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Tagged: Custom Ships
- This topic has 1,593 replies, 34 voices, and was last updated 2 days, 15 hours ago by Ben.
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March 5, 2019 at 9:16 AM #3519BenKeymaster
Climactic Resonance
Type: Ship
Faction Affiliation: Mercenary
Rarity: R
Point Value: 20
Number of Masts: 6
Cargo Space: 5
Base Move: L
Cannons: 2S-3L-4L-4L-3L-2S
Ability: Mercenary. Junk. When this ship sinks another ship, you may repair one of this ship’s masts. When this ship is docked at a friendly fort, you may eliminate one treasure. It becomes a 3S cannon that can be eliminated only when the ship sinks.Flavor text: This vessel’s crew are constantly preparing for the apocalypse as foretold by The Cursed. Stocking up on ammunition, they have become expert “sea survival specialists” and use materials from both ships and settlements to help prepare themselves for the inevitable onslaught of evil and doom.
Historical Custom of the Day #391
Jean Fantin
Pirate
Crew
1 point
Ability: When touching a Spanish ship, this ship can load as much of that ship’s treasure as she can carry.
Link: Sainte Rose, Jean-Baptiste du Casse, Jean CharpinYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 6, 2019 at 4:09 PM #3534BenKeymasterTopaz Dragon
Type: Ship
Faction Affiliation: Mercenary
Rarity: SE
Point Value: 15
Number of Masts: 3
Cargo Space: 4
Base Move: S+L
Cannons: 2S-4S-2S
Ability: Mercenary. Windcatcher. This ship gets +1 to her ram rolls. This ship can shoot Grape Shot and Grapple Shot.Flavor text: A “fiery devil” of a vessel, the Topaz Dragon is a fast and fierce foe. When traveling in a straight line, she often catches targets off guard with her blazing speed, not slowing down to slam hard into the enemy ship. Her crew often board with spears, though they are also adept at using various weaponry with the cannons.
Historical Custom of the Day #392
Richard Glover
Pirate
Crew
1 point
Ability: Ship treasure trading.
Link: Charming Mary, John HoarYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 6, 2019 at 4:22 PM #3536XerecsModeratorI like the Topaz, seems like an interesting hybrid option for the Mercs. He speed and ability would help he hunt down the smaller one and two mast gold runners, and the mercs have plenty of fun crew to use in boarding situations.
March 7, 2019 at 12:24 PM #3562BenKeymasterKing’s Aura
Type: Ship
Faction Affiliation: English
Rarity: LE
Point Value: 15
Number of Masts: 4
Cargo Space: 4
Base Move: L
Cannons: 3L-2S-2S-3L
Ability: This ship gets +1 to her cannon rolls for every friendly ship within S of her.Flavor text: Yet another large warship in the Royal Navy fleet, the King’s Aura boasts superior firepower in close-quarters melee actions.
Historical Custom of the Day #393
Charming Mary
Type: Ship
Faction Affiliation: Pirate
Rarity: C
Point Value: 6
Number of Masts: 2
Cargo Space: 4
Base Move: S+L
Cannons: 4L-3S
Ability: This ship gets -1 to her boarding rolls.
Link: William May, Richard Glover, Richard BobbingtonYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 8, 2019 at 1:34 PM #3608BenKeymasterPrimal Chaos
Type: Ship
Faction Affiliation: Cursed
Rarity: R
Point Value: 19
Number of Masts: 5
Cargo Space: 5
Base Move: L
Cannons: 4L-3S-2S-3S-4L
Ability: Firepot Specialist. Stinkpot Specialist. After this ship resolves a boarding party, eliminate a crew from both ships after all other results are applied. Pirate crew can use their abilities on this ship.
Link: The HermitFlavor text: Crewed by an intimidating mix of tribal natives, haggard pirates, and “primal cavemen”, this deadly vessel pillages the seas for hedonistic pleasures. She is led by a “wise hermit” who helms the ship almost naked. Rumors abound that the ship houses young dames from the Far East, but in reality it is a mixture of ammunition, corpses, rum, and wild animals. The ship is noisy, blood is spilt, and the chaos goes on.
