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Ben
KeymasterCongratulations to the winners of this Pirates Picture Contest!
- The_Jackalman: 83 likes total
- JesseTheHobbit: 42 likes total
Likes were recorded the morning of February 1st. I’ll be reaching out to the winners about their prizes.
Thanks to all who participated!
Ben
KeymasterOriginal idea and STL model credit: AlgothAybara
Ben
KeymasterToday is the last day for the Pirates Picture Contest! Soon I will tally up the like+love reactions for each entry. Next week I plan to send out prizes.
Thanks to Jesse for bringing it to my attention that because I said sharing for likes is encouraged in my original post, likes of the same picture on the same platform in different posts will count towards an entry’s total. (ex: posting on different subreddits, posting in different groups/pages of facebook, an instagram user reposting your original picture shared on IG, etc.)
Ben
KeymasterBen
KeymasterIntroducing: The Red Seal Ship

This is one of my absolute favorite things I’ve ever made. A red seal ship from the early 1600s, used as armed merchants by the Tokugawa Shogunate. Similar to the atakebune, I designed this one in full – shapes, artwork, game pieces, etc. There were a few iterations of the 3D printed prototype. However, since it was my second ship design (atakebune being the first), the initial draft was pretty close to the final model.
There are two red seal ships in my Seas of Japan mini-release. The artwork took quite a while to finish, as I wanted them to look quite accurate to the various depictions of red seal ships.
Yamagawa (the ship pictured) flies the naval ensign of the Tokugawa Shogunate from her stern. Atop her foremast is the flag of the Ryukyu Kingdom, a key trading partner of Japan and China from the early Age of Sail period.

Ben
KeymasterOnly about 1 week left in the Picture Contest! I count 9 entries so far.
Ben
Keymaster
Minogame (pronounced “meen-oh-gah-may”)
Nationality: Japan
Point Cost: 20
Segments: 5
Cargo: 3
Base Move: S+S
Cannons: 4S
Ability: Giant Turtle. (keyword below)
At the beginning of your turn, if this giant turtle does not have a fort on it, decide if this giant turtle is submerged or on the surface. If submerged, this giant turtle can only move; it cannot shoot or be shot at, and it cannot dock or touch other ships.If this giant turtle touches an empty sargasso sea, you may choose to tow that sargasso sea as a free action – place it touching this giant turtle’s tail and move it with this giant turtle. When towing a sargasso sea, this giant turtle’s base move is reduced to S. At the end of any move segment, you may stop towing it.
Flavor Text: Striking commonalities with the legendary sea turtle of Urashima Tarō fame has made this creature a favorite of the Japanese people. After a slew of recent rescues, some Tokugawa sailors even worship him.
Giant Turtle (keyword): A ship with this keyword printed on its deckplate is a sea creature.
A giant turtle can ram a sargasso sea as if ramming an iceberg; if it does, remove the sargasso sea from the game.
Two hits during the same player’s turn are required to eliminate one of this sea creature’s segments. When removing segments, remove a fin of the giant turtle. When all four fins are removed, the giant turtle is eliminated. The giant turtle’s cannon (its head) cannot be eliminated.
A giant turtle may move across islands (except enemy home islands and enemy forts) if it does not have a fort on its back. It becomes docked if it ends movement on an island. A giant turtle may shoot and be shot at while on an island (the island does not block lines of fire to and from the giant turtle on the island).
A giant turtle can be assigned crew.
A giant turtle may be given explore actions to load cargo like a normal ship.
A giant turtle may tow other ships (unless it has a fort on its back), it may ram (the rammed ship becomes pinned instead of the giant turtle), and it may board like a normal ship.
When building a new fort, you can build it on the back of a giant turtle docked at your home island. If there is a fort on the back of a giant turtle, it cannot move more than S in a single move action; during combat the fort takes damage instead of the turtle. The fort on the back of the turtle is treated like a fort on a wild island and has its own turns. Friendly ships can dock at a giant turtle with a fort and be given repair actions while there. If a ship is docked, the giant turtle cannot move.
Any treasure in a giant turtle’s fort does not take up cargo space. Crew and equipment still take up cargo space. When the fort on a giant turtle is destroyed, the treasure is moved into the giant turtle’s cargo. If there is more treasure than cargo space available, remove the excess treasure from the game instead of removing crew/equipment to make room for the treasure.
A fort built on a giant turtle cannot use crew abilities.Credit to AlgothAybara for the Giant Turtle model design and original STL, which is available on PSMList. We worked with Woelf on the keyword, which is long, but needs to be in order to cover all the details of such a unique game piece.
Ben
KeymasterHalfway through January and only 4 entries that I’m tracking so far! But there’s an SCS pack and custom of your choice up for grabs! Deadline is January 31st!
January 15, 2025 at 1:16 PM in reply to: PSA: Consider making scans/high quality pictures of cards before punching them #20023Ben
KeymasterQ1 update to the Scan Project is complete. Thank you to Baltimore8, FoxTrot, and Zarthbenn for uploading scans. The Master Scan List spreadsheet has been updated.
Ben
KeymasterDutch ship type STLs now available! Credit to Gigi for the original SVG outlines.
https://www.thingiverse.com/thing:6905524
Ben
KeymasterA couple Golden Seas faction packs now available – a few chunks missing, but the first laser cut GS for sale!
Ben
KeymasterLaser cut versions of the Cursed Mega Pack and HMS Victory available – only one of each right now, since the other 2 of each I cut are not really sellable in my opinion.
Ben
KeymasterFor this Pirates restart, I am: business owner, game piece designer, artist/graphic designer, playtester, videographer, photographer, website manager, product developer, product manager, blogger, copywriter, marketer, salesman, logistics/fulfillment, procurement, production manager, quality control+assurance, social media manager, accountant, publisher, etc.
-Not saying I’m good at all of them – partly since I can’t devote “expert time” to any single one of them
Ben
KeymasterTried an auction plugin on my site but it’s not working. Here’s the auction for a set of Golden Seas uncut sheets, in gold frames. Starting bid reflects what I need just to break even.
Ben
KeymasterPirates: Seas of Japan, coming this January!
Ben
KeymasterNow offering free shipping on US orders over $100!
Ben
KeymasterBen
KeymasterFilching Gold is worded as a”once per turn”, could it be used like any of the other once per turn abilities like a canceller or a spying ability?
Yes, you can use it outside of your own turn if some other player moves their ship into contact with yours. (You cannot keep reusing it if the ships are already in contact, because it says “touches” rather than “is touching” or “while touching”.)
Does Filching Gold only work right when the ships touch? Or can it be used later in the same action that resulted in them touching?
Ex: If you could use it after someone steals a coin via boarding, to simply take the coin right back.
Is a derelict lost in fog (with no shipwright) still considered a unit in play for the endgame tiebreaker? Technically it could be given an explore (or maybe shoot) action, but since it’s lost forever, it will not ever be able to be given one of the four primary actions. (except in certain strange situations perhaps, such as the game ending with a derelict in a smokebank)
For the terrain that activates when a ship “moves over” it (such as sargasso sea), does that wording include ship parts that can be “over” terrain without physically touching it? (such as galley oars, switchblades, etc.)
If a ship that normally cannot be pinned is rammed by a Sea Monster (which would normally pin it), and then the ability (such as Galley) that grants the “cannot be pinned” is later cancelled, is that ship then considered pinned while the cancellation is active, or does cancelling never cause a pin?
Ben
KeymasterUnlock the horrors of The Cursed with this Mega Pack from Pirates of the Epic Seas!
Ben
KeymasterIntroducing: Pirates of the Epic Seas Cursed Mega Pack!

