Custom Ships (post your custom game pieces here!)

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Viewing 30 posts - 451 through 480 (of 1,594 total)
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  • #3519
    Ben
    Keymaster

    Climactic Resonance
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: R
    Point Value: 20
    Number of Masts: 6
    Cargo Space: 5
    Base Move: L
    Cannons: 2S-3L-4L-4L-3L-2S
    Ability: Mercenary. Junk. When this ship sinks another ship, you may repair one of this ship’s masts. When this ship is docked at a friendly fort, you may eliminate one treasure. It becomes a 3S cannon that can be eliminated only when the ship sinks.

    Flavor text: This vessel’s crew are constantly preparing for the apocalypse as foretold by The Cursed. Stocking up on ammunition, they have become expert “sea survival specialists” and use materials from both ships and settlements to help prepare themselves for the inevitable onslaught of evil and doom.

    Historical Custom of the Day #391

    Jean Fantin
    Pirate
    Crew
    1 point
    Ability: When touching a Spanish ship, this ship can load as much of that ship’s treasure as she can carry.
    Link: Sainte Rose, Jean-Baptiste du Casse, Jean Charpin

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3534
    Ben
    Keymaster

    Topaz Dragon
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: SE
    Point Value: 15
    Number of Masts: 3
    Cargo Space: 4
    Base Move: S+L
    Cannons: 2S-4S-2S
    Ability: Mercenary. Windcatcher. This ship gets +1 to her ram rolls. This ship can shoot Grape Shot and Grapple Shot.

    Flavor text: A “fiery devil” of a vessel, the Topaz Dragon is a fast and fierce foe. When traveling in a straight line, she often catches targets off guard with her blazing speed, not slowing down to slam hard into the enemy ship. Her crew often board with spears, though they are also adept at using various weaponry with the cannons.

    Historical Custom of the Day #392

    Richard Glover
    Pirate
    Crew
    1 point
    Ability: Ship treasure trading.
    Link: Charming Mary, John Hoar

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3536
    Xerecs
    Moderator

    I like the Topaz, seems like an interesting hybrid option for the Mercs. He speed and ability would help he hunt down the smaller one and two mast gold runners, and the mercs have plenty of fun crew to use in boarding situations.

    #3562
    Ben
    Keymaster

    King’s Aura
    Type: Ship
    Faction Affiliation: English
    Rarity: LE
    Point Value: 15
    Number of Masts: 4
    Cargo Space: 4
    Base Move: L
    Cannons: 3L-2S-2S-3L
    Ability: This ship gets +1 to her cannon rolls for every friendly ship within S of her.

    Flavor text: Yet another large warship in the Royal Navy fleet, the King’s Aura boasts superior firepower in close-quarters melee actions.

    Historical Custom of the Day #393

    Charming Mary
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 6
    Number of Masts: 2
    Cargo Space: 4
    Base Move: S+L
    Cannons: 4L-3S
    Ability: This ship gets -1 to her boarding rolls.
    Link: William May, Richard Glover, Richard Bobbington

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3608
    Ben
    Keymaster

    Primal Chaos
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: R
    Point Value: 19
    Number of Masts: 5
    Cargo Space: 5
    Base Move: L
    Cannons: 4L-3S-2S-3S-4L
    Ability: Firepot Specialist. Stinkpot Specialist. After this ship resolves a boarding party, eliminate a crew from both ships after all other results are applied. Pirate crew can use their abilities on this ship.
    Link: The Hermit

    Flavor text: Crewed by an intimidating mix of tribal natives, haggard pirates, and “primal cavemen”, this deadly vessel pillages the seas for hedonistic pleasures. She is led by a “wise hermit” who helms the ship almost naked. Rumors abound that the ship houses young dames from the Far East, but in reality it is a mixture of ammunition, corpses, rum, and wild animals. The ship is noisy, blood is spilt, and the chaos goes on.

    The Hermit
    Type: Crew
    Faction Affiliation: Cursed
    Rarity: U
    Point Value: 5
    Ability: Captain. Helmsman. This crew can only use his abilities on his linked ship.
    Link: Primal Chaos

    Flavor text: Still going strong at over 60 years old, The Hermit is a caveman at sea. In spite of the Primal Chaos engineering bedlam at all times, he is used to solitude at the helm.

    Historical Custom of the Day #394

    John Ireland
    Pirate
    Crew
    2 points
    Ability: This ship gets +1 to her cannon rolls against targets with all their masts.
    Link: Amity (sloop), Thomas Tew

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3609
    Xerecs
    Moderator

    Interesting ship, turning what the Cursed have been historically decent at (boarding) into a potential drawback. Given that boarding ability, I’d try to not board as often as possible with the PC, which could be difficult, given that the Cursed have a limited amount of true capital ships at their disposal. In a campaign, I imagine this would be pat of a larger battle group, with support ships all around.