The Hermit
Type: Crew
Faction Affiliation: Cursed
Rarity: U
Point Value: 5
Ability: Captain. Helmsman. This crew can only use his abilities on his linked ship.
Link: Primal ChaosFlavor text: Still going strong at over 60 years old, The Hermit is a caveman at sea. In spite of the Primal Chaos engineering bedlam at all times, he is used to solitude at the helm.
Historical Custom of the Day #394
John Ireland
Pirate
Crew
2 points
Ability: This ship gets +1 to her cannon rolls against targets with all their masts.
Link: Amity (sloop), Thomas TewYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 8, 2019 at 3:54 PM #3609XerecsModeratorInteresting ship, turning what the Cursed have been historically decent at (boarding) into a potential drawback. Given that boarding ability, I’d try to not board as often as possible with the PC, which could be difficult, given that the Cursed have a limited amount of true capital ships at their disposal. In a campaign, I imagine this would be pat of a larger battle group, with support ships all around.
In a smaller game, I think she’d do well as a lightly armed flagship for a more guns oriented fleet.
Something I just thought of to bypass the boarding ability, a Doctor crew. The Pirates must have at least one, and the Cursed might have one given all the custom stuff we’ve made for them. Hmmm…. If that would work then this ship gets much more interesting, especially if you can bring along a recruiter crew along, then you’d WANT to board so you could use the ability chain to flip the recruiter back over with the doctor.
March 9, 2019 at 5:52 PM #3626BenKeymasterSomething I just thought of to bypass the boarding ability, a Doctor crew. The Pirates must have at least one, and the Cursed might have one given all the custom stuff we’ve made for them. Hmmm…. If that would work then this ship gets much more interesting, especially if you can bring along a recruiter crew along, then you’d WANT to board so you could use the ability chain to flip the recruiter back over with the doctor.
Wow, great point. Thanks for coming up with that, because it’s the type of potential issue some of my customs might have that I wouldn’t normally notice until I’m already playing them. That’s the kind of “power gamer” (got the phrase from James Ernest) thinking that is helpful to employ when thinking about custom abilities.
The Savior of the Antichrist is a Doctor crew, and they could get Amos aboard to recruit new people. I see that as niche and expensive but kind of OP. With The Hermit aboard providing the essential abilities, you’d have the Savior and Amos taking up 2 cargo spaces (in general), leaving 3 still available with plenty of point cap space. I’m changing it to “remove from the game” to prevent intentional abuse.
Grand Escape
Type: Ship
Faction Affiliation: Jade Rebellion
Rarity: R
Point Value: 17
Number of Masts: 6
Cargo Space: 4
Base Move: S
Cannons: 4S-4S-3S-3S-2L-2L
Ability: Junk. Crew with abilities that steal cargo do not take up cargo space on this ship. If this ship is within S of an enemy ship or enemy home island when this ship is given a move action, she gets +L to her base move, and +L+S when carrying cargo stolen from an enemy.Flavor text: With a hyperactive crew intent on getting away with massive heists, the Grand Escape is ready to set sail at all times. She carries long wooden rods used to push off of enemy ships and docks, in addition to stern chasers that deter a hot pursuit.
Historical Custom of the Day #395
Amity (sloop)
Type: Ship
Faction Affiliation: Pirate
Rarity: R
Point Value: 9
Number of Masts: 1
Cargo Space: 3
Base Move: S+S+S
Cannons: 2S
Ability: Shipwright. This ship ignores terrain when given a move action.
Link: Thomas Tew, John IrelandYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 10, 2019 at 8:08 AM #3649BenKeymasterDevil’s Kingdom
Type: Ship
Faction Affiliation: Cursed
Rarity: LE
Point Value: 30
Number of Masts: 10
Cargo Space: 8
Base Move: T
Cannons: 2L-5L-4L-4L-4L-3L-3L-3L-4L-4L
Ability: Junk. Treasure Ship. This ship must be towed (as if towing a derelict).
