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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
Most of the individual pieces are fine, but the combination still seems like way too much.
Being able to attack while submerged already makes it nearly invulnerable, because that negates one of biggest flaws of Sea Monsters. With that option, the only reason a Leviathan would ever need to surface would be to make the unlimited movement, w…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
If its segments cannot be eliminated, how do you defeat it without a canceller?
Would Broadsides Attack work, when its a viable target on the surface?
Technically BA would work while the creature is on the surface, but that appears far less often in games than cancellers, and is significantly harder to use even under normal circumstances. …[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 3 months ago
Leviathans have 7 segments (six claws, one head); However Leviathans may not always have cannons assigned to all their segments. Segments that do not have cannons assigned to them have a blank |_| where a cannon would be. Leviathans cannot re-assign cannons from one segment to another.
You wouldn’t need to have an extra blank mark for the…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 3 months ago
It could work, but depending on how the ship model was designed and how the distinction between them was set up, the ability/keyword text explaining it could get pretty complicated.
I was thinking that some masts would have a cannon printed on them, while others did not. For example, a ship that has 3 total masts, but only has cannons assigned…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 4 months ago
If a ship existed that tracked its cannons and number of masts separately from one another, would that ship be compatible with the existing rules, or would it be better in a differently structured game?
It could work, but depending on how the ship model was designed and how the distinction between them was set up, the ability/keyword text…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 4 months ago
Ah interesting, I missed that part from the Code. A little surprising to me – I saw there was nothing in Titan that prevents it, but the sea creature rules do, so I defaulted to no. Makes S-Board a weence more appealing. XD
You can’t do it with a standard ram/boarding because of the sea creature rules, but the S-Board gives you that nice abil…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 4 months ago
Just confirming: Titans cannot be S-boarded?
The Titan keyword doesn’t specifically prevent being boarded, so you CAN use that ability against one.
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 5 months ago
With Towing Option #1 (on page 10), can you initiate the tow, then have the towed ship explore the towing ship before any move segments are used? In my most recent game I assumed you could not because you have to complete the move action that started the tow in the first place.
Your assumption was correct. Taking the ship under tow occurs as p…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 5 months ago
So the MKL wording is the official, correct wording?
You can consider it the same level of official-ness as the post-WK version of the Pirate Code, because it does include small tweaks and wording clarifications throughout to better match with the PC.
They’re technically not “official-official” because they were never published by WK, but they…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 5 months ago
This would also apply to Ex-Pat crew that do have HI-Raiding as an ability, such as Yeshaji Angria, correct?
Yes! He’s actually the main one it affects, because Le Jongleur is terrible and there’s no reason to use it aside from proving that you can.
I was 99% sure there was a crew that had the combo, but couldn’t recall the name offhand, an…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 5 months ago
In the Master Keyword List, Mercenary is listed as: “This ship cannot dock at its own home island, and must begin the game S away from its home island.”
In the scans of MI and SS rules, it is listed differently, especially that it cannot dock at any home island. Which one is correct, and when did Wizkids’ intent change if the MKL version… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 5 months ago
My question is; does Runes of Odin technically sink a ship, or is something else happening?
As written, Runes of Odin skips the “sinking” part and completely removes the ship plus anything else on it. It will not trigger Eternal.
Don’t mess with the All-father.
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 5 months ago
How would the wording need to change to allow a mortar attack to target something within S of the ship?
Shifting the text around a little would do it.
Remove the “cannot shoot within S” line from the first paragraph, then add it as a modifier to the “normal” shoot action in the second section.
When an —keyword— is given a shoot action you may cho…
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 5 months ago
I was actually going to ask you that, though for a different reason. I tacked on the Broadsides Attack “no other abilities” line to the very end. I’m not certain if that would “overrule” so to speak the S range requirement.
The “no other abilities” text wouldn’t help in that case, for the same reason you can’t use BA against anything with the “…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 5 months ago
I intend for the ability to be part of a new keyword for future custom ships. If copying is such a concern, would adding text into the keyword that specifically prevent the keyword from being copied work? I believe that you can pick and choose what abilities to copy if a target has more than one, but you cannot cherry pick a keyword, correct?
You…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 5 months ago
If such an ability were to exist, how would it need to be worded?
“This ship may be given up to three actions in a single turn.”
Would the above satisfy the clearly and specifically stated part? Would this be an absurdly OP custom ability?That wording would probably work; the intent is clear, at least. Specifically saying “three” means ther…[Read more]
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Woelf replied to the topic News and Updates Thread in the forum Pirates CSG 3 years, 6 months ago
It looks like a standard canned response that doesn’t commit to anything in either direction, but it is at least nice that they responded.
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 6 months ago
This confuses me a bit. I’m pretty sure there are some ship types (especially 1 masted sloops) that could be pulled from out of the kraken’s grasp without touching any part of it other than the kraken’s base. Is touching the base enough to cause the ship to be immediately “stuck” again? I also figured it would work because in the Code it talk…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 6 months ago
Would Jonah override a Link then?
Pirate Code, Ability Conflict Heirarchy, pg 15
When an ability and a rule conflict the ability always
takes precedence regardless of the terms used, unless specifically stated otherwise.The above is leading me to believe that he (and others with that ability) would override a Link. For example, Jonah is on the…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 years, 6 months ago
If a kraken is surrounding a ship and is moved L by Tsuro, does the surrounded ship move with it or does it break the surround?
It’s a weird situation, because both the Kraken and the surrounded ship are basically locked in contact with each other from all directions. So while you can technically target either of them independently with that a…[Read more]
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