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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Nice core power ships for the new faction!
Thanks! Those two are literally the first two ships of the set, by numbering. The Nexus Alliance has quite a roster, with 226 ships and crew. 0_0 Farthest Shore also has a full line-up of the big 6 WK factions, plus Mercenaries and the return of the Ionics….. Overall the set is LARGE. 😀
Will be fun…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
We continue with FaSh! Two more ships for the fledgling Nexus Alliance!
Sea Cutter
Nexus Alliance
Points: 16
Masts: 5
Cannons: 2L-3S-2L-3S-2L
Cargo: 5
Movement: L
Ability: This ship gets +1 to her cannon rolls if a captain and explorer are assigned to this ship.Flavor: The Cutter embodies the philosophies of Dr. Overton expertly, explore new…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
I like the uniqueness of the named crew so far. Specifically, Dr. Albert Overton is a pretty wild combo of abilities.
He does indeed have an interesting combination of abilities, meant to be a “builder” of sorts, he’s not aimed at combat or gold running really.
Neat, how exciting!
You’re telling me! This is that set that I mentioned waaay back…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
“It has been found, the last farthest unexplored shores. The imperial powers of the sea and the World race to get there first, to claim it and its treasures as their own. However, they find that the Farthest Shores are already occupied by a group calling themselves the Nexus Alliance! This so-called Alliance has sworn to fight the forces of evil…[Read more]
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Xerecs replied to the topic Pirate Stories in the forum Black Mongoose Tavern 3 years, 2 months ago
The distant horizon is upon us, chapter 9/9 of the Farthest Shore!
Nexus Alliance
Duke Exeter turned to face each of his compatriots. Dr. Overton looked worried while Storm and Dalgaard shared looks of grim determination.
“I have met with the Ionic Grand Admiral, the Mask Maker, Ekimu. He confirmed what we already suspected. The Imperial p…[Read more] -
Xerecs replied to the topic Pirate Stories in the forum Black Mongoose Tavern 3 years, 2 months ago
Coming back after almost 4 yrs…. wow. Anywho, today I bring you story number 8 of 9 of the Farthest Shore as we draw closer to that distant horizon.
Ionics
Ekimu was in a state of peace. Eyes closed, hammer in hand, he stood over the anvil where a mass of metal was waiting to be forged. He swung, hammer struck metal, and sparks flew, dancing…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
That should work. It is a little clunky, but there’s not a lot that can be done to clean it up more.
If it doesn’t have a base, will it be built more like a standard ship?
I guess it would be built more like a standard ship. I have a rough prototype for how these would look, I’m imagining them being a mega card ship, with about 3 mega cards to o…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
The first half of this sentence isn’t needed; it’s just repeating the “cannot be shot at” part in the previous paragraph.
Noted, revising.
I think you should still refer to this as a special type of “shoot action”, similar to how a Sea Dragon’s swoop attack is worded, to reduce the chance of issues with other abilities that refer to shoot acti…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
Version 3 of Leviathan! I’m not sure if I’ve worded it correctly, but I want it to be able to shoot at submerged ships, similar to Cadara and Shaihulud. I’ve also removed its unlimited movement when on the surface, and changed its durability a bit.
Leviathan
A game piece with this keyword is a Sea Creature.
Leviathans have 7 segments (six…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
Most of the individual pieces are fine, but the combination still seems like way too much. I completely understand wanting to make things as thematic as possible, but gameplay concessions often have to be made to keep things playable or they’re going to be on the express boat to banned item island.
Being able to attack while submerged alr…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
Second version of the Leviathan keyword.
Leviathan
A game piece with this keyword is a Sea Creature.Leviathans have 7 segments (six claws, one head); however Leviathans may not always have cannons assigned to all their segments. Only segments with cannons shown can shoot.
At the beginning of your turn decide if a Leviathan is submerged or on…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
If you really want (for thematic reasons) to keep the part about segments not being eliminated by attacks, some other major negative aspect needs to be added to the keyword make this remotely playable, like losing segments every time it moves or attacks, or something along those lines.
I do want to keep it, for now. The thing was hit with turn of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
You wouldn’t need to have an extra blank mark for the non-cannon ones, you can just leave them unmarked entirely, and then simplify the text by saying, “Only segments with cannons shown can shoot.”
You don’t need the extra line about reassignment either, unless the segments with cannons are purposely left generic so they can be switched around.…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
Finally have a keyword to go with the Leviathan template I made earlier in the year. Keyword is still in rough draft phase, nothing final yet.
Leviathan
A game piece with this keyword is a Sea Creature.
Leviathans have 7 segments (six claws, one head); However Leviathans may not always have cannons assigned to all their segments. Segments that…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 4 months ago
It could work, but depending on how the ship model was designed and how the distinction between them was set up, the ability/keyword text explaining it could get pretty complicated.
I was thinking that some masts would have a cannon printed on them, while others did not. For example, a ship that has 3 total masts, but only has cannons assigned to…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 4 months ago
If a ship existed that tracked its cannons and number of masts separately from one another, would that ship be compatible with the existing rules, or would it be better in a differently structured game?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 4 months ago
My thoughts on The Pirates who Never Met:
Le Bouscat could be a very interesting ship. Lots of cargo and already decent cannons with an ability that would incline me to put a captain on her, particularly her linked crew a SAC-captain. 15 points seems fair to me for her.
Chamount could be very good as a pure gunship. She’s arguably better than…[Read more]
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dude thanks so much for your input! i think some of the pieces i’ve “overpriced” maybe i think is just more fair to the idea of customs, when creating pieces that other people aren’t as familiar with, i think its good to stay on the side of overpriced so opponents can feel like they aren’t being taken advantage of. Ben and Dan have both frequently…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 5 months ago
What the subtle difference in the MKL does is un-break Le Jongleur (MI-209), which technically wouldn’t be able to use its built-in HI-Raider ability at all if you took them exactly as WK had them written. A side effect is that also allows you to put an Ex-Pat on some other ship with that ability and still use it, but that’s minor to the point…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 5 months ago
The Code, pg 3, “Derelict, Sunk, and Wrecked”
A ship is “sunk” when it is hit by a cannon shot and has no masts remaining that can be removed. A sunken ship is removed from the game, unless some ability or effect allows it to return to play.
–emphasis added–
The Code, pg 4, “Removed from the game v Eliminated”
“Removed from the game<…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 5 months ago
I don’t really like it being called “normal” or even “standard” when there’s a significant modifier added on immediately, but I think it gets the intent across fairly well. The alternative would be to go into much more detail about firing each/all cannons “using the standard rules, but…”
Hmmm. I think I’ll keep the S range for the mortar attack…[Read more]
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