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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 2 months ago
Are there any other concerns or criticisms on the ship types I presented in post #11796. Any issues to discuss with the Cog, Caravel, Carrack, or Drua.
If not I’d like to know their possible point costs before I start working on the ship manifest.
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
@ Ocho, that’s a fun looking ship, I like it’s speed. Even if it can’t shoot or carry cargo.
@ Woelf, yes, and that has been rectified.
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
Doing more research on the Carracks and Nao I find them to be slow, have large cargo capacities and have powerful guns at the stern and bow for attacking ships from above. They are also typically defensive ships, designed to weather attacks from smaller craft.
So to accurately define a Carracks usage may be be “While this ship carries cargo, she…[Read more]
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
Would’t that incentivize them to be used as loot-n-scoot gold runners. The draw of a carrack is it’s larger cargo capacity in comparison to other 3 masted ships, so I was trying to create a ship ability that capitalized on the ships history of cargo hauling without making an entire archetype of gold runners.
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
I’ve rethought the Carrack ability, seeing as Carracks weren’t inherently faster than other ships I feel that the following preserves their nature as cargo and exploration ships.
Carrack: If this ship loads the last treasure from an island, she may move S as a free action.
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
I feel maybe the cog ability is perhaps a bit powerful, and I understand you can explore derelict ships, which I assume means you need to have a ship touching the derelict ship first. What if instead of a friendly ship within S being able to explore it’s a friendly ship touching the cog.
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
I feel that the Cog, Carrack, Caravel would likely be defining features of the Portuguese who used them most often but that a small number would find their way into other factions, kind of like how the draw of the Mercenaries was the Submarines, and the Jade Rebellion had the Junks but over time other factions had small quantities of those ship types.
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
A good idea for a typical Cog
Masts: 1
Cargo: 5
Speed: L
Cannons: 3S
No additional abilities.
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
cool, given the cog ability as discussed what would it’s point cost be if applied to a ship do you think, the same goes for Caravel and Carrack.
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
I had actually initially meant the former. which was for the sake of the following formula:
Ship A: moves within range of the cog on it’s turn and then uses a free action to unload cargo onto the cog.
Ship B (the Cog): moves it’s speed away from Ship A towards Ship C.
Ship C: uses it’s free action to load cargo from the cog (Ship B) and then…[Read more]
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
You’re right it was lateen, my bad.
The Cogs general idea was to be kind of a pass the baton support ship, so my intended purpose of the Cogs ability was to allow nearby ships to “explore”, does this ound better, or is it maybe a bit off the mark.
Cog: Once per turn, a friendly ship within S of this ship may explore her as a free action. (I…[Read more]
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Mr. Wick replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
So I wanted to start working on a set based on the Portuguese. During the Age of Discovery and the Age of Sail they tended to use three types of ships unique to them for a time.
The first is the Cog, a single masted square-rigged but double decked river-merchant boat. I feel that most custom Cogs will have below average speed (S to 2S), and…[Read more]
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Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 4 years, 3 months ago
I’m looking into maybe starting work on my own custom set focused around the protuguese, so I have two questions.
1: Is there a comprehensive (or moderately so) guide to the creation of custom ships/crew/etc. point wise?
2: Is the custom thread a good place to post new ship type ides for review by experienced players?
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Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 4 years, 3 months ago
@Ben no I see what you mean, like I said, I’m new to the more tactical aspect of the game and understand that those who have played likely have terms for these effects and reasons they use such terms, so I understand.
On a completely a few unrelated notes, The early sets appear to be based off realistic or fictional regions of the ocean during…[Read more]
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Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 4 years, 3 months ago
Not to be bothersome, but are there additional “keywords” some people use for longer abilities that aren’t on the list. I have seen the keywords and slang-words list but I kind of feel that a few additional abilities with extensive card texts could probably be summarized with shorter key-phrases, HI Raiders could probably just have the keyword…[Read more]
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Mr. Wick replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 3 months ago
If a ship has a Base Move of L+S/S+L does that ship have to move L then S in that order (and vice versa). If so, what, if any, is the mechanical advantage of one over the other.
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Mr. Wick replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 4 months ago
Not sure if this question goes here but here goes. I’ve noticed a few “unofficial” keywords when describing semi-common abilities, like “Fog-hopper”. If at all possible is there some kind of general list of unofficial keywords of the like.
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Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 4 years, 4 months ago
I think, lore wise, cursed Devereaux is captaining the Specter, it has the exact same goal in it’s stroy as devereaux is given in his flavor text.
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Mr. Wick replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 4 years, 4 months ago
In your opinions, if Papa Doc, Tabatha McWarren, Devereaux, Wraith, and Sammy the Skull have “flagships” or “signature ships”, what are they. I assume Sammy’s is likely to be the Grim Reaper or the Crushed Skull.
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Mr. Wick replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 4 months ago
OH I see what your getting at, a rank 6 is basically a free sac mast if you get hit without losing any useful firepower. That’s actually really clever.
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