Custom Ships (post your custom game pieces here!)

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This topic contains 649 replies, has 10 voices, and was last updated by  Ben 1 day, 3 hours ago.

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  • #3791

    Ed
    Participant

    Gojira

    Type:ship

    Faction:kaiju

    Rarity:SE

    Point value:25

    Masts:4

    Cargo:7

    Base move:L

    Cannons:3L-3L-3S-3S

    Ability:Eternal, Titan, Ignore first hit each turn while this ship has all of its masts, you may choose to fire only 1 cannon for your shoot action,it will have x2 range and instead of losing a mast put a fire mast on it.

    #3807

    Xerecs
    Participant

    If I’m understanding this correctly, Gojira may shoot only one cannon on a shoot action that has twice the normal range, that if it hits does not eliminate a mast from the target ship, but instead gives the target ship a firemast.

    Is that about right?

    #3808

    Ben
    Keymaster

    @Ed: I think Gojira actually works!  That point cost seems about right given the abilities and stats.  I think the attack limitation helps as a “negative” ability.

    Is this really just a giant crab?  How would Godzilla carry all that cargo?

    Bladestorm
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: U
    Point Value: 30
    Number of Masts: 4
    Cargo Space: 4
    Base Move: L
    Cannons: 3S-3L-4L-2S
    Ability: Mercenary. Switchblade. Once per turn per ship affected, when this ship’s blades touch an enemy ship, eliminate one mast and one crew from that ship (before ramming and boarding takes place).
    Link: Blade Master

    Flavor text: The Blade Master has optimized his ship and crew to be incredibly deadly. With sharp blades that move quickly through enemy hulls, the Bladestorm is a menace to deal with. Her crew are experts in hand to hand combat, and use the ship’s massive blades as they would their own swords, wrecking all enemies that cross their path.

    Willing to increase the cost on this one of course.

    Blade Master
    Type: Crew
    Faction Affiliation: Mercenary
    Rarity: C
    Point Value: 7
    Ability: Ex-Patriot. This ship gets +1 to her boarding rolls for every crew assigned to her. If this crew is assigned to a ship with the Switchblade keyword, this ship gets +1 to her ram rolls.
    Link: Bladestorm

    Flavor text: The Blade Master is a swordsman second to none. He has over 2 decades of intense training under his belt, and still drills every single day while at sea. His passion is infectious, and he has trained all the members of the Bladestorm’s crew to use swords and daggers with maximum efficiency. Often wielding two swords into battle, he is one of the fiercest competitors in any naval discipline.

    Historical Custom of the Day #403

    Cornelius Essex
    Pirate
    Crew
    4 points
    Ability: Hostile: Spain. Musketeer. Filching Gold.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3839

    Ben
    Keymaster

    Odin’s Iceberg
    Type: Unique Treasure
    Rarity: R
    Ability: If this treasure was found by a Viking ship, the controller of that ship may place this treasure on any iceberg in play. At the beginning of that player’s turns, the player may move the iceberg S in any direction. The player may also prevent the iceberg from moving as it normally would. If loaded by a non-Viking ship, you may exchange this treasure for a treasure of your choosing at the home island of any fleet with a Viking ship in it. Any Viking ship in that player’s fleet may then load this treasure and use it.

    Historical Custom of the Day #404

    Jacob Evertson
    Pirate
    Crew
    3 points
    Ability: This ship gets +1 to her cannon rolls against the Spanish. If this crew would be eliminated, place it on your home island instead.
    Link: Jan Willems

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3840

    Ed
    Participant

    I guess I just kind of imagined a crew hanging out on his dorsal fins and head but as for treasure thats a good point he only has 2 hands and a mouth I suppose there should be an ability that states he may only carry crew

    #3855

    Ben
    Keymaster

    No 10 master this past Sunday so here we go again!