    In a smaller game, I think she’d do well as a lightly armed flagship for a more guns oriented fleet.

    Something I just thought of to bypass the boarding ability, a Doctor crew. The Pirates must have at least one, and the Cursed might have one given all the custom stuff we’ve made for them. Hmmm…. If that would work then this ship gets much more interesting, especially if you can bring along a recruiter crew along, then you’d WANT to board so you could use the ability chain to flip the recruiter back over with the doctor.

    #3626
    Ben
    Keymaster

    Something I just thought of to bypass the boarding ability, a Doctor crew. The Pirates must have at least one, and the Cursed might have one given all the custom stuff we’ve made for them. Hmmm…. If that would work then this ship gets much more interesting, especially if you can bring along a recruiter crew along, then you’d WANT to board so you could use the ability chain to flip the recruiter back over with the doctor.

    Wow, great point.  Thanks for coming up with that, because it’s the type of potential issue some of my customs might have that I wouldn’t normally notice until I’m already playing them.  That’s the kind of “power gamer” (got the phrase from James Ernest) thinking that is helpful to employ when thinking about custom abilities.

    The Savior of the Antichrist is a Doctor crew, and they could get Amos aboard to recruit new people.  I see that as niche and expensive but kind of OP.  With The Hermit aboard providing the essential abilities, you’d have the Savior and Amos taking up 2 cargo spaces (in general), leaving 3 still available with plenty of point cap space.  I’m changing it to “remove from the game” to prevent intentional abuse.

    Grand Escape
    Type: Ship
    Faction Affiliation: Jade Rebellion
    Rarity: R
    Point Value: 17
    Number of Masts: 6
    Cargo Space: 4
    Base Move: S
    Cannons: 4S-4S-3S-3S-2L-2L
    Ability: Junk. Crew with abilities that steal cargo do not take up cargo space on this ship. If this ship is within S of an enemy ship or enemy home island when this ship is given a move action, she gets +L to her base move, and +L+S when carrying cargo stolen from an enemy.

    Flavor text: With a hyperactive crew intent on getting away with massive heists, the Grand Escape is ready to set sail at all times. She carries long wooden rods used to push off of enemy ships and docks, in addition to stern chasers that deter a hot pursuit.

    Historical Custom of the Day #395

    Amity (sloop)
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: R
    Point Value: 9
    Number of Masts: 1
    Cargo Space: 3
    Base Move: S+S+S
    Cannons: 2S
    Ability: Shipwright. This ship ignores terrain when given a move action.
    Link: Thomas Tew, John Ireland

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3649
    Ben
    Keymaster

    Devil’s Kingdom
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: LE
    Point Value: 30
    Number of Masts: 10
    Cargo Space: 8
    Base Move: T
    Cannons: 2L-5L-4L-4L-4L-3L-3L-3L-4L-4L
    Ability: Junk. Treasure Ship. This ship must be towed (as if towing a derelict).
    Link: All Cursed crew with point cost of 10+

    Flavor text: Although she is too heavy and dilapidated to sail under her own power, the Devil’s Kingdom has become a sort of haven for Cursed brethren. Her huge cargo hold is almost always full of demons, fiends, criminals, valuables, and corpses. Despite this, she always seems to have room for more. Although she must be towed into position, it is not considered embarrassing for a high-ranking Cursed officer to lay claim to her useless helm.

    Historical Custom of the Day #396

    Robert Glover
    Pirate
    Crew
    3 points
    Ability: Captain. Other named crew cannot use their abilities on this ship.
    Link: Resolution

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3683
    Ben
    Keymaster

    Talindurum (“Talon-doo-rum”)
    Type: Ship
    Faction Affiliation: Barbary Corsair
    Rarity: C
    Point Value: 11
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+S
    Cannons: 2L-2L
    Ability: Galley. Ghost Ship. You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.

    Flavor text: An old haunt of Raidamos, the Talindurum is a true ghost ship. With less than one reported sighting per year, she has been all but forgotten. However, rumors suggest that mysterious cannon fire late at night near Minorca is coming from the mysterious galley.

    Raidamos
    Type: Crew
    Faction Affiliation: Barbary Corsair/Mercenary
    Rarity: U
    Point Value: 6
    Ability: Captain. Eternal.
    Link: Jagged Tooth, Talindurum, Batreans

    Flavor text: Raidamos has held many commands throughout his two decades at sea. He often transfers between his many vessels, often just in time to miraculously save them from certain sinking.

