Multiple Scenario Game – May 19th, 2013

Multiple Scenario Game

Another game will probably start tomorrow, one involving multiple scenarios from a link on Boardgamegeek. There will be a total of 8 scenarios used in this large game, which will feature 4 150 point fleets, with the English, Pirates, Spanish, and French participating. The 8 scenarios are Bermuda Triangle, Colonists of Catan, Shipwreck Graveyard, The Midas Touch, Paradise Island, The Other World, Rain Squalls, and Treasure Island II. Both Paradise Island and the island with the Catan gold will be in the Other World. I’m going to use fog banks for the rain squalls, and move them like icebergs. The Midas Doubloon will be a 7 instead of a 6 so that it will be the highest value treasure coin in the game.

5/19/13: The multi-scenario game has finally gotten under way, with three turns being played so far. The main ocean has the 4 HI’s, 4 wild islands for the Treasure Island II scenario, and 2 MI’s for more gold. The Other World is much smaller, containing Paradise Island and Catan island, with Paradise Island surrounded by reefs. Each world has 2 whirlpools in it, along with other terrain, including 3 rain squalls. There are 6 shipwrecks, with 2 located on the reefs around Paradise Island and the other 4 in the main ocean.

The English have gone off to explore some islands and grab some gold. First, the Endeavour took out all of the Spanish native canoes over the course of two turns. The Aberdeen Baron is headed towards a whirlpool located in the heart of the Bermuda Triangle. The Alexandria found Turtles, but the Pirate ship White Rose has taken out two of her masts. HMS Hound has acquired one of the four coins necessary in order to build the map to locate Treasure Island.

The Pirates have had a rough going so far. The Raven was mauled by the French five master Le Gaule, who later went on to dismast the Pandora. The Darkhawk II has put an oarsman aboard a Carrion Crow shipwreck, allowing the Crow to fire her cannons at any passing ships. The Bonnie Liz has grabbed a coin from the island that the Alexandria, White Rose, HMS Bretwalda, are clustered around. Now that there are 10 turtles in the water by that same island, it’s becoming a busy area!

The Spanish have had a similarly abysmal start. Their Native Canoes are gone, and their strategy of using the Augusta to mark unexplored islands as explored without her docking at them hasn’t borne much success. The Spanish were going to use the canoes to surround their flagship, El Garante, to take advantage of her ability that gives her +1 to her cannon rolls for every friendly ship within S of her. Now the Garante is sailing west, following the Algeciras and the Martillo de Dios, who is towing the Diablo. Their other three 4 masters, La Santa Ana (CC), La Resolucion (SM), and L’Aguila, have sailed into the Bermuda Triangle to try to get to the Other World through a whirlpool. However, the Santa Ana has already been flung way northeast across the sea after getting stuck, and now L’Aguila is stuck, too. The Resolucion successfully avoided the Triangle’s peculiar effects, and even went through the whirlpool without losing anything. However, things fell apart for her after that…

The French have had the best start of all four nations. Although they go last each turn, they’ve had a flurry of successes in the early going. Their fleet is very scary. They have set sail with all 5 of the French 5 masters that are in my collection, and all of them are stacked with crew. With La Magnifique and her sac-captain Arazure in the lead, they are a sight to behold. Le Gaule has already dismasted the Raven and the Pandora, and she has captured the Pandora, who has treasure aboard. The Magnifique has captured the Raven, while the Ville de Paris stands guard for the time being. Le Soleil Royal has gone east towards the Spanish, and the Augusta promptly sailed into a fog bank to avoid her. The Soleil Royal has crew-killer guns that have been enhanced by the world-hating of La Gentil de Barbinais. Le Superbe has taken two colonists (all she had room for, after taking on a captain, helmsman, and explorer) through a whirlpool into the Other World. The Spanish ship La Resolucion arrived in the Other World via the same whirlpool on the next turn, and the Superbe has already shot away 3 of her 4 masts.

With only a few points left for pure gold-runners, the French have sent Le Coeur du Lion to the nearest wild island, Le Pique to the next-closest, and La Dijon off to Paradise Island, where she will arrive next turn.

Additional Comment:

5/19/13: After 2 more turns, things have gone badly for the French and the Pirates.

The English took out 2 masts on the White Rose, and she and the Bonnie Liz are both heading back the the Pirates’ HI. The Alexandria is sailing with gold (and Wine) alongside the Turtles, with the Bretwalda and Durham nearby. HMS Hound has dropped Enemy of the State and Exploding Shot off on the Endeavour, and is headed home with gold. The Aberdeen Baron is approaching Catan island, and HMS Gallows has dismasted the Spanish ship L’Aguila.

