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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 9 months, 3 weeks ago
I understand the first answer below makes the second situation nearly impossible, but it could still happen via an MI that allows for a coin to be replaced with a UT, providing the possibility of additional Runes of Thor for CCJ every turn.
If CCJ’s ship uses Runes of Thor to get the 6 and also has Nemo’s Plans aboard, does Runes of Thor get eli…
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Ben replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 9 months, 3 weeks ago
Here’s a weird way to potentially blockade an enemy home island:
Get two Titans (El Toro likely being one). They both need the ability to not be shot at while docked. Bianco’s Haulers for El Toro, and Copier Davy Jones on Brachyura/Raninoidea to copy BH. They both also need the Letter of Marque UT – the CC/PotC variants are not on the…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 9 months, 3 weeks ago
Mysterious Island effects cannot be re-rolled.
I assume this confirms that MI effect rolls are considered to be made for the island rather than the ship? In which case, the Cursed Zone event would not affect MI rolls.
Cursed Captain Jack: Once at the beginning of each of your turns, roll a d6. On a result of 6, no abilities except Parley can…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 9 months, 3 weeks ago
I discovered something I don’t think I’d ever seen or thought about before in a recent game of Tournament #3. An island can be placed so close to the corner of the map in such a way that a ship can start the game docked there, but with no room to maneuver to leave that little corner it occupies. Especially with flat earth (hard boundary, not…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 9 months, 3 weeks ago
The 0-Point assignment rule applies in all of those cases, forcing them to be on a nationality-matching crew at all times, except when explicitly captured using an ability like Ransom (swaps and trades aren’t enough).
Fair enough, though I will say that I disagree and I consider it to be a true rules loophole at this point.
Assignment only ap…[Read more]
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Ben replied to the topic The non-eBay Sales & Trades thread in the forum Pirates CSG 9 months, 3 weeks ago
Looks like a decent deal for Spanish Main on Mercari.
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Ben wrote a new post 9 months, 3 weeks ago
American Pirates 4 vs. Kill that UPS – Tournament #3 continues American Pirates 4 vs. Kill that UPS 3/17/2024 The last Round 1 matchup for Tournament #3! AmericanContinue reading→
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Ben replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 9 months, 3 weeks ago
For island #4 I assume you’d need to choose a Treasure that could actually be loaded, as opposed to one that would go face-up on the island?
Correct, it’s in The Pirate Code now on page 11, I believe in part due to ziotoo4’s Creative Fleet Challenge entry back on MT.
Another UT to farm with the canoes would be Lost. Being able to place trade c…[Read more]
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Ben replied to the topic Introduce Yourself! Join the Crew! in the forum Pirates CSG 9 months, 3 weeks ago
I’m not a member of any other sites, but I will say I greatly appreciate the effort and upkeep poured into this site. Happy to be aboard.
Welcome aboard matey, glad to have you here!
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 9 months, 3 weeks ago
I assume you cannot swap a 0-point crew via the CJS/UPS ability because such a crew (like Robinson) can never be on an island? It says so explicitly for the 0LR +5 crew but not the 0-point reducers (or 0LR Rerollers), so I wanted to make sure. I just can’t find anything that says that they cannot be unloaded to an island.
CJS: When this ship is…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 9 months, 4 weeks ago
Mysterious Island #16: 5-6: After this ship explores this island, swap any number of treasure coins taken with an equal number of treasure coins chosen randomly from other wild islands.
This implies that the treasure you trade for must be loaded. What happens if you receive a UT that can’t be loaded, such as Wolves? I assume it would apply to a…[Read more]
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Ben replied to the topic The Fleets Thread in the forum Pirates CSG 9 months, 4 weeks ago
Thought of another way to gamify a UPS build to potentially win on the first turn. MI #7:
1-2: Randomly move one treasure from this island to another wild island.
3-4: No effect.
5-6: After exploring this island, place a treasure coin from your collection with value equal to or less than one you took on the island.With a +2 bonus at home, all…[Read more]
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Ben replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 9 months, 4 weeks ago
Using native canoes to farm Mysterious Islands can break them even more than I thought. It would even work really well for the Mind Control strategy – since they don’t have masts, they’re immune to the negative effect. In a perfect scenario, you could perhaps start 10 American canoes at MI #2, go first and redock them all. With tons of reefs and…[Read more]
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Ben replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 10 months ago
When your ship docks at an island, on the next turn, place this fort, it now acts as a second home island.
It sounds like the Nexus Tower is mandatory to build? Ex: Once you have at least 30 gold on your HI, you would have to build it at the next opportunity after docking.
I can’t quite tell if it’s supposed to get around the regular fort rules…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months ago
I don’t think it’s specified one way or the other if the removed treasure is revealed, but because the “more than half” rule isn’t used, there’s no real need to reveal it. Unless something else forces it, or the group/person running the event decides otherwise, it’s safe to assume it does not get revealed.
In that case, I assume that treasure e…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months ago
Pretty sure I’ve asked this but not seeing it via the forum search: If you start your turn on a sargasso sea but you didn’t get stuck last turn, do you have to roll since you’re sailing over it? Or would you only roll if you contact a NEW sargasso sea during that action?
You don’t get stuck (or have to roll) immediately if you start on it, but…
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Ben wrote a new post 10 months ago
DTW 2024: 3×60 Finale | March 10th 2024 DTW 2024: 3×60 Finale March 10th 2024 The final game I played at Dice Tower West 2024. Thanks for watching! For another DTW 2024 battle report, check out the 2×60 from the day before.
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Ben replied to the topic The eBay Sales thread in the forum Pirates CSG 10 months, 1 week ago
BIG lot with some complete sets. The MI LE’s in the pictures make it more interesting, but if I were going for it I would definitely ask them if the CC and DJC sets include the LE’s.
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Ben replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 10 months, 1 week ago
Some neat customs! I do like some of the implications of those Ex-Patriot crew. Erickson might see usage on a ship with Dories or a Hoist.
Rynah seems like a really extreme fort. She has a high gold cost to match, but it will be interesting to see if it might be broken despite that. It would be the ultimate game extender in 2 player gam…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months, 1 week ago
Not my best question, but just confirming: If MI #1 has been marked explored with the S-Explorer ability, canoes that started that turn already docked at the island could trigger the MI effect by simply redocking and using the free explore from the token, correct?
MI #1: 5-6: When this ship explores this island, randomly move two treasure coins…[Read more]
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