Contents: 5 brand-new game pieces – a 10 masted junk, a new sea creature type, a 1 masted sloop, and 2 named crew!
Quantity: 5 copies to start, likely more if it sells out
Expected price: $90 on release day, then around $100 after that
Release Date: Friday the 13th of December
Ben
KeymasterFactory footage:
Ben
KeymasterBen
Keymaster

Ben
KeymasterStern turn of Schooner/Longship/etc: “When given a move action, this ship can rotate on her stern (the rear of the ship) in any direction as an additional, final movement segment.”
Because it says “additional”, does that mean a schooner cannot stern turn as its only move segment of a move action?
I would think they could, but I suppose it’s largely irrelevant either way because a player could move “.1mm” forward to trigger it regardless.
Ben
KeymasterFixed spelling of Julius Caesar (from “Ceaser”) in links on Jonathan Haraden (RV 091 and RV UL091).
Ben
KeymasterAtakebune
For my first custom ship type, I decided to go with something rather unique but still historical. These were Japanese warships active during the Age of Sail, with a focus on boarding and hand-to-hand combat rather than gunnery.
The flag towards the bow has the Tokugawa crest on it, while the flags with black and white are based on the naval ensign of the Tokugawa Shogunate.
https://en.wikipedia.org/wiki/Atakebune
Here is the new Atakebune keyword: (should be mostly finished; credit to Woelf for some assistance with it)
“A ship with this keyword printed on its deckplate card has removable flags that are treated exactly the same as masts on a normal ship (they can be replaced by fire masts).
This ship may be given move actions when it has no flags; its printed base move becomes S. When given a move action, this ship can rotate on her bow (the front of the ship) OR stern (the rear of the ship) in any direction as an additional, final movement segment (she cannot rotate on both bow and stern in the same move action).
This ship gets +1 to her boarding rolls for every crew assigned to her. If this ship wins a boarding party, she may eliminate a mast from the enemy ship, steal one treasure, and eliminate one crew.
This ship cannot be assigned treasure except for treasure taken via boarding party.
Crew assigned to this ship do not count towards the ship’s point limit.
If this ship has no crew, she cannot be given move actions.”I know it is rather extreme, but I wanted to capture the nature of the ships and what they were used for. In a couple playtesting games involving the first one I’ve made, I didn’t see any real need for changes. Of course, it may be revised in the future.
Here is the first full custom Atakebune:
Sengoku
Nationality: Japanese
Point Cost: 6
Masts (flags): 3
Cargo: 5
Base Move: S+L
Cannons: 5S-5S-5S
Ability: Atakebune.
Flavor Text: With feudal conflicts ongoing, many warlords have joined the naval arms race, seeking to be the ruler with the largest fleet of Atakebune. -
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