The Pirates keep getting their ships shot up. Most recently the Tejon and Proud Tortoise have been dismasted by the Ville de Paris, although the Doombox and Darkhawk II combined on the following turn to respond with 3 hits on the Paris. The Pirates are trying to regroup and repair, while the Cursed Blade has headed to the Other World in search of gold-grabbing opportunities.

The Spanish have used Homing Beacon to get the San Francisco home quickly. The Santa Ana has begun sailing back south after the Bermuda Triangle threw her way off course. The trio of the Augusta, Algeciras, and Diablo combined to dismast the Soleil Royal after a daring ram and board by the Algeciras. Both the ram and board worked, and via this miracle the Royal had lost a mast and Barbinais before the others shot away her remaining masts. The Resolucion lost her final mast to the Superbe in the Other World, and has been captured by the French.

As detailed above, the French finally lost some masts on 2 of their 5 masters, and it’s taking a handful of turns for them to tow the 2 Pirate ships home. The Augusta rammed Le Pique, so now she’s derelict next to the Soleil Royal. The Coeur du Lion is almost back home with her gold coin. La Dijon has taken a coin from Paradise Island, where she also found Protection from Davy Jones, which will help her get home safely, since she only has one mast after going through the first whirlpool to get to the Other World.

Additional Comment:

5/22/13: Haven’t been able to get on here for battle reports the last few days… oh well. The game has progressed some more, with the English and French taking over the seas.

All 10 turtles made it safely to the English HI, since the wild island they were discovered on was the one closest to the English HI. The Alexandria came home to repair 2 masts, and the Endeavour and the Gallows teamed up to sink the Spanish ships Augusta and El Garante, the Spanish flagship. Just in the last 2 turns, Fort Brompton and Ramsgate have been built on the 2 wild islands nearest the English HI, giving them a rather formidable line of defence that they will probably need.

The Pirates are almost out of it. The Cursed Blade captured the Aberdeen Baron, who was carrying 10 gold as well as the Midas doubloon, but when she tried to go back to the Pirate HI via the nearest available whirlpool, the French jumped her. The French took both ships, but the Doombox (towed by the Proud Tortoise) sunk the Cursed Blade before she made it back to the French HI. The Baron was towed back, raking in a total of 19 gold for the French (since the doubloon gives +1 to all other gold coins on the ship, of which there were a 4 and a 6, both from Catan island).

Meanwhile, the captured ships Resolucion and Pandora had brought back a 2 and a 4 to complete the French map of Treasure Island II. However, the wild island that resulted from the die roll that got the 5’s and 6’s is the island that Fort Brompton is on, so the French will have to destroy the fort if they want the high-value coins (the English can’t take the coins). On the turn after the Endeavour sunk El Garante, La Magnifique let loose a Broadsides Attack on the Endeavour, sinking her with one die roll! One flagship sunk by another, only to be sunk by a third flagship! Multiple Scenario Game

At the French HI, La Ville de Paris is repairing for the second time, while the Aberdeen Baron also repairs.

It doesn’t look good at all for the Spanish. They had L’Aguila, El Algeciras, and the captured Le Pique sunk in recent turns. Le Soleil Royal was recaptured by the French, and she was towed back to her HI, where she is repairing. The Martillo de Dios went to the Other World to help out the Santa Ana, and they both went to Paradise Island. They loaded gold, but on their way out, the Santa Ana was wrecked on a reef (I think this is the first true in-game wreck of my Pirates CSG career!). The Martillo de Dios has headed back to the Spanish HI, but she may return to the wreck, since there is valuable gold still on the ship, not to mention the powerful canceller, Nemesio Diaz (the Dios didn’t have cargo space to load anything more than she was already carrying, especially since the Paradise Island gold takes up as many cargo spaces as it’s worth in gold).

At this point, it looks like the game will come down to a battle between the French and the English, unless they avoid each other and simply grab the rest of the treasure. The French have more gold and more masts, but the English will be fully repaired soon, and have the advantage of two forts, if they let the French come to them.

Additional Comment:

A plethora of things have led me to neglect Pirates lately, but this game will eventually be finished!

6/1/2013

The multi-scenario game ended today, in quicker fashion than what was expected. The French looked around and decided that they probably had the most gold of any fleet, and looked to end the game as quickly as possible. They sunk the final Pirate ship, the one masted Rover, knocking the Pirates out of the game for good. Next, they finished repairing their ships and sailed east towards the Spanish and English HI’s. Coincidentally, the repairs were finished for each ship on different turns, so that when the game ended, the French actually had a line of battle with all of their big ships. Before the Martillo de Dios could head through a whirlpool and return to the wreck of the Santa Ana, the Superbe used Poseidon’s Breath to move 10S Multiple Scenario Game and sink the Diablo flotilla. To sink the final Spanish ship, the French flagship La Magnifique sacced an explorer to move L+S+L+S and Broadsides Attack the Dios to the bottom of the sea. The game ended, with at least half of the players eliminated from the game.

