the loosing ship? The Code is open-ended in boarding, simply saying “a Treasure”.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years ago
Suppose you have the Savage Shores version of Wraith in your fleet, and a source of the SAC ability. If I SAC a crew can I choose not to roll for Wraith or is the roll mandatory? PC entry seems to indicate that the roll is optional.
“Pirate Code, Wraith, pg23”
If a ship (or crew) has the ability to eliminate a crew to gain an extra action, this…
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Xerecs commented on the post, ELEVEN Player Game in Portland Oregon!! August 27th, 2022 4 years ago
Given the scenario I’ve been thinking of a 40 point Cursed fleet. My main hurdle is that I don’t own Gog-Cloctoth, I think, and which direction I’d want to go with said fleet. One route does focus on gold, the other is more combat oriented.
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Xerecs commented on the post, ELEVEN Player Game in Portland Oregon!! August 27th, 2022 4 years ago
Hmmm. No one used the Cursed, Jades or Vikings. Interesting. Cursed could have been a very interesting faction choice given some of the “fast” monsters in DJC and giving them captain as a built in house rule. Perhaps next time. 😀
Anywho, an awesome read and an epic event in recorded Pirates history! Repeating myself a bit but I’m gonna have to…[Read more]
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Xerecs commented on the post, EPIC SCALE PIRATES – Game with Captain Redgoat in Portland Oregon! (August 27th, 2022) 4 years ago
I’m gonna have to figure out when I can take some time off and head up there for a week or so. Pirates convention anyone? 😀
Super cool to see the giant ships in action! Did you and Redgoat discuss how the ships were made? If it’s not too difficult more ships could reach Epic scale, though I don’t think you’d be able to play a campaign at Epic…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years ago
Can Duel be used to target an enemy ship in a fog bank?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 1 month ago
Ironclad keyword looks okay, combining two existing abilities into one is cool. I would advise using language similar to or exactly used by WizKids. In this case the second half of the ability would read thusly: Ramming cannot eliminate this ships masts.
Return Fire would need some re-wording I think. Possibly something along this line:
“When…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 1 month ago
Can you re-roll the die roll for the Duel event, if the chosen crew are on the same ship as a re-roll?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 1 month ago
Would point costs change dramatically if Sea Beast was used instead of Sea Monster for the existing Sea Monsters?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 1 month ago
If a ship has Holy Water, and an enemy ship has Voodoo Doll, can the Doll be used against the ship with Holy Water? I’m thinking no, since it would count as a direct effect because it targets a specific crew and turns them face-down and prevents them from using their abilities.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 1 month ago
I like this a lot. My hunch is that playtesting would go well.
You might have more chance to test it in a normal setting than I will, at least in the near future. A simple test run would be to use Sea Beast instead of Sea Monster with some of the regular Monsters from DJC, OE, and so on. It still probably wouldn’t make sharks good though. 😀
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