    Slave Revolt
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: LE
    Point Value: 31
    Number of Masts: 10
    Cargo Space: 8
    Base Move: S
    Cannons: 4L-4L-4S-4S-4S-3L-3L-5S-4S-4S
    Ability: Junk. This ship gets +1 to her boarding rolls for every crew assigned to her. If this ship does not have a Captain or linked crew aboard, eliminate one crew from this ship at the beginning of each of your turns.
    Link: Alshon Garnow, Havana Black, Mauled Slave

    Flavor text: The biggest slave uprising in the history of the African continent has produced an unhealthy mass of vengeful former slaves. Taking command of an old treasure ship docked in Lagos, over 1200 slaves have come aboard to wreak havoc on the seas. Their seafaring inexperience shows in the vessel’s poor performance, but sheer brutality and manpower may propel the ship to surprising “heights” of chaos. Alshon Garnow has been elected the ship’s captain, but the ex-slaves have heard of the exploits of both Havana Black and the “Mauled Slave”, and hope to bring them aboard and be led to glory.

    Alshon Garnow
    Type: Crew
    Faction Affiliation: Pirate
    Rarity: LE
    Point Value: 4
    Ability: This crew can only use his abilities on his linked ship. Each turn, up to 2 of this ship’s non-Captain generic crew can reuse their ability once each.
    Link: Slave Revolt

    (Musketeer can shoot twice, Shipwright can repair 2 masts, Firepot Specialist could be used twice in a turn, etc.)

    Flavor text: Slightly hesitant to accept the role of Captain on the overcrewed Slave Revolt, the 24-year-old Garnow has nevertheless thrived as a calm and motivating leader of slaves. When the leaders of the revolt were killed in the escape, he was the main “mastermind” left to take control. Without Garnow’s calmness and wisdom, the crew aboard the Slave Revolt would likely have descended into civil wars and cannibalism by now.

    Historical Custom of the Day #405

    Francis Witherborn
    Pirate
    Crew
    3 points
    Ability: This ship gets +1 to her d6 rolls against the Spanish.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3856

    Xerecs
    Participant

    Interesting ten. Not very fast, and cannons are not so accurate. However, the boarding bonus is very nice. This would pair nicely with a Gold-Capture crew or Captain Nemo, who could then feed his captives to Havana Black. Furthermore, this is Pirate. The Pirates have TONS of great crew, with wold hates, SAT/EA and other nice options. It would be very easy to tun this into a boarding focused dreadnought. Her one problem is her speed. S isn’t going to catch anything and a max speed of S+S won’t catch much either. However I think that a speed of S is a good thing, otherwise this could get very powerful very quickly.

    Small quibble with the flavor text. If the crew of the Revolt revolted, then I don’t think they would consider themselves slaves still. So instead of ‘slaves’ maybe ‘former slaves’. Just a suggestion.

    #3866

    Ben
    Keymaster

    @xerecs: It says “former slaves” in the first sentence of the ship’s flavor text, so I’m not going to worry about every iteration.

    Evil’s Shadow
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: C
    Point Value: 13
    Number of Masts: 3
    Cargo Space: 4
    Base Move: S+S
    Cannons: 2L-3L-2L
    Ability: Other ships do not block this ship’s line of fire.

    Flavor text: The shadow of evil reaches far into the night. This ship uses extra gunpowder to blast through multiple enemies at the same time.

    Historical Custom of the Day #406

    James Allison
    Pirate
    Crew
    4 points
    Ability: Captain. Ship treasure trading.
    Link: Good Hope

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3874

    Ben
    Keymaster

    Grand Legacy
    Type: Ship
    Faction Affiliation: Jade Rebellion
    Rarity: R
    Point Value: 22
    Number of Masts: 6
    Cargo Space: 5
    Base Move: L
    Cannons: 2L-2L-3S-3S-4L-4L
    Ability: Junk. Secret Hold. Eternal.

    Flavor text: Before he died, Dragon Eyes made sure to have a huge vessel constructed in his honor. The Grand Legacy is that vessel. With both a cavernous cargo hold and effective cannons, she can be a force to be reckoned with. Unlike Dragon Eyes, she seems to have the ability to survive onslaughts that would sink her sister ships….