The treasure was counted, and the results came with two surprises: the French had even more gold than anybody realized, while the Spanish actually beat out the powerful (and relatively healthy) English for second place:
1. French: 61 gold
2. Spanish: 21
3. English: 20
4. Pirates: 5

It was a fun game, and most of the scenarios worked out nicely. Despite using many of them simultaneously, the game didn’t become too complex. The shipwrecks and rain squalls were the low point, as neither of those aspects really came into play. Overall, an enjoyable game, not to mention that it was about time the French finally won! Multiple Scenario Game

Using new game pieces – May 12th, 2013

It’s been a while since I last played. I won’t be doing any massive games anytime soon, but I was able to get a little game in today. Since my last bunch of games, I’ve acquired a few new pieces. First and foremost, the original Flying Dutchman! I also got my first four masted galley, the English ship Alexandria, as well as my first set of Native Canoes, the Spanish ones. Other new additions include HMS Durham, the Spanish ship San Francisco, the Spanish flotilla Diablo, the Pirate ship Gruesome, a few 0LR rerollers, and a handful of UT’s.

For today’s game, I wanted to try out the new stuff. The English sent the Alexandria out with the ROTF version of Hermione Gold (captain + helmsman), along with an explorer. By combining the two generic crew in one cargo space, she would still have room for two treasures. The Durham was crewed with a captain, helmsman, explorer, and Commodore Rhys Gryffyn Owen, leaving her with two more cargo spaces for gold. Two beautiful four masters from BC, sailing for the first time! Using new game pieces

The Spanish went with a much smaller approach. Their “flagship” was the San Francisco, crewed with a captain, helmsman, and explorer. She is a very versatile ship, with good guns and cargo space to go along with her S+S speed. The Santa Teresa was the only other true ship that the Spanish used, and she would tow the new flotilla, Diablo. The Santa Teresa was picked for her point cost (9), which let the Tribal Chieftain come aboard to command the Native Canoes.

The English went first, with the Alexandria and Durham splitting up to grab some gold. The Spanish sent the San Francisco off to find gold, while the Santa Teresa went after the Alexandria. On the next turn, the Native Canoes loaded gold from the wild island they started at. The Alexandria headed for home with a few gold coins, but the Santa Teresa maneuvered to get the Diablo within firing range. The Alexandria lost two masts, but responded the next turn by taking out the lone mast on the Teresa as she sailed into port to bring home 5 gold. The Durham loaded two coins as well, but she couldn’t return home so quickly, for her captain knew of the treasure-enhancing ability of the canoes (+1 to each coin). It was a race back to the HI of the Spaniards! The Durham only has S-range guns, and used one to take out a mast on the San Francisco, but none of her other guns were in range of the San Francisco or the canoes. All six Spanish vessels docked on the next turn, revealing 17 gold after the bonuses were added in, giving the Spanish the victory!

Additional Comment:

5/12/13: I’ve played two more games with my new stuff. The first one pitted the English fleet above against a Cursed/Pirate fleet: the Flying Dutchman crewed with OE Fantasma, a helmsman, and 3 oarsmen, and the Gruesome with a helmsman. The Alexandria and Durham were both headed home with gold, but the Dutchman was blockading their HI. The Durham took off two of the Dutchman’s masts, but she responded on the following turn by using Broadsides Attack to derelict both the Durham and the Alexandria (saccing an oarsman to move-and-shoot twice), giving the Cursed Pirates a quick victory.

For the second game, the Dutchman and the Gruesome faced the Spanish fleet. This game didn’t take long either. The Gruesome rammed the Santa Teresa to dismast her and make Diablo stationary. Then the Flying Dutchman took out all five canoes in one turn, and the San Francisco was sunk, making the Cursed Pirates the victor in both of today’s games!

How to repair your ships – for Pirates CSG

How to repair your ships – for Pirates CSG

A question was asked at the Facebook group – how do you repair broken masts?

I do a simple tape job system. I rip off a very small slice of tape and put one on each side of a broken mast. It can still be a bit wobbly or fragile, but usually holds up fine and sometimes can even be taken out and replaced again as normal. If you do this I recommend the very clear tape and not what they might call “transparent” (which is more like a fog color I think).

The few times I’ve tried glue with Pirates stuff it went horribly and I would almost rather just leave masts as-is than deal with any complicated or time consuming solutions.

I have left a few ships damaged for a while (Concord from RV being the main one I remember) – as long as you can see the cannon die marking and there’s some sail, it can almost look cool like the ship is just permanently damaged (depending on the break of course).

Check out this video I made about repairing basic mast breaks.  This solution is especially great for repairing the typical break where you have a mast that has splintered near the base.  With a thin piece of tape carefully applied to both sides to hold it in place, you should have your ship back into action and sailing in no time!