Link: All Cursed crew with point cost of 10+Flavor text: Although she is too heavy and dilapidated to sail under her own power, the Devil’s Kingdom has become a sort of haven for Cursed brethren. Her huge cargo hold is almost always full of demons, fiends, criminals, valuables, and corpses. Despite this, she always seems to have room for more. Although she must be towed into position, it is not considered embarrassing for a high-ranking Cursed officer to lay claim to her useless helm.
Historical Custom of the Day #396
Robert Glover
Pirate
Crew
3 points
Ability: Captain. Other named crew cannot use their abilities on this ship.
Link: ResolutionYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 11, 2019 at 9:46 AM #3683BenKeymasterTalindurum (“Talon-doo-rum”)
Type: Ship
Faction Affiliation: Barbary Corsair
Rarity: C
Point Value: 11
Number of Masts: 2
Cargo Space: 3
Base Move: S+S
Cannons: 2L-2L
Ability: Galley. Ghost Ship. You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.Flavor text: An old haunt of Raidamos, the Talindurum is a true ghost ship. With less than one reported sighting per year, she has been all but forgotten. However, rumors suggest that mysterious cannon fire late at night near Minorca is coming from the mysterious galley.
Raidamos
Type: Crew
Faction Affiliation: Barbary Corsair/Mercenary
Rarity: U
Point Value: 6
Ability: Captain. Eternal.
Link: Jagged Tooth, Talindurum, BatreansFlavor text: Raidamos has held many commands throughout his two decades at sea. He often transfers between his many vessels, often just in time to miraculously save them from certain sinking.
Batreans
Type: Ship
Faction Affiliation: Mercenary
Rarity: U
Point Value: 16
Number of Masts: 3
Cargo Space: 3
Base Move: S+S
Cannons: 3S-3S-2S-2S
Ability: Mercenary. Bombardier. Crew assigned to this ship don’t take up cargo space; this ship can be assigned a maximum of three crew.
Link: RaidamosFlavor text: The newest ship that Raidamos has commanded, the Batreans is a modern attack vessel with more cargo than most of the existing “flamethrowers”.
Historical Custom of the Day #397
Resolution
Type: Ship
Faction Affiliation: Pirate
Rarity: C
Point Value: 8
Number of Masts: 2
Cargo Space: 4
Base Move: S+S
Cannons: 2L-3S
Ability: When this ship sinks another ship, you may repair one of this ship’s masts.
Link: Robert Glover, Dirk ChiversYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 11, 2019 at 2:52 PM #3687XerecsModeratorI really like the Talindurum, cool pairing of abilities.
Raidamos is good as well, I love seeing the Eternal ability. 😀 I’m not positive, but I think he’s made an appearance in SS.
Batreans is interesting. There isn’t a bombardier like he, even among customs. I’d love to see her used in a game, big or small.
March 12, 2019 at 7:51 AM #3698BenKeymasterUSS Chesapeake Bay
Type: Ship
Faction Affiliation: American
Rarity: C
Point Value: 12
Number of Masts: 3
Cargo Space: 5
Base Move: S+S
Cannons: 4S-4S-3L
Ability: When this ship is docked at a friendly fort, she may repair up to two masts per repair action.
Link: Erwin SpetnerFlavor text: Hauling hardwoods and occasionally fresh gems up and down the Atlantic Coast, Erwin Spetner’s vessel has narrowly avoided deadly situations with pirates and The Cursed in recent months.
Erwin Spetner
Type: Crew
Faction Affiliation: American
Rarity: U
Point Value: 6
Ability: Captain. This ship gets +1 to her cannon rolls when carrying treasure.
Link: USS Chesapeake BayFlavor text: Spetner was a merchant in Florida before being pressed into service by the U.S. Navy. He quickly grew to enjoy it more than his past occupations, and has been promoted to captain of the USS Chesapeake Bay. He still takes his cargo and profit duties seriously, inspiring the crew to work extra hard when defending a full cargo hold of goods.
