-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
We begin another cycle with the Nexus Alliance, and we’re rapidly coming to the close on their regular ships as well! At this point the Farthest Shore is about 2/3 or more released!
Marksman
Nexus Alliance
Points: 13
Masts: 2 (A)
Cannons: 2S-2S
Cargo: 3
Movement: L
Ability: This ship eliminates two masts in one hit.Flavor: The Marksman…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
I recommend adding “instead of one” at the end. I know it’s a stretch, but this could be interpreted as “instead of Widow scoring a hit, eliminate two masts from her instead”.
I don’t quite see how it could be interpreted that way but I’ll clear it up. “instead of one from the target ship” should make it clear.
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
We close out this cycle with the last regular mercenary ship and their singular fort!
Widow
Mercenary
Points: 14
Masts: 2
Cannons: 2S-2S
Cargo: 3
Movement: S+S
Ability: Mercenary. The first time each turn that this ship hits another ship, eliminate two masts instead.Flavor: The woman who captains the Widow lost her husband at sea, in a petty…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
Another double helping of the Ionics!
H’Pka
Ionic
Points: 10
Masts: 3
Cannons: 3S-4S-4S
Cargo: 3
Movement: S+S
Ability: Galley. This ship gets +1 to her cannon rolls when a captain is assigned to her.Flavor: Before the outside world came to the Ionics this ship was a patrol craft, guarding shipping lanes and small coastal villages from local…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
After a small break we continue with the Farthest Shore! Two more Spaniards arrive!
Santa Clara
Spain
Points: 4
Masts: 2
Cannons: 4L-4L
Cargo: 4
Movement: S+S
Ability:Flavor: The Santa Clara had been a Spanish merchant ship for years, before the Farthest Shore was discovered. She was recruited by the Admiralty to run supplies between…[Read more]
-
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 8 months ago
Could the ability of the Maui’s Fishhook be used on a submerged target, be it a Submarine or Sea Monster?
Ability for reference:
Once per turn as part of a move action, this ship can randomly take one treasure from any ship up to S away from her.
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
That is an awesome fort! Love the flavor text too. I’d love to use it… maybe it will appear in CG4….
Thanks! Just bear in mind that the ability will affect a friendly ship too.
________________________________________________
Two more for the French!
Le Diamant
French
Points: 10
Masts: 2 (B)
Cannons: 2S-2L
Cargo: 3
Movement: L
Abili…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
The last regular release of Cursed ships before we move into their crew section of the Farthest Shore!
Kero
Cursed
Points: 6
Masts: 1
Cannon: 3L
Cargo: 2
Movement: S
Ability: This ship gets+1 to her cannon rolls against Alliance ships.Flavor: Despite it’s diminutive size, the Kero is known widely as a hunter of the Nexus Alliance. P…[Read more]
-
Xerecs replied to the topic The Fleets Thread in the forum Pirates CSG 2 years, 8 months ago
What UPS means
Universal Pirate Shipping. The shorthand for the ability of Captain Jack Sparrow (CA 058). It lets you swap a treasure from a wild island with a crew on any friendly ship.
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
All of the Pirates regular release ships have been seen, and their roster is almost fully revealed with only crew left to be shown!
Michael Cunningham
Pirate
Points: 4
Ability: When this ship hits an enemy ship, eliminate a cargo from the enemy ship. This ship gets +1 to boarding rolls.Flavor: One of Sam Sinister’s favorite guardsmen, C…[Read more]
-
Xerecs replied to the topic The Fleets Thread in the forum Pirates CSG 2 years, 8 months ago
After observing some recent new UPS fleets, I decided to try and revisit an “old” idea of mine, getting a +4 bonus on a gold coin. This lead to an afternoon of head-scratching and bemoaning as I tried to make the combo work at a 40 point limit. I met with some success, but feel as though the fleets could still be optimized further. I’ll share the…[Read more]
-
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 8 months ago
Are the effects of Mysterious Islands considered public knowledge to other players, or is the contributing player the only one who knows what the islands do until they’re revealed?
Also, the Code states:
Mysterious Island effects cannot be re-rolled
Does this refer to the individual effects of the island or the determination of which effect…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
Daily Customs continue, with two of the final 3 ships for the Americans in the Farthest Shore!
USS Coyote
American
Points: 10
Masts: 2
Cannons: 2L-3L
Cargo: 3
Movement: L+S
Ability: Schooner. This ship gets +1 to her boarding rolls.Flavor: The Coyote is crewed by a fierce assortment of sailors, each one with countless, dubious stories of how…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
What’s the intended timing on this ability? Do you have to eliminate the mast before rolling anything, or can you choose to eliminate one after you’ve fired some/all of them?
Meant to be the first one. Would amending the wording to:
“When this ship is given a shoot action, before an dice are rolled, you may eliminae one of this ships masts…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
We start this new cycle with the English, and their last two regular ships from the set! When we next see them we’ll be diving into their crew selections and their singular fort!
HMS Cornwall
English
Points: 10
Masts: 2
Cannons: 3L-4S
Cargo: 4
Movement: L
Ability: Armed Merchant.Flavor: HMS Cornwall was outfitted with cannons and weaponry…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
Two more for the Nexus Alliance at the end of this cycle.
Bosun’s Blunder
Nexus Alliance
Points: 9
Masts: 2
Cannons: 3S-4S
Cargo: 4
Movement: L
Ability: This ship gets +1 to her cannon rolls against targets within S of her.Flavor: Many of this ships long range guns were removed and allocated to larger ships, leaving only a small armament of…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
Two more as we approach the end of this cycle!
Sawtooth
Nexus Alliance
Points: 4
Masts: 2
Cannons: 3S-3L
Cargo: 5
Movement: L
Ability: This ship ignores Iceberg terrain.Flavor: Built in the frigid southern reaches of Alliance waters, the Sawtooth has shown remarkable resistance to cold and antarctic temperatures.
Flintlock
Nexus…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
Two more the the Nexus Alliance as the cycle continues!
Pilum
Nexus Alliance
Points: 4
Masts: 2
Cannons: 2L-2L
Cargo: 1
Movement: L+L
Ability: This ship cannot shoot when she carries treasure.Flavor: Converted from a merchant ship, the Pilum has been optimized for quick decisive combat actions. As a result there is almost no room onboard for…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
Two more for the Alliance!
Trident
Nexus Alliance
Points: 4
Masts: 2
Cannons: 3S-3s
Cargo: 3
Movement: S+S+S
Ability: This ship cannot load the last treasure from an island.Flavor: Trident insignias are emblazoned all across this ship’s hull and sails. Her crew believe that this brings good fortune upon them.
Fishing Tiger
Nexus…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 8 months ago
Two more for the Nexus Alliance!
Javelin
Nexus Alliance
Points: 11
Masts: 2 (A)
Cannons: 2L-3L
Cargo: 4
Movement: S+L
Ability: When this ship is given a shoot action, roll a d6 before any other dice are rolled. On a 6 lightning strikes every enemy ship within L. The affected ships have their base moves reduced to S until the beginning of your…[Read more] - Load More
