Xerecs

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  • in reply to: Custom Ships (post your custom game pieces here!) #1850
    Xerecs
    Moderator

    Originally, yes, Makuta is supposed to bring in crew from outside the game. However, I like the redistributing idea. Would look like:
    Once at the beginning of each of your turns roll a d6. On a result of 4-6 place any crew with a point cost of 4 or less in play on this ship. It’s nationality changes to match the nationality of this ship.

    O_O Wow that’s awesome! I guess we’ll just have to wait to see if he performs well. XD (kind of a funky hybrid crew with mainly “normal” abilities)

    He’s found his way onto a warship actually, and a rather nasty one at that.

    in reply to: Custom Ships (post your custom game pieces here!) #1840
    Xerecs
    Moderator

    I’ve actually used Jordan, he’s made his way into Savage Seas!

    Three today, and two of them are the big-name crew for the Cursed for the set!


    Makuta
    — Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.

     

    Bitil
    Cursed
    Points: 10
    Ability: Makuta. Re-roll.

    Flavor: Bitil craves power; it is why he joined in with the Makuta. Now that he has gotten a taste, he wants more, and is willing to do anything to get it. Including betraying his fellow Makuta.

     

     

    Teridax
    Cursed
    Points: 19
    Ability: Makuta. Limit. All-Powerful.

    Flavor: The First Makuta to defect and join the Cursed, Teridax wields significant power and is the self-styled leader of the Makuta. He has a grand plan that he has set into motion, one that would set him up as ruler of the world.

     

     

    Makuta
    Cursed
    Points: 16
    Ability: Makuta. Once per turn roll a d6. On a 1-3 place a crew worth 4 points or less on any ship in your fleet; it’s nationality changes to match the nationality of that ship. On a 4-6 place a crew worth 5-10 points on any ship in your fleet; it’s nationality changes to match the nationality of that ship.

    Flavor: The first Makuta, and known only by that name. His influence among the Ionics was second to none, and he had a knack for getting people onto ships where they were needed. He has carried that talent over with him to the Cursed.

    in reply to: Custom Ships (post your custom game pieces here!) #1814
    Xerecs
    Moderator

    Two more! We’re getting close to the end of the Cursed. Once that happens, it’s on to the Mercs!

    Makuta— Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.

    Canceller— The cancel ability.

     

     

    Krika
    Cursed
    Points: 16
    Ability: Makuta. Ghost Ship. Once per turn roll a d6. On a result of 5-6 move one ship within S of this ship L+L away in a straight line.

    Flavor: Krika was once solid flesh and blood like all living things. Then he found a relic that turned him into little more than a ghost. Now he serves with his fellow Makuta, though he takes no joy in what must be done.

     

     

    Gorast
    Cursed
    Points: 12
    Ability: Makuta. Canceller.

    Flavor: Committed body and soul to the cause, Gorast has been known to kill comrades at the slightest mention of dissent or deviation from said cause. Her bloodlust and fanaticism hides a devious and cunning mind, and she has on more than one occasion used her looks to get what she desires.

    in reply to: Custom Ships (post your custom game pieces here!) #1802
    Xerecs
    Moderator

    Pentheus doesn’t have a point cost because…….? You’re not sure, or just a typo?

     

    Makuta— Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.

     

     

    Vamprah
    Cursed
    Points: 14
    Ability: Makuta. Enemy ships within S of this ship get -1 to their cannon rolls. This ship gets +1 to her cannon rolls for every enemy ship within S.

    Flavor: As quiet as the grave, Vamprah commands respect and instills fear. A skilled tactician and a practical man, Vamprah is able to get the best out of his crew, whether they are mostly living or not.

     

     

    Icarax
    Cursed
    Points: 13
    Ability: Makuta. This ship gets +1 to boarding rolls. When this ship sinks another ship, you may repair one of this ship’s masts.

    Flavor: A brute of a man, with little to no regard for complicated tactics, Icarax prefers to smash through his opponents quickly, rather than waiting and scheming. His proclivity for violence coupled with his temper have made him a force to be reckoned with, even among the Makuta.

    in reply to: Custom Ships (post your custom game pieces here!) #1782
    Xerecs
    Moderator

    I can adjust the keyword cost no problem, but then it would have some ramifications for the ships, since ALL of them also have the Makuta keyword. Changing it to 7 is probably what I’ll do, so that makes Chirox seven points, and jumps Antroz 12. I’ll go through my word doc and add 2 to every remaining crew yet posted, some of them could still be too cheap. 😀

    With the change in the cost of the keyword, would Mutran’s point cost change, or would it still be dependent on his other ability?

    in reply to: Pirate Stories #1780
    Xerecs
    Moderator

    This was the fleet description for my entry to the ‘City of Gold’ fleet challenge on MT. In the actual fleet, links were inserted into places to make reference to the other fleets participating, past challenges, and other game pieces WK official and Custom. For example, when Hammersmith  talks about ‘John’, he’s referring to a custom pirate crew of mine called One-Handed John, who is an extremely blood-thirsty pirate.

    Going off of the ‘Free the King’ story-line, this takes place after the events of the Pirates united efforts to free Captain Mysion, the Pirate king.

     

     

     

    Hammersmith looked up from the primitive charts he had drawn and gazed out of his cabin’s window. The sun had long set, and light was only available in limited amounts from the guttering candles. He could barely see the other two ships in his voyage; the Longshanks dwarfed the Banshee’s Cry, practically hiding in its shadow. The vessel he currently resided on he’d stolen from the Spanish, for he’d heard tales of how her holds were larger on the inside than on the outside, making room for plenty of gold.