    Historical Custom of the Day #407

    Thomas Wake
    Pirate
    Crew
    7 points
    Ability: Captain. Parley. Ship treasure trading.
    Link: Susanna, Joseph Faro

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3888

    Xerecs
    Participant

    I really like the Legacy. Interesting combination of keywords. I feel that any six mast with predominately decent cannons will wind up being fielded as some kind of gunship, regardless of cargo and speed. 😀

    #3889

    Ben
    Keymaster

    I really like the Legacy. Interesting combination of keywords. I feel that any six mast with predominately decent cannons will wind up being fielded as some kind of gunship, regardless of cargo and speed.

    Thanks!

    Lion’s Mane
    Type: Ship
    Faction Affiliation: Barbary Corsairs
    Rarity: C
    Point Value: 14
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+S+S
    Cannons: 3L-3L
    Ability: Galley. Extended Range.
    Link: Rakario Ashralaam

    Flavor text: This ship’s speed and long-range cannons allow her firepower to spread out over a wide area, hence her name. She is one of the best chaser ships in the Corsair fleet, having overtaken more than a dozen cargo ships in the last month.

    Rakario Ashralaam
    Type: Crew
    Faction Affiliation: Barbary Corsairs
    Rarity: C
    Point Value: 8
    Ability: Captain. S-Board. [As part of a move action, this ship can initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship can’t use any boarding bonuses.] Once per turn, this ship may look at one face-down cargo on any ship.
    Link: Lion’s Mane

    Flavor text: Ashralaam is a raider of merchant ships. He prioritizes speed and striking range, using whatever means necessary to catch the enemy by surprise at long range.

    Historical Custom of the Day #408

    Good Hope
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 10
    Number of Masts: 3
    Cargo Space: 5
    Base Move: L
    Cannons: 4L-4S-4L
    Ability: If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move.
    Link: James Allison

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3912

    Xerecs
    Participant

    Another nice looking ship. Gotta love that speed, and the cannons aren’t that bad, especially with extended range. In a regular pointed game, this is a nice gunship option, in campaigns and whatnot, I think she’d still see use as a gunship, but would be on the outskirts of formations, away from the capital ship fighting.

    As is often the case, Rakario would be better off not on his linked ship I think. Getting him onto one of their 4 mast galleys would be the best option for him, along with some kind of boarding roll bonus, to take advantage of the last part of the S-Board ability.

    I’m guessing he’s free, since he doesn’t have a point cost? 😀 Though I’m assuming he’s around 8-9 points, based off of WK costing.

    #3913

    Ben
    Keymaster

    I’m guessing he’s free, since he doesn’t have a point cost?

    Oops! Went too fast and didn’t fill that out. He is 8 points.

    With the set being absolutely massive, I’ve decided to finally expand the Super Rare section a bit. There have been 4 SR’s since the beginning that I made as part of my original custom set, but given how many game pieces there are in Epic Seas, it makes sense to have more than 4 if I want.

    I believe I made this one last year, but only now was it “finalized”. Though I still feel a little weird about it, and I want to keep the “Neutral” faction stuff to a minimum.

    Rage of Atlantis
    Type: Ship
    Faction Affiliation: Neutral
    Rarity: SR (was Rare)
    Point Value: 30
    Number of Masts: 5
    Cargo Space: 4
    Base Move: S+L
    Cannons: 2S-3L-3L-3L-2S
    Ability: Loyal: Cursed. Canceller. Cargo wrecking. Cursed crew may use their abilities on this ship.

    Flavor text: Could Atlantis be real? There are more believers than ever after this behemoth of a warship was spotted in a Cursed fleet. The Cursed are gleefully claiming to have not only found the ancient lost city, but to have gained the allegiance of the souls that were trapped there. Freed by Xenthalos, will they now emerge to torment the living?

    Not sure yet if I’ll expand upon the Atlantis theme or keep it mysterious/to a minimum.

    #3916

    Ben
    Keymaster

    Bilnami
    Type: Ship
    Faction Affiliation: American
    Rarity: C
    Point Value: 10
    Number of Masts: 3
    Cargo Space: 3
    Base Move: S+S
    Cannons: 4L-3S-2S
    Ability: Explorer. This ship ignores the first hit she takes each turn as long as she has all of her masts.

    Flavor text: This slightly odd ship was only recently acquired by the U.S. Navy after being found abandoned near Singapore.