Question of the Day: How do you prefer to repair mast breaks?

Do you want to see more videos like this?

 

Alternative “solution”: Make shipwrecks!

If you have multiple mast breaks, your ship is beyond salvaging, or you simply want to experiment with a different solution, you could repurpose a broken ship as a shipwreck!  I created this Shipwreck Cove and it’s quite a neat aesthetic to have in games.

How to repair your ships

My Shipwreck Cove creation during a game

Pirates CSG Megacards – Collection Review #21

Collection Review Episode 21: Pirates CSG MEGACARDS!! (Wizkids Pirates CSG)

Question of the Day: What is your favorite of all the Pirates CSG megacards?

It can be tough to narrow down the search without looking for specific ships, but eBay is your friend for collecting: https://ebay.us/5C1kyR This site contains affiliate links for which I may be compensated.

Additional QOTD: How man CRS episodes do you think are left?

~~~~~

Recently I did another “video blast” with lots of content produced, so I’ll have plenty of videos for the foreseeable future in addition to the podcast and Hourly Campaign. The Start Here Rules tutorial is now above 2000 views, so that’s great!

 

Here’s the picture I decided to include in the youtube thumbnail.  It shows all 5 of my 10 masters (Celtic Fury barely visible beyond the Baochuan) in play during Command the Oceans (click the picture to read the battle reports).  Really shows what can be achieved in this game with massive scale.

Pirates CSG 10 masters

Pure epicness.

Coolest part of Pirates CSG? (for you) (Miniature Trading Forum Thread)

What is your favourite aspect of this game? It can be a particular fleet, ship, scenario, part of the rules, or just about anything (I think we know what woelf would say Coolest part?).

I love that the game is so customizable and unique. There are a few other games (like Sails of Glory) that use miniature ships, but none where you can build each and every ship and have so many different ship and crew types available. The different combinations of fleet setups are essentially limitless!  With over 1,000 ships released and many hundreds of total crew, it is pretty much impossible to run out of options when making fleets.

I love how unlimited the game is in terms of size, scope, and area. You can have a build total as small as (realistically) 10 or as high as infinity! Your play area is only limited by how big your table or floor is. Unlike almost ALL other games there is no limit to movement. There are no predetermined routes on which to sail, and no concrete “quests” or goals that every player must complete. You can sail anywhere you like and do whatever you like.  You can play tiny 10 point games, or giant campaign games that last for months or potentially years.  Between the number of fleet possibilities, game outcomes, gold scores, and game lengths, Pirates CSG is like “the infinity game”.

(I played Ticket to Ride recently and although it’s a good game, I was struck by how limited everything was. There’s only so many routes, and only so many cities to go through. With Pirates there’s just open ocean and an unlimited number of potential fleets to sail out in search of gold and glory!)

I want to know your opinion!

What is the coolest part of Pirates CSG for you?  Please give your thoughts in the comments below!

 

Here is the original thread from Miniature Trading:

Pirates CSG Podcast #36 – News, Recent Rulings, How to Use Synergistic Pieces, and Norvegia

Pirates CSG Podcast #36 – News, Recent Rulings, How to Use Synergistic Pieces, and Norvegia

Question of the Day: How do you use pieces synergistically? (combos/etc)

ShoutEngine

Archive.org

News

-HWG out of DJC SE 4 box lot for $20 (Hill’s Wholesale Gaming: http://www.wholesalegaming.biz/pirates/)

-New posts up at Pirates with Ben – comments on posts/pages will help the site with rankings/etc.  https://pirateswithben.com/ranking-pirates-of-the-caribbean-movies/

-Submit your 2018 Pirates CSG Hall of Fame ballot! https://pirateswithben.com/forums/topic/pirates-csg-hall-of-fame-2018-voting/

-Set Reviews now officially done, so we’ve literally discussed ALL existing game pieces PLUS nearly all the Unreleased game pieces that are publicly known (covers various “game piece reviews” mentioned in suggestions, plus you can see additional thoughts on most game pieces in my Collection Review Series: https://www.youtube.com/playlist?list=PLRq8fy93o3wHNqZMSQzR342yP4WX_LHzq)

-Nobody has requested custom game piece reviews, and one person even said they wanted less, so might do less of that moving forward.  Link to Podcast survey is below – please provide idea suggestions!

 

Recent Rulings: https://pirateswithben.com/forums/topic/questions-about-game-rules-the-pirate-code-the-no-duplicates-list/

 

How to use synergistic pieces: +1 to cargo on flotillas – devastating combos available

Norvegia –

http://www.miniaturetrading.com/im/showDeck/deck_id/375/grouping/0/extended_format/true

Norvegia vs. Altar of the Loa at 40 points: https://pirateswithben.com/norvegia-vs-altar-of-the-loa-2013/

 

Strategy talk: who to annoy or help in various situations you don’t expect – should you help or hurt certain opponents at various times? Especially in multiplayer.  Examples include Pandora’s Box, Message in a Bottle with tied islands, Maps of Hades, etc. (with Maps – could go back and forth to toy with opponent)

 

