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Xerecs commented on the post, THE BIGGEST GAME OF ALL TIME | The Reign of Terror has begun…. 3 years, 5 months ago
For certain. I’m beginning the Spanish turn.
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Xerecs commented on the post, THE BIGGEST GAME OF ALL TIME | The Reign of Terror has begun…. 3 years, 5 months ago
Reading to get an understanding of what I have left to work with for my factions. Not looking good for anyone other than the Pirates and Cursed, though the Vikings and Corsairs getting HT’s will certainly make things interesting, along with the UT clarifications.
Heh, the point total at the end put a smile on my face. The technical grand total…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 5 months ago
The repair-move part is a little ambiguous. Is that meant to be a free move after repairing, or is it intended to be a full action that counts toward the increased action limit? If it’s meant to be a free move, you should use the exact same wording as the Reverse Captain so it’s clear what else works with it (specifically, not a Captai…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 5 months ago
Is that meant to be a free move after repairing, or is it intended to be a full action that counts toward the increased action limit?
Meant to be free, like the reverse captain example.
Does the mortar attack still obey the keyword’s base minimum range of S, or is it exempt from that because it’s specifically referred to as different from a reg…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 5 months ago
If the intent was just to raise the action limit by 1 without actually generating those actions it gets a little more interesting, but the wording as-is wouldn’t work because that implies it’s also giving the ship those actions.
That was my intent. Whatever ship or keyword this would appear on/in would be able to be given more than 2 act…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 6 months ago
A ship cannot be given more than two full (non-free) actions on a single turn unless an ability clearly and specifically states that it allows more than two actions. No such ability exists.
If such an ability were to exist, how would it need to be worded?
“This ship may be given up to three actions in a single turn.”
Would the above satisfy…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 6 months ago
Correct, at least the normal ones printed on the cards separate from ability text; they could technically be overridden by abilities.
Would Jonah override a Link then?
Pirate Code, Ability Conflict Heirarchy, pg 15
When an ability and a rule conflict the ability always
takes precedence regardless of the terms used, unless specifically stated… -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 6 months ago
Links are rules, not abilities, correct?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 8 months ago
If a ship with the “Two hits from the same shoot action are required to eliminate one of this ship’s masts.” ability is hit by something with “Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.” does it still eliminate a crew if it only scores one successful hit, so not causing a mast to be lost?
Li…
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Xerecs replied to the topic The Fleets Thread in the forum Pirates CSG 3 years, 8 months ago
150 point Dragon Fleet
After seeing the 100 point Dragon Fleet, and some minor discussion on Discord, I went and created this fleet. Similar in concept to the original, Rapto Maw, Angelica, and Shal-Bala will fly around the map with EA provided by Mycron, LeBeaux, and Deleflote to move into position and then fire their “cannons”. Supporting them…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 8 months ago
Nereides feels a little cheap, but only just. The first half of your Ironclad keyword scales with the size of the ship, on a small one, it’s almost useless as the small ship is susceptible to ramming. Your keyword solves this a little by throwing in “ramming cannot eliminate this ships masts” ability. Then again, it does move…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 8 months ago
Nautilus could maybe go up one point to 17, the auto success on any ram attempt is pretty strong, effectively enabling her to ram a mast off of a healthy ten mast.
Polaris seems okay, but I think the wording of the Torpedo keyword could be refined.
Hephaestus is likely okay at 15, but could go up to match the point cost of the original…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 8 months ago
If I could have some clarity on transferring cargo. Suppose two friendly ships are docked at the same friendly fort. Can the two ships transfer cargo (treasure, crew, etc) between them? Either by placing it on/in the fort and then onto the other ship or could the cargo simply be moved from A to B without needing to go to the island in…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 8 months ago
Agree that the Privateers could come down to 4 points, and the Antelope probably could as well. Getting the captain ability for one point however seems a bit strong, especially since Barrett could be placed on a different ship for a budget option captain.
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Xerecs commented on the post, Gaming in Seattle – 5 players, 60 points! (December 9th, 2022) 3 years, 9 months ago
We’re gonna need to have another Pirates weekend, maybe more than once a year. 😀 Impressive amount of gold at the end there and well played by all!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 9 months ago
If it was allowed for usage in a game, could the Sleigh start the game with Unique Treasure aboard her?
This ship cannot be shot at, and she cannot sink. She begins the game fully loaded with treasure from her controller’s collection. Her base move becomes 6L when she has no available cargo capacity.
If you can, could you include Abandoned crew in…[Read more]
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 3 years, 9 months ago
When Sleigh goes first I think Whitebeard would “hohoho” the Locker into missing her turn (unless the controller guessed wrong which ship to lock up), in which case I think DJ wouldn’t be able to copy Whitebeard and freeze the Sleigh.
The work around for that might be to use Behemoth, and not rely on a crew to copy the ability, unless Behem…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 10 months ago
If you use Hidden Cove to fling a ship to a Mysterious Island, can you immediately roll for that Island’s effects? If you can, can the target ship be given a move action to move away, re-dock and roll for effects again?
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Xerecs commented on the post, Wild Game with Storms and Mysterious Islands – 4×80 Weekend Marathon Finale (October 16th, 2022) 3 years, 10 months ago
I had Robinson with Mycron on the Antelope, that helped greatly with some of my efforts. Most of the gold siphoned to the Marhi by Intermediaro was highly valuable, which also helped. We need to try storms and MI’s again, but with more players. 😀
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Xerecs commented on the post, 7 Player Game at 120 Points – Pirates CSG 2022 Weekend Marathon (October 16th, 2022) 3 years, 10 months ago
Most memorable part of this one was Spencer flipping Myngs Marauders on the Titan to sink one of Dan’s ships.
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