    Batreans
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: U
    Point Value: 16
    Number of Masts: 3
    Cargo Space: 3
    Base Move: S+S
    Cannons: 3S-3S-2S-2S
    Ability: Mercenary. Bombardier. Crew assigned to this ship don’t take up cargo space; this ship can be assigned a maximum of three crew.
    Link: Raidamos

    Flavor text: The newest ship that Raidamos has commanded, the Batreans is a modern attack vessel with more cargo than most of the existing “flamethrowers”.

    Historical Custom of the Day #397

    Resolution
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 8
    Number of Masts: 2
    Cargo Space: 4
    Base Move: S+S
    Cannons: 2L-3S
    Ability: When this ship sinks another ship, you may repair one of this ship’s masts.
    Link: Robert Glover, Dirk Chivers

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3687
    Xerecs
    Moderator

    I really like the Talindurum, cool pairing of abilities.

    Raidamos is good as well, I love seeing the Eternal ability. 😀 I’m not positive, but I think he’s made an appearance in SS.

    Batreans is interesting. There isn’t a bombardier like he, even among customs. I’d love to see her used in a game, big or small.

    #3698
    Ben
    Keymaster

    USS Chesapeake Bay
    Type: Ship
    Faction Affiliation: American
    Rarity: C
    Point Value: 12
    Number of Masts: 3
    Cargo Space: 5
    Base Move: S+S
    Cannons: 4S-4S-3L
    Ability: When this ship is docked at a friendly fort, she may repair up to two masts per repair action.
    Link: Erwin Spetner

    Flavor text: Hauling hardwoods and occasionally fresh gems up and down the Atlantic Coast, Erwin Spetner’s vessel has narrowly avoided deadly situations with pirates and The Cursed in recent months.

    Erwin Spetner
    Type: Crew
    Faction Affiliation: American
    Rarity: U
    Point Value: 6
    Ability: Captain. This ship gets +1 to her cannon rolls when carrying treasure.
    Link: USS Chesapeake Bay

    Flavor text: Spetner was a merchant in Florida before being pressed into service by the U.S. Navy. He quickly grew to enjoy it more than his past occupations, and has been promoted to captain of the USS Chesapeake Bay. He still takes his cargo and profit duties seriously, inspiring the crew to work extra hard when defending a full cargo hold of goods.

    Historical Custom of the Day #398

    George Raynor
    Pirate
    Crew
    3 points
    Ability: Reverse Captain. Instead of giving this ship an action this turn, you may give a friendly fort this ship is docked at an extra shoot action instead.
    Link: Batchelor’s Delight, William Dampier, Edward Davis, James Kelly

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3712
    Xerecs
    Moderator

    I really like this combo of the CB and Spetner. He’ll link to the ship, and therefore not take up cargo space, leaving the Bay with 5 open spots, 4 after adding a helmsman. If you decide to include an explorer, her hold is reduced somewhat, but still effective as a hybrid like ship.

    #3724
    Ben
    Keymaster

    He’ll link to the ship, and therefore not take up cargo space

    He still takes up space. Glad you like them.

    Duchesse
    Type: Ship
    Faction Affiliation: France
    Rarity: R
    Point Value: 18
    Number of Masts: 5
    Cargo Space: 4
    Base Move: S+S
    Cannons: 3L-2S-2S-2S-3L
    Ability: If this ship hits with a 6, that hit eliminates two masts.
    Link: French named crew with Captain ability

    Flavor text: The Duchesse is the latest French capital ship ready for war. She continues the tradition of heavily armed French warships that look even better than they perform. With a grand launching, the French sail her out with high hopes.

    This might need to go to 20, seeing as how a world hater could make 5’s trigger the ability as well, which would end up being a decent percentage of the total hits.

    Historical Custom of the Day #399

    Batchelor’s Delight
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 6
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+S
    Cannons: 4L-4L
    Ability: This ship gets +1 to her cannon rolls against Spanish forts.
    Link: Edward Davis, George Raynor, James Kelly

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3741
    Ben
    Keymaster

    Cuchillo
    Type: Ship
    Faction Affiliation: Spanish
    Rarity: C
    Point Value: 6
    Number of Masts: 2
    Cargo Space: 1
    Base Move: S+S+S
    Cannons: 2S-4S
    Ability: Schooner. This ship gets +1 to her d6 rolls against ships she is touching.

    Flavor text: Skilled criminals crew the Knife, whose small size is overcome by speed, agility, and close combat excellence. Some enemy marine complements have laughed aloud during boarding parties when the crew of this ship clamber to the deck with only simple knives in hand. The Spanish convicts laugh after their athleticism, acrobatics, and legendary skills with the knife win the fight.