    Historical Custom of the Day #409

    Susanna
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 7
    Number of Masts: 3
    Cargo Space: 4
    Base Move: S+S
    Cannons: 4S-4L-4S
    Ability: This ship gets -1 to her d6 rolls.
    Link: Thomas Wake

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3917

    Xerecs
    Participant

    Flavor text kinda makes me want to see the Bilnami as a Junk. 😀 not very good cannons, but decent speed and a built in explorer, all for the cheap cost of 10 points. I think I’d toss on a helmsman and be done with her, she’s perfect for 40-50 point games.

    #3935

    Ben
    Keymaster

    Flavor text kinda makes me want to see the Bilnami as a Junk.  not very good cannons, but decent speed and a built in explorer, all for the cheap cost of 10 points. I think I’d toss on a helmsman and be done with her, she’s perfect for 40-50 point games.

    Good points!  The cannons average out to rank-3 which isn’t terrible.  I feel like she’s slightly worse but similar to the East Wind – a potential low-cargo hybrid that isn’t awesome but gets overlooked.  Surprised you didn’t react to the Rage of Atlantis (no problem, just figured you’d find it interesting); I may just make her Cursed.

    Le Triomphe de la Reine
    Type: Ship
    Faction Affiliation: French
    Rarity: U
    Point Value: 17
    Number of Masts: 4
    Cargo Space: 2
    Base Move: S+S
    Cannons: 2S-3L-2S-3L
    Ability: Once per turn you may give one French game piece within S of this ship +1 to its cannon rolls.
    Link: Any French named crew

    Flavor text: The Queen’s Triumph is a pure warship meant to restore glory to the throne of France. She performs well in good weather conditions, consistently outgunning her enemies thus far. As part of a battle group she boosts morale among the men.

    Historical Custom of the Day #410

    Charles Bellamy
    Pirate
    Crew
    2 points
    Ability: This ship gets +1 to her d6 rolls when she’s within S of a friendly Pirate fort. If this ship is within S of a storm when this ship is given a move action, she gets +S to her base move.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3948

    Ben
    Keymaster

    Was supposed to release a 10 master today so I’ll just post again!

    Oceania
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: LE
    Point Value: 33
    Number of Masts: 10
    Cargo Space: 8
    Base Move: L
    Cannons: 5L-5L-4S-4S-4S-3L-4L-4L-5L-5L
    Ability: Mercenary. Junk. Dories. Secret Hold. Unholy Light.
    Link: Dulonar Cransient Hytah

    Flavor text: The Oceania is one of the capital ships in the vast Pacific Ocean. Her captain is interested in gold more than combat. This fits the ship’s capabilities very well, as most of her cannons have been salvaged from wrecks. However, her cargo hold is not only large, but contains secret chambers deep inside to hide valuables on long and dangerous voyages.

    Dulonar Cransient Hytah
    Type: Crew
    Faction Affiliation: Mercenary
    Rarity: LE
    Point Value: 9
    Ability: Loyal: Mercenary. Captain. Once per turn give any ship in your fleet +1 to all of her cannon rolls.
    Link: Oceania

    Flavor text: Hytah retired from life as a regular mercenary a few years ago. Since then he has come into possession of a massive vessel that suits his seafaring style. Although he is not keen on joining the growing seascape of warfare, he knows how to command as an impressive admiral if need be.

    #3950

    Xerecs
    Participant

    Surprised you didn’t react to the Rage of Atlantis (no problem, just figured you’d find it interesting); I may just make her Cursed.

    I do find he interesting, just didn’t have anything to say about he when she was posted. This is one of the few times I’d ague against making a ship Cursed. Given the huge amount of custom stuff they’ve already gotten (and will likely continue to get) I think the Atlantis could be better off in another faction. I know you’ve made a TON of Merc stuff, but this would tie in flavor wise to the Atlantis themed Mercenary customs I made for FoBI.

     

    The Triomphe is weird to me. Not much cargo, good cannons and speed. The Link is what makes this weird, since you could fit a HUGE number of named crew on this. Just thinking as I type, if the princess is placed on her, then the possibilities get even wackier.