Historical Custom of the Day #398
George Raynor
Pirate
Crew
3 points
Ability: Reverse Captain. Instead of giving this ship an action this turn, you may give a friendly fort this ship is docked at an extra shoot action instead.
Link: Batchelor’s Delight, William Dampier, Edward Davis, James KellyYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 12, 2019 at 2:32 PM #3712XerecsModeratorI really like this combo of the CB and Spetner. He’ll link to the ship, and therefore not take up cargo space, leaving the Bay with 5 open spots, 4 after adding a helmsman. If you decide to include an explorer, her hold is reduced somewhat, but still effective as a hybrid like ship.
March 13, 2019 at 6:11 AM #3724BenKeymasterHe’ll link to the ship, and therefore not take up cargo space
He still takes up space. Glad you like them.
Duchesse
Type: Ship
Faction Affiliation: France
Rarity: R
Point Value: 18
Number of Masts: 5
Cargo Space: 4
Base Move: S+S
Cannons: 3L-2S-2S-2S-3L
Ability: If this ship hits with a 6, that hit eliminates two masts.
Link: French named crew with Captain abilityFlavor text: The Duchesse is the latest French capital ship ready for war. She continues the tradition of heavily armed French warships that look even better than they perform. With a grand launching, the French sail her out with high hopes.
This might need to go to 20, seeing as how a world hater could make 5’s trigger the ability as well, which would end up being a decent percentage of the total hits.
Historical Custom of the Day #399
Batchelor’s Delight
Type: Ship
Faction Affiliation: Pirate
Rarity: C
Point Value: 6
Number of Masts: 2
Cargo Space: 3
Base Move: S+S
Cannons: 4L-4L
Ability: This ship gets +1 to her cannon rolls against Spanish forts.
Link: Edward Davis, George Raynor, James KellyYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 14, 2019 at 8:06 AM #3741BenKeymasterCuchillo
Type: Ship
Faction Affiliation: Spanish
Rarity: C
Point Value: 6
Number of Masts: 2
Cargo Space: 1
Base Move: S+S+S
Cannons: 2S-4S
Ability: Schooner. This ship gets +1 to her d6 rolls against ships she is touching.Flavor text: Skilled criminals crew the Knife, whose small size is overcome by speed, agility, and close combat excellence. Some enemy marine complements have laughed aloud during boarding parties when the crew of this ship clamber to the deck with only simple knives in hand. The Spanish convicts laugh after their athleticism, acrobatics, and legendary skills with the knife win the fight.
Historical Custom of the Day #400!
Wanted to go big for another landmark number.George Cockburn
English
Crew
12 points
Ability: Captain. Once per turn give any ship in your fleet +1 to all of her cannon rolls. This ship gets +1 to her d6 rolls against game pieces on land.
Link: All English ShipsYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 14, 2019 at 8:50 AM #3742ScheerParticipantThis might need to go to 20, seeing as how a world hater could make 5’s trigger the ability as well, which would end up being a decent percentage of the total hits.
I always assumed that the “2 masts on roll of a 6” ability (and others like it, ex. “double range of cannons but must hit on 6”) only hit on a natural roll of a 6. So regardless of modifiers added. Is this specified in the Code?
March 14, 2019 at 9:36 AM #3743BenKeymasterI always assumed that the “2 masts on roll of a 6” ability (and others like it, ex. “double range of cannons but must hit on 6”) only hit on a natural roll of a 6. So regardless of modifiers added. Is this specified in the Code?
You could check; the Code is on the homepage of my site here. Don’t mean to be harsh but I’m tired of looking things up for people that are VERY easy to find/search. (though if you’re on a phone let me know if you can’t get files from the site up since mobile can get funky)
Page 43 has the info, saying that modifiers still work. The “natural 6” was a mistake and I’ve seen some in the community in the past fighting for it to be the case, but that’s not how it’s supposed to work.