    Historical Custom of the Day #400!
    Wanted to go big for another landmark number.

    George Cockburn
    English
    Crew
    12 points
    Ability: Captain. Once per turn give any ship in your fleet +1 to all of her cannon rolls. This ship gets +1 to her d6 rolls against game pieces on land.
    Link: All English Ships

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3742
    Scheer
    Participant

    This might need to go to 20, seeing as how a world hater could make 5’s trigger the ability as well, which would end up being a decent percentage of the total hits.

    I always assumed that the “2 masts on roll of a 6” ability (and others like it, ex. “double range of cannons but must hit on 6”) only hit on a natural roll of a 6. So regardless of modifiers added. Is this specified in the Code?

    #3743
    Ben
    Keymaster

    I always assumed that the “2 masts on roll of a 6” ability (and others like it, ex. “double range of cannons but must hit on 6”) only hit on a natural roll of a 6. So regardless of modifiers added. Is this specified in the Code?

    You could check; the Code is on the homepage of my site here.  Don’t mean to be harsh but I’m tired of looking things up for people that are VERY easy to find/search.  (though if you’re on a phone let me know if you can’t get files from the site up since mobile can get funky)

    Page 43 has the info, saying that modifiers still work.  The “natural 6” was a mistake and I’ve seen some in the community in the past fighting for it to be the case, but that’s not how it’s supposed to work.

    -The text for some ships with this ability refers to a “natural six”. The word “natural” should be ignored; this ability is treated the same for all ships that have it, and the roll can be modified.

    Thanks for checking out my customs!

    #3745
    Xerecs
    Moderator

    I was busy yesterday and didn’t really look at the Duchesse, but looking now I really like that ship. Ability aside, he base speed and good cannons already make he a ‘speedy’ gunship, and as has been said time and again, speed mattes.

    What I find most interesting is the link. Any and all named captains can link to this ship. That’s quite a lot of interesting combinations. The several S-Board captains, Arazure and Arathiel the SAC captains, Lady roimata with captain+SAT; and then there’s the Custom French captains. I know I’ve given them at least one EA Captain, Cazador gave them a captain+explore combo, and the list goes on.

    As for the main ability itself, and concerns over point cost, I suggest a middle ground for now of 19 points. If you feel that’s still too low then 20 or 20+ it is.

    #3746
    Scheer
    Participant

    You could check; the Code is on the homepage of my site here.  Don’t mean to be harsh but I’m tired of looking things up for people that are VERY easy to find/search.  (though if you’re on a phone let me know if you can’t get files from the site up since mobile can get funky)

    You sounded pretty sure of yourself so I figured I would just ask if you were confident of that rule. I wasn’t looking for a specific reference to the code (you’re right, I could have looked that up myself). I should have been more clear!

    That certainly opens up some more ship/fleet combos. I’ll have to build a fleet with that in mind the next time I play.

    • This reply was modified 5 years, 8 months ago by Scheer.
    #3754
    Ben
    Keymaster

    I’m even more convinced that the Duchesse could be very powerful, so I’ve bumped her to 20 right now.

    John’s Knighthood
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 15
    Number of Masts: 3
    Cargo Space: 4
    Base Move: S+L
    Cannons: 3L-2S-3L
    Ability: Schooner. Eternal. Sniping. [You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.]
    Link: Sir John Kingsbend

    Flavor text: Making a mockery of the English “sir system”, these Pirates have a captain who claims to be a former knight of the Crown. Now he enjoys nights in drunken revelry, partying the time away and looting all who come near. The vessel is fast becoming popular in Tortuga and on the Spanish Main.

    Sir John Kingsbend
    Type: Crew
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 8
    Ability: Captain. Once per turn, if this ship is touching another ship, she can randomly take as much treasure from the other ship as she can carry.
    Link: John’s Knighthood

    Flavor text: Having already achieved success as a pirate, “Sir” John is in danger of losing his fortune to his rum addiction. However, with eager sailors trying to join the John’s Knighthood every month, it appears that he will have enough support in the short run for more pirating adventures.

    Historical Custom of the Day #401

    Edward Davis
    Pirate
    Crew
    8 points
    Ability: Captain. HI Raider. When this ship unloads treasure at your home island, any coin printed with a silver number is worth +1 gold. This ship gets +1 to her cannon rolls against Spanish forts.
    Link: Batchelor’s Delight, Mathurin Desmarestz, William Knight, James Kelly, George Raynor, Charles Swan, Peter Harris

    Made the Batchelor’s Delight a bit better so she is now 8 points.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3755
    Ed
    Participant

    First time post here! I was hoping someone could give me advice on custom ship,crew,seamonster…stc formulas to make sure they dont get uber powerful.