     

    The Oceania at fist didn’t impress me, but she’s growing on me. Lots of cargo and average speed for a ten. He poorer cannons make me inclined to use boarding oriented combinations with her, such as Captain Nemo and other such crew.

    #3953

    Ben
    Keymaster

    The Triomphe is weird to me. Not much cargo, good cannons and speed. The Link is what makes this weird, since you could fit a HUGE number of named crew on this. Just thinking as I type, if the princess is placed on her, then the possibilities get even wackier.

    Links are still weird to me.

    -Multiple different crew may be linked to a single ship at once, but each crew can link with only one other crew or ship at a time unless an ability specifically allows additional links to be created.

    To me that’s one of the most confusing things in the Pirate Code.  I’m changing the link to “Any 1 French named crew”, which I think was my intention in the first place.  I may have to also edit some other ship links so they’re not gamebreaking.

    Oceania is a little funky, but I’m trying to make all of my 10 masters different from each other.  With the amount I’ve created (~30!!), that’s becoming more difficult.  XD

    Fiesta
    Type: Ship
    Faction Affiliation: Spanish
    Rarity: U
    Point Value: 11
    Number of Masts: 4
    Cargo Space: 7
    Base Move: S
    Cannons: 5S-5L-5L-5S
    Ability: Crew cannot use their abilities on this ship. This ship cannot shoot. One of this ship’s treasures is worth +1 gold when she docks at your home island. Crew of any nationality can use their abilities on this ship. Enemies get -1 to their d6 rolls against this ship. If this ship is not assigned at least 2 crew, this ship cannot be given actions.

    Flavor text: The Fiesta is “one big party”. All manner of goods and vices are found aboard, but this has resulted in the ship becoming nearly unseaworthy. However, hearing of the good times, sailors from all over the world flock to the ship in droves. The distinctive atmosphere shocks even those who detest the Spanish, and “enemies” often join in the revelry. It remains to be seen what will become of this oddity.

    Maybe a terrible ship, but I really don’t want it to be abused for gold.

    Not linked:

    Feiklon Zamos
    Type: Crew
    Faction Affiliation: Spanish
    Rarity: U
    Point Value: 11
    Ability: Ex-Patriot. Captain. World Hater. If this ship sinks another ship, she may move S as a free action. (NOT a move action and not associated with move and shoot/etc)

    Flavor text: Although Zamos is of Spanish origin, he prefers to keep his employment options open. Since he’s such an effective captain, the Spanish crown has not tried him for treason yet. If they return to their former glory, they plan to lock him up until he promises to serve Spain only.

    Capilla Junto al Mar
    Type: Fort
    Faction Affiliation: Spanish
    Rarity: C
    Gold Cost: 3
    Cannons: 4L-4L-4L
    Ability: This fort gets +1 to her d6 rolls against the Cursed. Spanish ships starting move actions within S of this fort get +S to their base move.

    Flavor text: The Chapel by the Sea provides needed morale boosts to passing Spaniards. With their faith renewed, they are ready to take on the unholy beasts and fiends of The Cursed that have infested the waters.

    Historical Custom of the Day #410

    Christopher Winter
    Pirate
    Crew
    5 points
    Ability: Loyal: Spain. Hostile: England. | If this ship wins a boarding party, she may capture the crew with the LOWEST point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island. | Once per game if this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship.
    Link: Edward England, Nicholas Brown

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3965

    Xerecs
    Participant

    Speaking of funky, the Fiesta is very odd. Why does she have the ‘crew of any nationality’ if crew can’t use their abilities on he anyway, what would stop you from putting non-Spanish crew on her?

    Captain Zamos is interesting, I’ve not seen many Spanish WH/Captains, other than the one that WK made.

    Nice fort, similar name to one of JWDarkhurst’s; in English it was ‘Church on the cliff by the sea’, and had extended range and six cannons I think.

    #3966

    Ben
    Keymaster

    Speaking of funky, the Fiesta is very odd. Why does she have the ‘crew of any nationality’ if crew can’t use their abilities on he anyway, what would stop you from putting non-Spanish crew on her?