Take the podcast survey! https://goo.gl/forms/CsnwVmi3qhtqik323

Pirates packs on eBay: https://ebay.us/KHI2jl This site contains affiliate links for which I may be compensated.

Sign the Petition!  https://www.ipetitions.com/petition/bring-back-pirates-of-the-cursed-seas

Join the Forum at Pirates with Ben!  https://pirateswithben.com/forums/forum/pirates-csg/

 

Norvegia in action during VASSAL Tournament #2.

Norvegia fleet Pirates CSG Tournament 2

The San Cristobal (SC) caught the NH and blasted most of her masts off. Luckily for the Pirates, the final mast standing meant the NH could return home with a sac action. The Star of Siam docked home gold on the turn as well, giving Norvegia a bit of a windfall. The Banshee’s Cry (BC) is hiding from the SC while the Monarca runs gold.

Norvegia vs. Altar of the Loa fleet – February 24th, 2013

2/24/13: A set of three games is being played, with the Norvegia fleet facing the Altar of the Loa fleet. Since the Darkhawk II and her crew cost exactly 20 points, I took her out to make it a 40 point fleet.

The first game went to the Norvegians (?), who went first and won with 17 gold. They put Lost in the treasure mix, and used it to strand all three Pirate one masters in Sargasso Seas.

The second game was much more interesting. Since the AotL fleet went first, they were able to use Becalmed to essentially skip the Norvegians’ first turn. This helped immensely at first, because the White Rose rolled a 6 to get AotL up and working (and she also found both Barbary Banner and Smuggled Goods on the island). She sacced two oarsmen to gain control of the Norvegians on their next turn. Before they would go, however, the Banshee’s Cry (of the AotL fleet) rolled a 2 at the same island when she docked, moving all of the treasure, including AotL, to another wild island.

The Norvegians were controlled for one turn, and the AotL fleet threw them off course while the White Rose took out 3 of the Neptune’s Hoard’s 4 masts. However, since AotL was now out of reach of the fleet that needed it to win, they weren’t able to continue to sac crew. That’s where things got interesting. The damaged Neptune’s Hoard sprinted to the island where AotL was, and sacced two crew to gain control of the AotL fleet on their next turn. She grabbed 3 treasure coins, while the Star of Siam and Banshee’s Cry grabbed 3 more between the two of them.

The MI that the Star of Siam docked at was the same as the others, and by rolling a 6, the Star had access to UT’s from outside the game. This is one of the drawbacks of the AotL fleet. She picked Runes of Odin, which lets you bring in an iceberg that eliminates from the game the first ship that hits it, and then reverts to a normal iceberg. Using Foul Winds, the Norvegians threw all three Pirate one masters (since they were grouped together heading for the island that AotL was on) into the iceberg, eliminating the Banshee’s Cry and dismasting both the Mermaid and the Jolly Mon, putting a serious dent into the hopes of the AotL fleet.

As in the first game, the Norvegians uncovered Lost, and this time they used it to place an iceberg near the White Rose. By the effect of AotL, they were able to move her, and slammed her into the iceberg, taking out one of her masts (the performance of the Norvegia fleet in this particular game would make my Mind Control fleet proud!).

Now the Neptune’s Hoard was trying to get home, but her S+L+S+L+S speed wasn’t quite enough, and the White Rose sunk her. Raft was revealed to move Captain Blackheart and the Hoard’s treasure coins to the nearest wild island, where the Banshee’s Cry was docked. The Rose also managed to sink the Cry, who had 3 gold aboard.

At this point, the Star of Siam had gotten back to her HI and sacced another oarsman to move back to her MI. She rolled another 6, which let her bring Runes of Magic into the game. This UT lets you move an iceberg L in any direction, and the same iceberg the White Rose had been moved into was now hitting her once more, taking out a second mast. With that, the Norvegians had both moved enemy ships into icebergs, and moved icebergs into enemy ships .

Now there were only three ships left able to move: the Star of Siam, the White Rose (both with 2 masts), and the Rover (who didn’t have the speed or guns to make an impact). The Star of Siam rammed the White Rose, taking out a third mast. The Rose responded with a point-blank shot that took out a mast on the Star. The Star then scored a hit on the Rose, making her derelict. The Star towed her home, where her 10 gold gave the Norvegians the victory!

In the third game, the AotL fleet went first and were able to keep the Norvegians from taking their turn the entire game. Using Becalmed on the first turn, they immobilized the Norvegians. Then they swapped out a treasure for AotL and sacced crew for a few turns. The Rover and Mermaid were able to use their decent guns to dismast the Neptune’s Hoard, who wouldn’t have been able to shoot back anyway since the one masters were docked at their HI. The White Rose sacced the last two crew needed to control their enemies, moving the Star of Siam and Banshee’s Cry about 1/2 S apart. Then the Rose moved and shot, dismasting both ships as she passed by going home with the winning gold.

