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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
We return to the Nexus Alliance for the next cycle!
Warp
Nexus Alliance
Points: 20
Masts: 4
Cannons: 2S-4S-4S-2S
Cargo: 3
Movement: L
Ability: Clipper Ship. Black Mark. Once per turn, one crew or ship within S of this ship cannot use its ability this turn.Flavor: The Warp was a fully fledged merchant vessel when Dr. Overton had her built.…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two more for this cycle, then back to the Nexus Alliance tomorrow!
Bloody Fist
Mercenary
Points: 16
Masts: 5
Cannons: 2S-3L-3L-3L-2S
Cargo: 6
Movement: L
Ability: Mercenary. This ship cannot be given fire masts. When this ship is assigned her linked crew, she gets +S to her base move. Viking crew may use their abilities on this ship.
Link:…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Almost finished with this cycle, two more Ionic ships!
Bukran
Ionic
Points: 17
Masts: 4
Cannons: 2S-3L-3L-2S
Cargo: 4
Movement: L
Ability: When this ship is given a shoot action, you may roll two d6 for every cannon shot. You may choose the result you want.Flavor: Many of the sailors that man the Bukran were trained on the Kikano, and have…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two more Spaniards!
Amor de la Muerte
Spanish
Points: 19
Masts: 4
Cannons: 2L-2L-2L-2L
Cargo: 3
Movement: L
Ability: When this ship hits an enemy ship, eliminate a cargo from the enemy ship.Flavor: The gunners of the Amore de la Muerte are so accurate, they can clear the top deck of a ship without missing once. Unfortunately, this tends to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Daily customs continue, two more for the Tri-color!
Chancelière
French
Points: 20
Masts: 4
Cannons: 2L-3L-3L-2L
Cargo: 3
Movement: S
Ability: This ship eliminates two masts with each hit.
Link: Capitaine Mathus ArtusFlavor: A recent addition to the French Navy, the “Chancellor” is equipped with some of the finest weapons money can buy from…[Read more]
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Xerecs replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 3 years, 1 month ago
I assume it would be best to use it on the most accurate cannon available, but only at the end of the shoot action. That way, you have the best chance of hitting in order to get the second shot, but if it backfires, you can just eliminate a mast that has already shot (therefore not needlessly losing that shot).
Of course, that assumes positioning…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Daily Customs continue!
Bliddo
Cursed
Points: 19
Masts: 4
Cannons: 3S-4S-4S-3S
Cargo: 2
Movement: S+S
Ability: Sea Monster. You may give this sea monster a shoot action to make one L-range Rank 2-rank breath attack against a target ship (it may make no other attacks). If it hits, the target’s controller replaces up to two of her masts with a f…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 1 month ago
If a switchblade blades a ship, would that count as touching that ship for the purpose of abilities like Filching Gold (Once per turn this ship can randomly take one treasure from any ship she touches)?
If yes, would a Scorpion hitting a ship with it’s blade also count?
Filching Gold is worded as a”once per turn”, could it be used like any of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
More Pirates on the seas, daily customs from the Farthest Shore continue!
Dreadwind
Pirate
Points: 23
Masts: 4
Cannons:2S-3S-3S-4S
Cargo: 4
Movement: S+S
Ability: Black Mark. Repeating Guns. Cursed crew may use their abilities on this ship.
Link: Captain Jerica KeyFlavor: Jerica Key wrested this ship from her arch rival,the Red Rayven and…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two more for the daily customs! I think the Americans have the most linked pairs, after the Nexus Alliance.
USS Quest
American
Points: 17
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 5
Movement: S+S
Ability: Dories. Armed Merchant.
Link: Professor Archibald HaleFlavor: Archibald Hale’s ship is his home away from home. The Quest is well equipped f…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two new Englishmen come sailing in!
HMS Acclamator II
English
Points: 17
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 5
Movement: L
Ability: Armed Merchant. Hidden Gold.Flavor: TBD
HMS Scavenger
English
Points: 12
Masts: 4
Cannons: 3S-4S-4S-3S
Cargo: 5
Movement: S+S
Ability: One of this ships treasures is worth +1 gold when unloaded at your home…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Ability changes likely coming for the Doomhammer, in the meantime daily customs continue, with the last two Nexus Alliance ships for this cycle!
Star Talon
Nexus Alliance
Points: 15
Masts: 4
Cannons: 3S-3L-3L-3S
Cargo: 3
Movement: L
Ability: Clipper Ship. This ship ignores terrain when given a move action.Flavor: The Star Talon quite…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 1 month ago
As long as nothing else is preventing the transfer
I take it that Sea Creature rules would prevent a transfer, correct?
How would an ability have to be worded to be used with Broadsides Attack?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Based on the flavor text I assume this is meant to be mandatory, so you should add a “you must” into the first sentence to make that as clear as possible. Specifying the timing might be useful too, like beginning/end of turn (if used on ALL turns), immediately before/after taking an action (if only your own turn), or tying it specif…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
To make it work on a ship it needs to be highly restricted, by capping the maximum damage reduction (2 or 3 at most), reducing the rolls so it only blocks damage with certain results (1-2-3 reduces that amount; nothing on a 4+), or adding some other meaningful negative to it (hits eliminate two masts, hits automatically become fire, can only…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Daily customs continue!
Grand Cannon
Nexus Alliance
Points: 25
Masts: 4
Cannons: 2L-3S-3S-2L
Cargo: 5
Movement: S+S
Ability: Every time this ship would be shot at, roll a d6. The result is the number of times this ship must be hit before masts can be eliminated.Flavor: Built to hold cannons that lived up to her name, and as an unintended…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 1 month ago
Does a ship have to have cargo space available to be transferred something that doesn’t take up cargo space? For example, if I wanted to put a unique treasure that didn’t take up cargo space on the Jikininki.
If they had cargo space, would you be able to assign an equipment to a Sea Dragon or Kraken/Octopus? Similar to how a Sea Monster can…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Seems I double posted yesterday, ooops! Instead of two we have three new ships today!
Ocean Rush
Nexus Alliance
Points: 16
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 4
Movement: L
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice.Flavor: The last vestiges of the Jade…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 1 month ago
The above discussion about Abandoned Crew has me now wondering, if a Native Canoe finds an abandoned crew, can the canoe use the abandoned crew, seeing the crew doesn’t have a point cost?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 1 month ago
If Davy Jones copies the ability that states a specific ship type, such as “…this sea monster…” or “…this sea creature…” would Jones be able to use that ability, or would he not be able to, being a crew on a ship instead of a sea monster/creature?
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