    #3756
    Ben
    Keymaster

    First time post here! I was hoping someone could give me advice on custom ship,crew,seamonster…stc formulas to make sure they dont get uber powerful.

    Welcome aboard!  Feel free to introduce yourself with your Pirates backstory.

    There aren’t official formulas on making custom ships and crew.  I actually think that would make it more boring.  I’m not sure how familiar you are with the game pieces that Wizkids released, but the Master Spreadsheet has all of them.  Of course, sometimes they made things too expensive or too cheap.

    To me it’s more of an art than a science, but perhaps I just see it that way because I want to.  🙂

    #3757
    Ed
    Participant

    Thank you for the reply I will just be sure to test them out before I go to far with them. Ive also been wondering what everyone uses for their custom ships

    #3758
    Ben
    Keymaster

    Thank you for the reply I will just be sure to test them out before I go to far with them.

    Feel free to post some here for feedback – it could be useful for you going forward.  A brief period of “harsh feedback” can be good to completely course-correct and overhaul things before an entire set of OP stuff is designed.

    Ive also been wondering what everyone uses for their custom ships

    Xerecs is one of the only custom creators that makes physical versions.  I’ve created so many customs (likely 1600+) that it will take many years of campaign games to get them all in play, much less try to make physical copies of them.  I use the VASSAL module.

    #3759
    Xerecs
    Moderator

    Ive also been wondering what everyone uses for their custom ships

    Are you referring to what we use to make physical copies of the ships and crew we create, or something else?

    Also, welcome aboard!

    #3761
    Ed
    Participant

    Yeah exactly,ive already made a seamonster with some thin cardstock but I would love to hear or see other methods(cost is a big factor since I don’t wanna buy more ships unless their like 50cents) p.s. you replied tge moment I found your profile to message you.

    #3770
    Xerecs
    Moderator

    Yeah exactly,ive already made a seamonster with some thin cardstock but I would love to hear or see other methods(cost is a big factor since I don’t wanna buy more ships unless their like 50cents)

    I’ve experimented with cardboard and very thin balsa wood. I’ve managed to put together a regular 4 mast with each material, but using duplicate ships is the best way to go I’m afraid. The cardboard and wood will hold together, but its not as structurally sound as the plastic.

    I’d show pictures, but I’m not sure how to post pictures here yet.

    p.s. you replied tge moment I found your profile to message you.

    Heh, fancy that. 😀

    #3775
    Ben
    Keymaster

    I’d show pictures, but I’m not sure how to post pictures here yet.

    When using the Visual post editor, you should see a picture button on the far right that requires the url source.  For the sake of forum speed and potential quoting/unresolved site issues (sorry, hope to resolve sometime!), I’d prefer if people didn’t post a ton of pictures within their posts.  But you can also link to the picture as you would a regular link that should open in a new tab, same for albums.

    #3782
    Ed
    Participant

    I like the idea of cardboard as long as it’s strong(I can’t imagine the wood will be to cheap), I just finished a 5 mast in between posting I’ll Change my profile pic to show it off after its paint dries.

    #3784
    Xerecs
    Moderator

    For the sake of forum speed and potential quoting/unresolved site issues (sorry, hope to resolve sometime!), I’d prefer if people didn’t post a ton of pictures within their posts.  But you can also link to the picture as you would a regular link that should open in a new tab, same for albums.

    Allright, I see the picture icon, I’ll see if I can find some old Photobucket images o some stuff from postimage.

    I just finished a 5 mast in between posting I’ll Change my profile pic to show it off after its paint dries.

    Can’t wait to see it!

    #3788
    Ben
    Keymaster

    Noble Glacier
    Type: Ship
    Faction Affiliation: Viking
    Rarity: R
    Point Value: 17
    Number of Masts: 3
    Cargo Space: 5
    Base Move: S+L
    Cannons: 2S-3L-3L
    Ability: Icebreaker. This ship gets +1 to her d6 rolls if she is within S of an iceberg.
    Link: Hammupyklos, Grand Paladin

    Flavor text: The Noble Glacier is a fast icebreaker capable of defending herself extremely well even with a full cargo of important goods and stores. Maneuverable in the iciest conditions, she is known for lopsided victories in dense ice floes.

    Historical Custom of the Day #402

    Peter Harris
    Pirate
    Crew
    5 points
    Ability: Captain. Firepot Specialist.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

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