Out of curiosity, I played a fourth game, which the Norvegians won. They went first and won relatively easily, which tells me that between such effective fleets (especially with one using Becalmed), going first may actually make all the difference. Norvegia is a fantastic fleet (going 3-1 in this series), but the AotL fleet can be competitive as well.

Additional Comment:

This thread now has the most views of any Pirates CSG thread on Pojo!  😀

My Collection – Collecting Pirates CSG over the years

Originally posted to Miniature Trading

My Pirates CSG Collection

This is another thread I’m bringing over from Pojo. To see the original thread, go here.

I’ve always kept track of my collection over the years, partly because I like to have all of my possessions organized, but also to keep a record of my Pirates stuff.

I’ll paraphrase from the original thread to detail how my collection grew from 2004-2013. This site contains affiliate links for which I may be compensated.

I got into the game soon after it began, and purchased different packs from SM, CC, RV, BC, and DJC from 2004-2006. This amounted to 49 total ships, because I managed to break three ships beyond repair.  🙁

In the summer of 2010 I got 55 ships from Strikezoneonline (104 total ships). In early 2011 I bought 2 18 pack boxes of MI from Dave and Adam’s Card world (when they still had Pirates stuff left), leaving me with 176. Soon afterwards I got a lucky deal on eBay of 311 cards from just the Spanish Main set (my favourite set), which contained 104 more ships (280 total).

In July of 2011 I got a eBay lot of random stuff that contained 97 ships along with a 4 ship lot that had HMS Grand Temple and the Divine Dragon (381 total).

In December of 2011 I added another 143 ships between 3 Fairfield boxes, 1 18 pack box of DJC, and a handful of trades through MT (524 total).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2014: Just recently I’ve gone on a tear and grabbed some good deals.

For the first time ever, I got a large amount of stuff from the Frozen North, Barbary Coast, and South China Seas. I saw some good deals that I felt were too good to pass up. These were the three sets that I didn’t use to have much of, but now I’ve got tons! I also received some stuff from other sets, as well as a few random lots.

Not including duplicates (which I’m leaving unpunched for trade bait), I received a total of 205 new, unique ships to my collection.

Part of the reason I went for the three above-mentioned sets was their rarity and their corresponding deficiency in my collection. However, I also had extremely low numbers of both the Vikings and the Jade Rebellion, and a somewhat-lacking Barbary Corsair fleet. In fact, I didn’t have a single Viking ship!

With that said, it was nice to see some of the lesser factions grow like never before. I now own almost all of the Jade Rebellion ships, and I have every Corsair ship except for the Jackal’s Teeth. The Vikings still have some work to do, but at least now I can play them!

In addition, the Americans have always been a lesser faction in my collection, and I believe that holds true in general. I usually think of it as a Big 4: English, French, Spanish, Pirates, and then a Big 6: those four plus the Americans and the Cursed (although you can argue that the Cursed play worse than any faction other than the Mercenaries). With the stuff I’ve recently acquired, the United States has made a statement. They are looking to break into the dominant factions in the game and permanently establish themselves as a huge power. Between the Americans and the minor factions, it has been a revenge of the underdogs!

With that said, here are the numbers for each faction of NEW ships I’ve added:

New unique ships:
English: 20
French: 23
Spanish: 28
Pirates: 27
Americans: 44
Cursed: 5
Barbary Corsairs: 27
Jade Rebellion: 19 (from 3)
Vikings: 12 (from 0)
Total: 205

As you can see, the Americans take home the biggest fleet of new ships, among them FIVE new 5 masters. The Pirates actually got SIX new 5 masters, and they received a large number of other powerful ships.

The three main imperial nations of England, France, and Spain didn’t do quite as well, but I think it’s all for the better, as they are already dominant. The English did especially poorly, with not only a low number of new ships, but also a lack of quality additions. The French and Spanish both got a bunch of good pieces, but not to the extent of the Pirates and Americans.

The Cursed were the only real losers here, with just five new ships. However, 3 of those 5 are some of the best they have (Calim, Sea Monkey, Whydah).

The Barbary Corsairs saw a huge improvement in quantity and quality. I previously didn’t own any of their 4 masted galleys, but now I’ve got 6 out of 7. The Corsairs were previously severely lacking in crew, both named and generic, but now they’ve got plenty of support in those areas. Between their speed, good-looking ships, and fun crew and abilities, it’s hard not to love the Corsairs.

The Jade Rebellion goes from just 3 ships to 22 total, including 3 of the 5 six masted junks. They also filled out their collection of named and generic crew, which were lacking just as with the Corsairs.

The Vikings aren’t regarded as a very playable faction, but I was thrilled to finally acquire some Viking ships! We’ll see in December and January how they fare in their first games I’ve ever used them in!

