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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 2 months ago
Soul Split: Ships with this keyword may only choose friendly ships in the same fleet as targets of this ability. When this ship’s controller fires her cannons at a ship in the same fleet, they may take one of the two following actions;
This ship loses masts equal to the number of successful shots. The target ship gains masts equal to the n…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
The full UT ability, from the Customs database:
Once at the beginning of each of your turns roll a d6. On a 1-3 all of your ships get +1 to their cannon and boarding rolls against all targets. On a 4-5 one ship in you fleet may be given an extra action. On a 6 cancel any one ability in play until the beginning of your next turn.
So you roll for…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
“On a 6 cancel any one ability in play until the beginning of your next turn.”
This is from a custom UT of mine. The way it is worded, could it be used to cancel the ability of a UT, if it was face-up?
The way it’s worded, yes, it would work against other UTs.
What’s the timing on the use of that ability? When revealed, once per turn, beg…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
(Splitting up the replies a bit so it isn’t just one big wall of text.)
Apologies for another post, but things keep coming up.
No problem at all!
The Gem of Hades/Red Skull changes the ship and crew that find it to Cursed, the code says that crew that are placed on the ship after become cursed, but revert back to their original nationality if…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Let’s say that someone had a field day with Captain Nemo, captured a bunch of crew. The ship Nemo is on gets captured, ala the Harbinger from Spanish Main. Nemo’s ship had the SAC ability on it. The person who captured Nemo’s ship then builds the Devil’s Maw fort. Can the person who captured Nemo use the SAC ability on his ship and the Devil’s…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
“Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction.”
Pretty sure I asked this in regards to VASSAL Campaign Game 1 back in 2016, but not seeing the answer in the Code. Can you use SAT/EA abilities to use the above ability twice in one turn?
The SAT ability only rea…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Question about Native Canoes; since they have no masts, and cannot be assigned crew, if they went through a whirlpool and rolled badly, you’d HAVE to eliminate a treasure that they were carrying, yes?
Correct. You have to lose something if you can, and the canoes give you no other options.
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
When a ship explores an island, it leaves behind a marker to show that it is explored. Once explored a ship can dock and then load treasure/cargo as a free action.
Suppose two friendly ships are docked at the same island. One of them explores it, but does not load any treasure, just leaving an explore marker. Now that the island is explored, the…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Regarding Ransom; this from the Code:
-Friendly abilities (cancellers, doctors, etc.) cannot affect a crew with this keyword.
What part of the original keyword would indicate that? I realize it’s a big headache if you cancel Ransom after you’ve captured the Ransom crew, but I don’t see how you would know you couldn’t without specifically l…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
With Runes of Thor/Loki on a ship with Nemo’s Plans, can those be used on each player’s/faction’s turn, or only once per round?
Things that aren’t tied to a specific action can be used once during each of your own turns.
Because Thor/Loki can be used out of turn, that extends to once for each of your own turns, so effectively it’s once per round.
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 4 months ago
Agwe Flambeau
This ship gets +3 to her storm rolls. If this ship rolls a 6 in a storm, eliminate that storm.
Do you remove the storm only on a natural 6, or will a modified 6 do it too?
Oya-Iansan
Ability: Helmsman. Cannoneer. Once per turn you may move one iceberg or storm S in any direction.
Is that once during her turn, or once during every…[Read more]
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Woelf replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 6 years, 4 months ago
Sorry, I clicked edit on your post instead of reply.
No problem, though you should be able to go back a page without saving/submitting a post edit.
I didn’t realize I’d hit the wrong button until after clicking submit and not seeing my new post pop up underneath. Restoring yours was easy, but I didn’t see any way to get rid of the edit tag on the…[Read more]
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Woelf replied to the topic Volcanoes in game in the forum Pirates CSG 6 years, 4 months ago
I liked how the game Survive! included a volcano. It had three different sets of tile types that got removed in order, one per turn, and one of the (eight) tiles in the last set had a volcano on the reverse side. When that one was removed, it erupted and the game immediately ended. You’d know the end was getting close, but wouldn’t know for…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 4 months ago
If an Eternal ship’s oarsman is cancelled, I assume you can roll to scuttle the ship that turn? If rolled successfully, would the ship be placed at the HI via Eternal even on the turn after when the oarsman became “active” again?
The Oarsman only needs to be cancelled while you make the attempt, so the ship counts as “derelict”. Once the scutt…[Read more]
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Woelf replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 6 years, 4 months ago
Sorry, I clicked edit on your post instead of reply.
From the Rules survey:
Do you think all standard treasure coins should be automatically unloaded when docking at a home island or fort?
Unloading would still be a free action, but players would get to choose which treasures to unload when docking at home.
Is this confusing? I feel like the…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 4 months ago
Apologies if I’ve already asked this before. Embarrassed to admit I’ve never fully understood how it works.
Sargasso sea timing:
If the Sargasso Sea’s rating is more than the number of masts or segments, the game piece is tangled in the weeds and might not be able to move.
If a game piece is tangled, you can use its action for the turn to tr…
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Woelf replied to the topic How "fluid" do you like the rules to be? in the forum Pirates CSG 6 years, 4 months ago
Deal making is a big part of many different games, and some highly encourage it. Pirates never really included that as part of the game, but it doesn’t do anything specific to prevent or forbid it either.
I think as long as everyone in the game is okay with the possibility, deals between players that don’t break any of the normal rules should…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 5 months ago
All versions of Crimson Angel would fall under the “Same Name, Same Spelling, Same Person“. That section of the list is far from complete, but it’s mostly a non-issue because there aren’t any exceptions to that rule, aside from the ones in the lists immediately below.
If you or someone else wanted to put together the rest of the list using a…[Read more]
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Woelf replied to the topic Rules for Thought #42 – Capturing crewless ships via boarding in the forum Pirates CSG 6 years, 5 months ago
While that would work as a variant, I’d be opposed to it becoming an actual rule change, at least with how the game is currently designed, and how it represents different aspects.
A ship’s fighting crew (plural) are directly represented by the number of masts on the ship, and each would be the equivalent of several people. It could be 5, 10, or…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 5 months ago
Can the Selkie “mix and match” her ability with the Eye of Maru UT? (shoot one cannon at doubled range, regular rank; but other 2 with sniping – using both abilities in the same action) (not talking about combining both on the same shot)
Selkie: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.
Eye of Maru…
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