    Cuz I’m silly.  XD  I was going purely thematic without thinking about how all the abilities interacted with each other.  However, I think I’ll leave it, because that way if the “crew can’t use A’s” ability is cancelled, that would allow crew of any nationality to use their abilities as normal.  XD  Honestly it’s one of my least favorite customs in the entire set and I’m not opposed to just deleting it if it gets too weird.

    Nice fort, similar name to one of JWDarkhurst’s; in English it was ‘Church on the cliff by the sea’, and had extended range and six cannons I think.

    I had a vague thought about that one when I was making it.  🙂

    Good news about Epic Seas coming soon.

    #3975

    Ben
    Keymaster

    Fiasco
    Type: Ship
    Faction Affiliation: Pirates
    Rarity: R
    Point Value: 24
    Number of Masts: 5
    Cargo Space: 6
    Base Move: L
    Cannons: 4L-3S-3S-3S-4L
    Ability: If an opponent hits this ship with a roll of 2 or 3, you may choose a different target within range of the shot that gets hit instead. If this ship is within S of a reef at the end of an action, you may roll to apply reef damage to this ship and any ships (of your choosing) within S of this ship [this ship and targets of this ability do not need to be on the reef to take damage].

    Flavor text: The Fiasco is just that. Opposing captains always experience disaster when they encounter this odd vessel. Even the most well-trained gun crews in the Royal Navy experience unexpected mental blunders and massive physical errors when matched up with the Fiasco. Even more bizarre is her tendency to create shipwrecks without her enemies running aground.

    Historical Custom of the Day #411

    Christopher Condent
    Pirate
    Crew
    9 points
    Ability: Captain. World Hater. Filching Gold.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3998

    Jonathan Bowen
    Participant

    Good evening, everyone

    Tonight’s post is exceedingly late, but I finally have some pieces from Seas of Doom with flavor text! 😃😃😃😃😃
    Also @Ben: Did a piece that I made inspire one of yours? (at least name-wise) 😃😄 *is happy*

    Anyway, on to the primary focus of this post:
    I present to you, the French from Pirates: The Seas of Doom!!

    Relevant Keywords

    Repeating Guns: When this ship is given a shoot action, you may declare that she is using repeating guns. If all cannons hit during that shoot action, each cannon may shoot again. (This action does not count towards the two action limit) For each cannon that misses on its second shot, eliminate one mast or cargo from this ship.

    World-Hater: This ship gets plus one to her cannon rolls against any ship of a different nationality.

    1. Tempête Sombre
    Points: 26
    Masts: 4
    Cannons: 2L,3L,3L,2L
    Cargo: 3
    Base Move: L
    Ability: Repeating Guns. World-Hater.

    Flavor: A new kind of warship, the Dark Tempest was made for the express purpose of ensuring French dominance on the high seas.

    2. Le Revenant
    Points: 15
    Masts: 5
    Cannons: 3L,2S,2S,2S,3L
    Cargo: 4
    Base Move: L
    Ability: Pirate ships get -1 to their cannon rolls against this ship.

    Flavor: When a French merchant vessel found the Revenant, she was dismasted and beached on an island that did not appear on any map. Knowing her history as a pirate vessel, she was salvaged and is now used to trick unsuspecting pirates into sailing within firing range.

    I have no idea when I will post again, but I hope I can squeeze something in tomorrow.
    Until next post
    -J. W. Darkhurst

    #4006

    Ben
    Keymaster

    Also @Ben: Did a piece that I made inspire one of yours? (at least name-wise)

    I’m not totally sure at this point, but I think I vaguely thought of your fort when I was coming up with mine.

    Glacier of Zeus
    Type: Ship
    Faction Affiliation: Viking
    Rarity: R
    Point Value: 25
    Number of Masts: 3
    Cargo Space: 4
    Base Move: S+S
    Cannons: 2S-2L-2S
    Ability: Longship. Icebreaker. Once per turn, roll a d6. On a 6, you may eliminate 1 mast from any ship in play. This ship is not affected by the Odin’s Revenge Unique Treasure.

