-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Especially with that improvement, I think Wrench should be more expensive. It doesn’t take an action and can be made quite useful with an extra 2 point crew. I could see that being really useful in some larger games, especially on crowded battlefields or in conjunction with a cheerleader.
In a campaign game I’d probably be willing to spend 18-2…
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Is this a free action and/or is it mandatory?
Technically not mandatory, kind of like SS Wraith and Captain Davy.
I like the idea of including a shipwright to make the attempt more successful, but I don’t know if I want it to auto-succeed.
Ability re-word:
Once per turn you may roll a d6. On a result of 5-6 repair a mast on every friendly…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Moving into the 4 mast category for the Nexus Alliance! We’ve already seen their first 4 mast (Venture Explorer), now for two more!
Peril Koi
Nexus Alliance
Points: 18
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 4
Movement: S+S
Ability: Explorer. Unique Treasures cannot affect this ship or her crew.
Link: Captain Harlan StormFlavor: The Peril Koi…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Holster is likely not quite worth her cost, but it does sound like a fun “command center” type vessel for a decent sized squadron in a large game.
Would bringing her down to 25 points be more worth it, or further than that?
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
The last two of the Alliance’s normal “big ships”!
Helix
Nexus Alliance
Points: 30
Masts: 5
Cannons: 3S-4L-4L-4L-3S
Cargo: 6
Movement: S
Ability: Two hits are required in the same shoot action to eliminate one of this ships masts. This ships cannons cannot be eliminated (masts still may be). If derelict she cannot shoot.Flavor: The Helix was…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Two more 5 mast ships for the Alliance!
Raider
Nexus Alliance
Points: 19
Masts: 5
Cannons: 3S-3L-3SL-3L-3S
Cargo: 6
Movement: L
Ability: If this ship is assigned a captain and marine crew she gets +L to her base move.Flavor: A hardy and steadfast crew man the Raider. That the eyes of the Alliance are on them at all times only inspires them to…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Returning to the Nexus Alliance for the next 7 day cycle, daily customs from Farthest Shore continue!
Destiny’s Bounty
Nexus Alliance
Points: 27
Masts: 6
Cannons: 3L-2S-2S-2S-2S-3L
Cargo: 7
Movement: S+S
Ability: Junk. Dories. This ship ignores terrain except for Fog and Storms.
Link: Sensei Wu, Lloyd Montgomery, Natalie Smith
Flavor: The…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Very cool. Definitely spices up the Mercs quite a bit from what Wizkids gave them. Evan Van Turner could definitely prove useful on some of the original submarines too, being able to shoot as a Marine while submerged.
This is just a taster, they have a full “roster” in FaSh, a bakers dozen of ships, a fort and more crew. 😀
EvT could d…[Read more]
-
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 2 months ago
Question about the Celestine and Trade Currents. The Code states that Trade Currents
…..has no placement restrictions aside from those imposed by the ability used for placement.
The only “restriction” I see in abilities that place them are in the Navigator crew.
….On a result of 3-6, place a trade current within S of any friendly ship.
Since…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Oooh, I like Rynah and the linked crew! Definitely would enjoy trying those out.
Same here, the Ghosts are a straight upgrade over Carbon Charlie, giving a 2L cannon instead of a 3S. Given her cargo hold I’d be tempted to run the Rynah as a large gold runner, but the equipment ability and her 20 points suggest otherwise, especially with the…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
The Ionics make a return in Farthest Shore!
Kadim
Ionic
Points: 19
Masts: 5
Cannons: 2L-3L-3L-3L-2L
Cargo: 4
Movement: L
Ability: This ship gets +1 to her cannon rolls against the Cursed. Give this ship a shoot action to make one 3L+L mortar attack against a target enemy ship(it may make no other attacks). If the mortar hits eliminate a mast, a…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
I know I’ve said it before, but I think Repeating Guns is overpriced. Rarely will all the cannons hit, and even if they do, there is a diminishing return on the second volley, which could end as soon as it begins. Fun to see Dories on a non-10 master. I think Narada could be 22 points.
Yeah, I’ve rarely used it myself. It could potentially pay…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
The first of the Spanish from Farthest Shore!
Narada
Spanish
Points: 27
Masts: 5
Cannons: 2L-2L-2L-2L-2L
Cargo: 6
Movement: L
Ability: Repeating Guns. Dories.
Link: Capitán Nero de las EstrellasFlavor: The Narada was once a cargo barge, home to an honest crew of trading merchants. But after an American war vessel occupied their home port and…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Today we get our first look at the French!
Recusant
France
Points: 25
Masts: 5
Cannons: 3S-3S-3S-3S-3S
Cargo: 6
Movement: L
Ability: Man-O’-War. Once per turn, this ship may initiate a boarding party from within S away from an enemy ship without ramming. The boarded ship may not use any boarding bonuses. Once per turn, you may give any other s…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
The first of the Cursed!
Sailor’s Bane
Cursed
Points: 17
Masts: 5
Cannons: 2S-2S-3L-2S-2S
Cargo: 1
Movement: S+S
Ability: Sea Monster. This Sea Monster gets +1 to its ram rolls. This Sea Monster may eliminate two masts on a successful ram.Flavor: TBD
Morg
Cursed
Points: 19
Masts: 5
Cannons: 4S-3S-2L-3S-4S
Cargo: 4
Movement: L
Ability: Give…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
That 5 master could probably come down in cost a bit, especially with Shipburner being such an all-or-nothing gamble (though you still effectively lose the ship either way). I think playtesting in the 18-22 range would be fair. I think it should say “you may eliminate one of this ship’s non-crew cargo.” Or simply, “you may eliminate one of t…
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
If this ship wins a boarding and this ability is shut down for three turns, does that also prevent the “lose” effect from applying if this ship boards or is boarded and loses during that window?
Crew can’t use their abilities while face-down correct? If so then Decker being face-down would prevent the “lose” effect during his “co…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
Today we see the first of the Americans of Farthest Shore!
USS Constellation
American
Points: 18
Masts: 5
Cannons: 2L-2S-3S-3S-3L
Cargo: 4
Movement: L
Ability: Explorer. Armed Merchant.
Link: Commodore Matthew DeckerFlavor: For as long as the Constellation has sailed, Matthew Decker has commanded her. A ship of the line in every right, the…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
We’ve gotten a sampler and almost all of the Nexus Alliance’s capital ships, but there are others in the Farthest Shore! Today we have the first of the English!
HMS Arcturian
English
Points: 15
Masts: 5
Cannons: 3L-4S-4S-4S-3L
Cargo: 6
Movement: L
Ability: Armed Merchant.
Link: Captain Amellia SmolletFlavor: The Arcturian is a retired…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 2 months ago
I could see AofA getting a cost increase, though I am in “CG4 mode” still. Seems likely she’ll have a World Hater crew aboard. The speed is really the only thing holding her back. Definitely a monster gunship.
I think a play-test would help, either in a campaign setting or in a “regular” game. The Alliance does have a few WH crew, though they c…[Read more]
- Load More