-The text for some ships with this ability refers to a “natural six”. The word “natural” should be ignored; this ability is treated the same for all ships that have it, and the roll can be modified.
Thanks for checking out my customs!
March 14, 2019 at 1:54 PM #3745XerecsModeratorI was busy yesterday and didn’t really look at the Duchesse, but looking now I really like that ship. Ability aside, he base speed and good cannons already make he a ‘speedy’ gunship, and as has been said time and again, speed mattes.
What I find most interesting is the link. Any and all named captains can link to this ship. That’s quite a lot of interesting combinations. The several S-Board captains, Arazure and Arathiel the SAC captains, Lady roimata with captain+SAT; and then there’s the Custom French captains. I know I’ve given them at least one EA Captain, Cazador gave them a captain+explore combo, and the list goes on.
As for the main ability itself, and concerns over point cost, I suggest a middle ground for now of 19 points. If you feel that’s still too low then 20 or 20+ it is.
March 14, 2019 at 3:24 PM #3746ScheerParticipantYou could check; the Code is on the homepage of my site here. Don’t mean to be harsh but I’m tired of looking things up for people that are VERY easy to find/search. (though if you’re on a phone let me know if you can’t get files from the site up since mobile can get funky)
You sounded pretty sure of yourself so I figured I would just ask if you were confident of that rule. I wasn’t looking for a specific reference to the code (you’re right, I could have looked that up myself). I should have been more clear!
That certainly opens up some more ship/fleet combos. I’ll have to build a fleet with that in mind the next time I play.
- This reply was modified 5 years, 8 months ago by Scheer.
March 15, 2019 at 1:18 PM #3754BenKeymasterI’m even more convinced that the Duchesse could be very powerful, so I’ve bumped her to 20 right now.
John’s Knighthood
Type: Ship
Faction Affiliation: Pirate
Rarity: C
Point Value: 15
Number of Masts: 3
Cargo Space: 4
Base Move: S+L
Cannons: 3L-2S-3L
Ability: Schooner. Eternal. Sniping. [You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.]
Link: Sir John KingsbendFlavor text: Making a mockery of the English “sir system”, these Pirates have a captain who claims to be a former knight of the Crown. Now he enjoys nights in drunken revelry, partying the time away and looting all who come near. The vessel is fast becoming popular in Tortuga and on the Spanish Main.
Sir John Kingsbend
Type: Crew
Faction Affiliation: Pirate
Rarity: C
Point Value: 8
Ability: Captain. Once per turn, if this ship is touching another ship, she can randomly take as much treasure from the other ship as she can carry.
Link: John’s KnighthoodFlavor text: Having already achieved success as a pirate, “Sir” John is in danger of losing his fortune to his rum addiction. However, with eager sailors trying to join the John’s Knighthood every month, it appears that he will have enough support in the short run for more pirating adventures.
Historical Custom of the Day #401
Edward Davis
Pirate
Crew
8 points
Ability: Captain. HI Raider. When this ship unloads treasure at your home island, any coin printed with a silver number is worth +1 gold. This ship gets +1 to her cannon rolls against Spanish forts.
Link: Batchelor’s Delight, Mathurin Desmarestz, William Knight, James Kelly, George Raynor, Charles Swan, Peter HarrisMade the Batchelor’s Delight a bit better so she is now 8 points.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
March 15, 2019 at 4:03 PM #3755EdParticipantFirst time post here! I was hoping someone could give me advice on custom ship,crew,seamonster…stc formulas to make sure they dont get uber powerful.
March 15, 2019 at 4:13 PM #3756BenKeymasterFirst time post here! I was hoping someone could give me advice on custom ship,crew,seamonster…stc formulas to make sure they dont get uber powerful.
Welcome aboard! Feel free to introduce yourself with your Pirates backstory.
There aren’t official formulas on making custom ships and crew. I actually think that would make it more boring. I’m not sure how familiar you are with the game pieces that Wizkids released, but the Master Spreadsheet has all of them. Of course, sometimes they made things too expensive or too cheap.