    Flavor text: This grand style of longship was commissioned to be the new flagship of the Viking forces. Described as “a gift from the gods”, her capabilities surpass that of any longship in the Viking arsenal. With a reinforced steel prow, she is well-equipped to survive in arctic conditions. Even more unique is her seemingly unnatural way of bringing down lightning from Zeus himself….

    Historical Custom of the Day #412

    William Fly
    Pirate
    Crew
    7 points
    Ability: Captain. This ship gets +1 to her cannon rolls against targets without all their masts.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #4014

    Ben
    Keymaster

    An update on my custom fantasy set, Pirates of the Epic Seas!

    😀  The set has reached 1,000 total game pieces!!  Check out how your favorite factions are doing!  The set may never be “done”, but at this point I’ve exhausted most of the extremely numerous ideas I’ve had for the set, and marks the beginning of what will probably be (for real this time, I think XD) a general slowdown in the creation of new fantasy customs.  However, I plan to keep “releasing” them here in this thread at a rate of at least one per day to accompany the historical customs.  Thanks for checking out my stuff and feedback is welcome.

    #4018

    Ben
    Keymaster

    Cobalt Dream
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: U
    Point Value: 18
    Number of Masts: 3
    Cargo Space: 4
    Base Move: S+S
    Cannons: 4L-4L-2S
    Ability: Mercenary. Hoist. L-range cannons cannot hit this ship. This ship can shoot at submerged targets.
    Link: Xioli Cranos

    Flavor text: Cranos commissioned this odd “police ship” specifically to hunt for submarines not operating in Nemo’s jurisdiction. The strange vessel is looked at as beautiful by Europeans, yet ugly by the tribal natives in the South Pacific.

    Historical Custom of the Day #413

    Will
    Pirate
    Crew
    4 points
    Ability: Hostile: Spain. Marine. This crew cannot use his abilities on ships. The English get -1 to their cannon rolls against this crew.
    Link: John Watling

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #4019

    Xerecs
    Participant

    Interesting Hoist. That ability alone makes her interesting, never mind he speed or cargo. At S+S she’s decently quick, but 4 cargo isn’t much, which means you need to be selective about what crew you put on her. Her L-range immunity makes he well-defended, since thee are so many ships with L-range cannons.

    Can’t wait to see her linked crew.

    #4026

    Ben
    Keymaster

    Can’t wait to see her linked crew.

    Xioli Cranos was posted a while back, which I why I didn’t post him with the ship. It’s actually kind of a bad link due to a duplicate ability, so some edit may happen.

    It’s unlikely I’ll have much time to post customs for the next 2 days, so I’m just getting them out of the way now.

    Ocean Sanctuary
    Type: Ship
    Faction Affiliation: Neutral
    Rarity: R
    Point Value: 21
    Number of Masts: 5
    Cargo Space: 8
    Base Move: L
    Cannons: 4S-5S-5S-5S-4S
    Ability: This ship cannot dock; this ability cannot be cancelled.

    Flavor text: Reported to never dock in any port, this strange “sanctuary” of the oceans often holds a great amount of goods. Making a profit off them however, is another story.

    Mayhem
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: SE
    Point Value: 26
    Number of Masts: 6
    Cargo Space: 5
    Base Move: L
    Cannons: 2S-3L-4L-4L-3L-2S
    Ability: Junk. Fear. Sniping. Firepot Specialist. Stinkpot Specialist. Chainshot Specialist. Smokepot Specialist. This ship cannot shoot when carrying treasure.

    Flavor text: Fire, dung, chains, bars, grape shot and smoke bombs are blasted out from the hull of the Mayhem. If you can survive her slaughter, what awaits sailors inside will provide nightmares for a lifetime….

    Historical Custom of the Day #414

    Robert Searle
    Pirate
    Crew
    6 points
    Ability: Hostile: Spain. Captain. This ship gets +1 to her d6 rolls against the Spanish. This ship gets +1 to her cannon rolls against Dutch forts. This ship cannot use movement bonuses when within S of Spanish ships.
    Link: Cagway

    Historical Custom of the Day #415

    Rachel Wall
    Pirate
    Crew
    1 point
    Ability: If this ship wins a boarding party, you may take a treasure and eliminate a crew.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #4042

    Ben
    Keymaster

    Another 10 master sails forth!