~~~~~~~~~~~~~~~~~~~~~~~

As for the total size of my collection, I have no idea at this point. The last official count was 524, but since then I’ve made tons of trades, so I can’t even begin to estimate what the grand total would be now. It’s important to note that the number from the past was the total number of BUILT ships, not including unpunched duplicates. At the time of the last count, I had almost no unpunched duplicates. I’m planning on doing another count very soon, which will be nothing short of epic.

When I do the tally this time, I’m going to track things more closely. I’m going to count the overall number of BUILT ships, which will include everything I had punched previously plus the stuff I have now. As of a year or so ago I started leaving duplicates unpunched for a lot of reasons: I’ve got enough built ships, it’s easier to find and mail them for trades when they’re unpunched, and I don’t do huge historical fantasy scenarios anymore.

I’m also going to count the overall number of UNIQUE ships, that is, the number of ships I have not counting any duplicates, built or not built. In addition, I’d like to do a count for each faction, probably in both forms: overall and unique.

I keep all of my cards in a binder, but with the new stuff I’ve had to buy a bunch of new 9-pocket pages and use another binder. All of this is adding up to a MASSIVE overhaul and re-organizing of my collection, which I’m currently in the middle of! My Collection

And here it is:

2014 Fleet Review!!

2018: Since that Fleet Review in 2014 I’ve acquired more ships of course, but I’d estimate my current collection at around 850 punched ships. (including duplicates)

Feel free to share the progress you’ve made on your Pirates CSG collection in the comments below!

My Pirates CSG Collection

My entire collection from the November 2014 Fleet Review. There are 773 ships in the picture.

Pirates of the Caribbean movies – Ranking them all!

Ranking the Pirates of the Caribbean movies

Pirates of the Caribbean movies are my all time favorite.  I have found no better movie or series that combines action, adventure, excitement, and some historical details so beautifully and perfectly.  I like them so much more than other movies that they almost “break the scale” for me in terms of ranking other movies.  In addition, I usually enjoy even my least favorite Pirates of the Caribbean movie more than any other movies.

In Pirates CSG Podcast #30, I briefly ranked all 5 of the Pirates of the Caribbean movies.  You can find that podcast at the bottom of this page, but in this post I wanted to rank all of the Pirates of the Caribbean movies in text form, more comprehensively.  I know this is a little off-topic compared to my usual Pirates CSG focus, but between the 2007 expansion and intense relation to Pirates CSG (exact same theme), I think it’s quite fitting.  Keep in mind that my ratings are comparing these movies against each other – compared to all movies in general, I would rate them all about 9/10 or better haha! (I love them that much)  So without further ado, here is my official opinion on ranking what I believe to be the best movie series of all time!

1. The Curse of the Black Pearl

The first movie is the most classic.  A true swashbuckling film from start to finish, this movie resurrected the pirate genre and spurred a blockbuster series that has lasted 15+ years.  

Pros:

  • Cast and the characters they portray
  • Historical setting mixed with the right amount of fantasy
  • Understandable plot with twists and turns that make things exciting
  • ACTION!
  • Multiple climaxes in a way – many peak experiences throughout the movie
  • Unforgettable music, on par with the best in movie history

Cons: None?  I feel that CotBP is the most perfect movie I’ve ever seen!

Ben’s Rating: 10/10

Captain Jack Sparrow

Captain Jack Sparrow

Best game piece from Pirates CSG: Captain Jack Sparrow

This ship can move and shoot using the same move action. When this ship is given an explore action, you can swap a treasure on the wild island with a crew on any friendly ship.
Link: All Pirate Ships

  • Collector’s Number: 058
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 6

CJS is arguably the best crew in the entire game, as proved by VASSAL Tournaments #1 and #2. You could make a case that he is the single best game piece ever released by Wizkids. When most of the best fleets in the history of the game have this guy as their centerpiece, you know he’s amazing, and you also know that something went wrong. I do find it rather ironic that our beloved character is such a dominant force in the game, since he’s such a major character in the movies as well.

 

2. Dead Man’s Chest

The second movie was shot simultaneously with the third movie, and DMC does serve as a link to At World’s End while the first movie is really on it’s own in terms of the plot.  While Dead Man’s Chest is another fantastic pirate movie, it’s definitely not as perfect as the first one. (though it would be nigh impossible to match the original of course)

Pros:

  • We get to see Captain Jack in a completely different state
  • Great amount of fitting humor
  • Davy Jones and his crew are menacing but fun

Cons: 

  • No ship battle
  • Kraken a bit overpowered/excessive

Ben’s Rating: 8/10

Best game piece from Pirates CSG: HMS Endeavour

HMS Endeavour PotC

HMS Endeavour

  • Collector’s Number: 003
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 21
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2L,2L,2L,2L,2L
  • Number of Masts: 5

This ship eliminates two masts with one hit.