To me it’s more of an art than a science, but perhaps I just see it that way because I want to. 🙂
March 15, 2019 at 4:27 PM #3757EdParticipantThank you for the reply I will just be sure to test them out before I go to far with them. Ive also been wondering what everyone uses for their custom ships
March 15, 2019 at 5:01 PM #3758BenKeymasterThank you for the reply I will just be sure to test them out before I go to far with them.
Feel free to post some here for feedback – it could be useful for you going forward. A brief period of “harsh feedback” can be good to completely course-correct and overhaul things before an entire set of OP stuff is designed.
Ive also been wondering what everyone uses for their custom ships
Xerecs is one of the only custom creators that makes physical versions. I’ve created so many customs (likely 1600+) that it will take many years of campaign games to get them all in play, much less try to make physical copies of them. I use the VASSAL module.
March 15, 2019 at 6:26 PM #3759XerecsModeratorIve also been wondering what everyone uses for their custom ships
Are you referring to what we use to make physical copies of the ships and crew we create, or something else?
Also, welcome aboard!
March 15, 2019 at 6:30 PM #3761EdParticipantYeah exactly,ive already made a seamonster with some thin cardstock but I would love to hear or see other methods(cost is a big factor since I don’t wanna buy more ships unless their like 50cents) p.s. you replied tge moment I found your profile to message you.
March 15, 2019 at 7:42 PM #3770XerecsModeratorYeah exactly,ive already made a seamonster with some thin cardstock but I would love to hear or see other methods(cost is a big factor since I don’t wanna buy more ships unless their like 50cents)
I’ve experimented with cardboard and very thin balsa wood. I’ve managed to put together a regular 4 mast with each material, but using duplicate ships is the best way to go I’m afraid. The cardboard and wood will hold together, but its not as structurally sound as the plastic.
I’d show pictures, but I’m not sure how to post pictures here yet.
p.s. you replied tge moment I found your profile to message you.
Heh, fancy that. 😀
March 15, 2019 at 7:56 PM #3775BenKeymasterI’d show pictures, but I’m not sure how to post pictures here yet.
When using the Visual post editor, you should see a picture button on the far right that requires the url source. For the sake of forum speed and potential quoting/unresolved site issues (sorry, hope to resolve sometime!), I’d prefer if people didn’t post a ton of pictures within their posts. But you can also link to the picture as you would a regular link that should open in a new tab, same for albums.
March 15, 2019 at 8:22 PM #3782EdParticipantI like the idea of cardboard as long as it’s strong(I can’t imagine the wood will be to cheap), I just finished a 5 mast in between posting I’ll Change my profile pic to show it off after its paint dries.
March 15, 2019 at 10:11 PM #3784XerecsModeratorFor the sake of forum speed and potential quoting/unresolved site issues (sorry, hope to resolve sometime!), I’d prefer if people didn’t post a ton of pictures within their posts. But you can also link to the picture as you would a regular link that should open in a new tab, same for albums.
Allright, I see the picture icon, I’ll see if I can find some old Photobucket images o some stuff from postimage.
I just finished a 5 mast in between posting I’ll Change my profile pic to show it off after its paint dries.
Can’t wait to see it!
March 16, 2019 at 8:30 AM #3788BenKeymasterNoble Glacier
Type: Ship
Faction Affiliation: Viking
Rarity: R
Point Value: 17
Number of Masts: 3
Cargo Space: 5
Base Move: S+L
Cannons: 2S-3L-3L
Ability: Icebreaker. This ship gets +1 to her d6 rolls if she is within S of an iceberg.
Link: Hammupyklos, Grand PaladinFlavor text: The Noble Glacier is a fast icebreaker capable of defending herself extremely well even with a full cargo of important goods and stores. Maneuverable in the iciest conditions, she is known for lopsided victories in dense ice floes.
Historical Custom of the Day #402
Peter Harris
Pirate
Crew
5 points
Ability: Captain. Firepot Specialist.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
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