    Devil’s Frenzy
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: LE
    Point Value: 60
    Number of Masts: 10
    Cargo Space: 10
    Base Move: L
    Cannons: 3S-2S-4L-3L-2L-4S-4S-3S-5L-5L
    Ability: Junk. This ship cannot carry gold or resources. This ship gets 2 shots per mast IF she targets at least 2 ships during an action. This ship gets +S to her base move if she begins a move action within S of 3 or more ships. This ship gets +1 to her equipment rolls. If this ship succeeds at a boarding party, choose two of the following: eliminate a crew, take a treasure, or eliminate a mast. At the beginning of each of your turns, choose any 2 abilities with “specialist” in the name; this ship has those abilities. The abilities do not have to be in play and you may make a different choice each turn. Marines don’t take up cargo space on this ship.
    Link: Ulcrun

    Flavor text: The Devil’s Frenzy is the home of chaos on the high seas. Usually seen fighting both broadsides in the middle of a hectic battle, the ship is so full of crazed demons, weaponry, and gunpowder that enemy sailors often faint in battle from the chaos and stress. Others go blind and deaf from the madness. The ship is seemingly a bottomless pit of gunpowder, noise, and bedlam.

    Ulcrun
    Type: Crew
    Faction Affiliation: Cursed
    Rarity: C
    Point Value: 4
    Ability: World Hater. [This ship gets +1 to her cannon rolls against any [non-faction] ship.] Cargo Wrecking. [When this ship hits an enemy ship, you may also eliminate one cargo from that ship.] You must eliminate one other crew on this ship each turn to use the abilities of this crew.
    Link: Devil’s Frenzy

    Flavor text: Ulcrun is supposedly a man, but has been mistaken many times for some kind of bizarre demon. Short, strong, and with a quick temper, he communicates with a mix of tribal speak, guttural crying, grunting and growling. His enormous appetite requires a “sacrifice” for him to fly into a rage during battle, at which point enemy ships don’t usually stand much of a chance.

    This is a rare case where the crew linked to the 10 master isn’t of the same rarity, and in this case isn’t technically the captain of the Devil’s Frenzy (who could still have a named captain of course, just not linked). Wanted to each 10 master different, so this one doesn’t have a typical linked crew captain. However, Ulcrun certainly fits well given the flavor so he got the link.

    Historical Custom of the Day #416

    Cagway
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: R
    Point Value: 7
    Number of Masts: 1
    Cargo Space: 4
    Base Move: L
    Cannons: 4L
    Ability: None.
    Link: Robert Searle

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #4060

    Ben
    Keymaster

    Devil’s Glory
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: R
    Point Value: 23
    Number of Masts: 5
    Cargo Space: 5
    Base Move: S+S
    Cannons: 3L-2S-4L-2S-3L
    Ability: Cargo Wrecking. [When this ship hits an enemy ship, you may also eliminate one cargo from that ship.] Hidden Gold. [This ship has 2 extra cargo spaces that may only be assigned treasure.] (modified version of keyword by Xerecs)
    Link: Gorskull Bulos

    Flavor text: This captured French ship offers the Cursed something they don’t usually possess – good speed and good cargo capacity on a large ship. Assigning a less bloodthirsty captain to her, they are reaping the rewards.

    Gorskull Bulos
    Type: Crew
    Faction Affiliation: Cursed
    Rarity: U
    Point Value: 7
    Ability: Captain. If this ship wins a boarding party, you choose which crew is eliminated.
    Link: Devil’s Glory

    Flavor text: Although Gorskull Bulos has an affinity for decapitating his enemy equals, he is content to help the Cursed effort in any way possible. Lately that has meant ferrying riches away from Central America, and killing anyone who they see on the way out of the Caribbean.

    ~~~~~

    Historical Custom of the Day #417

    Trinity
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: U
    Point Value: 10
    Number of Masts: 4
    Cargo Space: 6
    Base Move: S
    Cannons: 4S-5S-5S-4S
    Ability: None.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

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