CrazyIvan

  • @CrazyIvan: Great post and reflections!  I didn’t teach new players or play non-solo 4 player games until years after I learned a ton about the game, so I can imagine that being a big deal.  Love the lessons learned from playing too.

  • @CrazyIvan

    How does “This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.” work? Do you get to choose the treasure you take or is it random?

    The player losing the treasure gets to pick the specific one you steal, so you’re unlikely to get something highly valuable unless that’s all they hav…[Read more]

  • Lots of good points for discussion – this could almost be a thread entirely on its own.

    I thought about it, but realized how much of it applies to this thread’s topics and wanted to keep it here.

    Thanks for your extended answers, I always love hearing your perspective on these topics.

    I agree with you about some luck in the game being a good t…[Read more]

  • @crazyivan

    There are several things such as even the 40 points fleet limit that leave me wondering what the original idea was for how they thought the game would be played. Did they want fleets with only 2 ships? Did they think people wouldn’t use crew as much? Did they mean for players to be able to stack loads of Unique Treasures and only h…

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  • @Xerecs

    I assume that the “cannot load treasure” part of the Sea Creature rules would satisfy the above and thus prevent Intermediaro from giving treasure to a friendly Sea Monster?

    Correct.   Intermediario’s ability doesn’t say anything about overriding cargo restrictions, so that sea creature rule still applies.

    @CrazyIvan

    Is it correct that…

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  • @CrazyIvan: Welcome aboard matey!

    I think I first played the game some time around 2010 or 2011 when my older brother came across a box of the Pirates of the Caribbean set that was on clearance sale from a stationary store. He bought a couple of packs before we then decided to go back and grab as many as we could. In the end we managed to get our…

    [Read more]