Flavor text: Lord Beckett’s flagship and the symbol of the Crown’s power, HMS Endeavour is the most impressive warship on the sea.

Sure she didn’t play much of a role until the 3rd movie, but this cannot be avoided.  Just about on par with El Acorazado and the Constitution as the best gunship in the game. Combine the best guns money can buy with just about the best offensive ship ability in the game, and give those to the most offensively-minded faction, and you’ve got a warship for the ages.

 

3. At World’s End

The 3rd movie is in my opinion the most EPIC, which gets it major points in my book.  The movie is the culmination and grand climax of the first 3 movies, building everything up to some of the most epic moments ever seen in movies.  The humor is still there, the cast is top-notch, and there are few movies that can match its brilliance.  A complicated and difficult-to-follow plot is the only thing that holds it back from being as good as the first movie.

Pros:

  • EPIC!!  On par with Lord of the Rings for me.
  • Everything you could want in an epic/action/adventure/Disney/pirate movie
  • Climax and payoff of just about all major storylines built up from the start of the first movie
  • Incredible actions scenes including an epic ship battle
  • LUDICROUSLY amazing soundtrack

Cons: 

  • Overly complicated – plot can be very difficult to follow at times

Ben’s Rating: 9.5/10

Best game piece from Pirates CSG: Hai Peng

Hai Peng PotC

An afterthought in the movie, overpowered with the right crew in the game

  • Collector’s Number: 013
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 3S,4S
  • Number of Masts: 2

Junk. If this ship has a captain crew, she gets +L to her base move.

But where would Captain Jack Sparrow be without a ship? It might not be a ship he even sailed on in the movies, but the Hai Peng is the fastest ship in the entire game, and the fleets involved in T1 and T2 prove how insanely effective it is to pair them up. The only reason the Hai Peng isn’t higher is because without CJS, the HP wouldn’t be as ridiculously good.

 

4. On Stranger Tides

The 4th movie was supposed to have a smaller budget and reduced cast from the trilogy of 1-3, so I went in with lowered expectations.  That was key to my enjoying the movie, as it turned out to be an (arguably inevitable) serious letdown to most of the fanbase.  With Captain Jack trying to hold up a lesser cast by himself, the movie just doesn’t have the magic, scale, and excitement of the originals.  A “new era” of Pirates of the Caribbean is born after the true high of AWE’s ending scenes.

Pros:

  • New characters to spice things up (though they aren’t quite as good as those from the original 3 movies)
  • Adventuring theme that may have been slightly lacking in movies 2 and 3

Cons: 

  • A bit “meh” in nearly every way – just not the same for cast, music, plot, action, or emotions
  • No ship battle – in fact, not a single cannon shot I believe!  🙁

Ben’s Rating: 4/10 (still 8.5+/10 compared to all other movies)

With this movie and the 5th one being released after Pirates CSG went out of print in 2008, there were no game pieces from this movie.  However, we can make customs!

 

5. Dead Men Tell No Tales

If the “lower budget” and different cast made me appreciate the 4th one more, I was overhyped for the 5th movie.  Although fantastic overall, myself and others had many gripes with the movie, from the casting to the plot to redundant repetition.  It’s a fun movie, just not quite as great as the trailers or cast would make you expect.  You can find my full review of the movie here.

Pros:

  • Humor – St. Martin town scene, wedding scene, etc.
  • Blurring of lines between good vs. bad – you can easily root for the antagonist

Cons: 

  • Wasted star power (Will Turner, Elizabeth Swann, and Paul McCartney are hardly in the movie!)
  • Continuity issues/plot holes
  • Too unrealistic – many bizarre things that were really obvious mistakes
  • Meh characters/acting – even Captain Jack is not the same anymore

Ben’s Rating: 6/10 (still 9/10 compared to all other movies)

Although there aren’t game pieces from DMTNT, I’ve made some customs that you can find at the bottom of the Epic Seas sheet (4th tab).

You can also find all the movies in boxed sets, not to mention the excellent soundtracks.

Here you can hear my opinion during the 30th episode of the Podcast.  I’ve also ranked the Top 10 Caribbean game pieces and the best game pieces from the set with multiple versions.

Check out the other episodes of the Podcast here.

 

Pirates of the Caribbean celebration game 1

Pirates of the Caribbean celebration game played in 2017 to celebrate the 5th movie and 10th anniversary of the 3rd movie! Click for the battle report!