    ‘Gold is getting harder and harder to come by these days.‘ He thought to himself as his eyes returned to his charts.

    He knew he was no Cartographer or map-maker, but he prided himself on his hastily done work. The charts had come from a former member of the Spanish Navy who had been onboard when he’d stolen the ship, and who Hammersmith had ‘persuaded’ to give up his valuable information. The charts showed a rough outline of a river in the Southern Americans, a place the Spaniard had called ‘Orinoco’. According to the Spaniard a Conquistador had been there in the 1500’s and had found traces of a ‘city of gold’. Hammersmith chuckled to himself,

    “If such a thing existed, someone would have found it already…..probably.”

    The venture this Conquistador had gone on had been over 150 years ago, since then no one had found a lost golden city. Then again, no one had really explored the new world much in the last 150 years anyway. The only reason Hammersmith even considered undertaking this voyage was the immense wealth it promised to bring him, and the freedom that wealth promised. He’d made powerful enemies after attempting to free the Pirate King, and not just Blackheart. There was a newcomer on the scene that made Blackheart seem kind and generous.

    “That one handed Bastard…” he growled.

    At the head of his appropriately named ‘Carnage’, John had sailed into Mysion’s Pirate haven, burnt it to the ground, and made off with all of Mysion’s treasure, leaving an empty throne for Blackheart. To make an even bigger statement, John had done the unthinkable and had laid low half of the Pirate lords. Rumor was that John had amassed a fortune to rival that of any imperial power, and he was spending most of it on his own vendetta of blood and violence against what seemed like the entire world. Hammersmith knew like a few Englishmen that money and not arcane power was what made the world go around, and he also knew that if he had enough of it he could buy his way to safety.

    So he had double crossed Blackheart, leaving him to the English, and made out on his own in search of great wealth to secure his freedom. Doing so however, had enraged Blackheart, who escaped English custody and then ‘convinced’ the surviving Pirate lords to join him in his hunt for vengeance. Even more concerning than Blackheart and One-handed was the rumor floating around that Jones had been overthrown, and that El Fantasma was now the embodiment of the Cursed. Fantasma was sure to be looking for ancient relics to spread his domain, and a city of Gold would surely have caught his attention.

    A knock on is door snapped Hammersmith from his musings. He covered his charts and strode to the door, opening it slowly. The light from his candles and lamps revealed Le Requin, the French Pirate. Hammersmith allowed himself a rare smile. Requin was one of the few remaining Pirates who was not loyal to Blackheart, or cowed by One-handed. Hammersmith gestured for him to come in, and closed the door behind him, securing it firmly. Returning to his chair, he uncovered his Charts and looked up at Requin.

    “Well?”

    Requin sat down opposite him, and took several folded pieces of paper out of his worn red coat. He placed them on the table and slid them across to Hammersmith.

    “These were not easy to acquire, do you have any idea how hard it was to find him, not get killed, and get him drunk enough to sneak into his rooms?”

    “I take it you had some help from the Madam?”

    Le Requin smiled and leaned back in his chair, pulling a small bottle from his coat as he did so.

    Hammersmith un-folded the papers, revealing several much more accurate charts than his own hand drawn ones. He smiled again, and then quickly frowned as he noticed a series of red lines, leading in the same direction he was heading.

    “Is someone else on the chase?”

    Requin took a long drought from his bottle, returned it to his coat, and leaned forward again.

    “Yes. The King has sent an expedition to try and find this great treasure. He intends to use it to fund a war with the English. What’s more, he’d found out that we weren’t the only ones interested as well, almost everyone is. The Spanish have at least two separate expeditions, one privately funded, the other sponsored by the King. The English have at least two as well, and the Americans are also rumored to be on the hunt.”

    Hammersmith leaned back and looked at the wooden ceiling above him, counting the nails in the wood to calm himself. Requin, seeing this as a sign to continue,

    “That’s not all, I’ve heard from our ugly friend that Fantasma has put together a small outing as well, though he had to entrance some countrymen to help him.”

    Hammersmith looked back to Requin,

    “Have you heard about any other pirates?”

    Requin shook his head,

    “Only scattered rumors about the Cat helping the English; seems she’s related to that Gunn bastard.”

    “That’s good. We can’t afford to have Blackeart and John breathing down our backs as well as half the modern world.”

    Requin nodded and reached for his bottle again. Hammersmith returned his attention to the charts and maps before him. He quickly marked their current position, just outside of Charlestown, about a week’s journey to the southern Americans, less maybe if they went under full sail.

    “When did the other expeditions set sail?”

    Requin hiccupped and put his now empty bottle back in his coat,

    “I’m not sure, even he didn’t know. These are all secret voyages, so as not to garner attention from folk like us, and those damned Cursed men.”

    “So we might have an early lead, even over the Americans?”

    “Maybe. I heard that they’re looking to hire native guides to help them, but natives from the pacific as I hear.”

    Hammersmith nodded, and looked out the window again. He could see storm clouds in the distance, gray against the night sky. He recalled another such storm, when he had made his grand return to piracy.

    ‘Once again I have to be the stronger force….’

    “Rouse the crew, and signal the others, we’re setting sail, NOW.”

    Hammersmith rose and strode to the door, shrugging into his coat as he did so, Requin following close behind.

    “Heading?”

    Hammersmith strode quickly from his cabin and out into the main corridor, rapidly ascending the stairs.

    “South, for now. South is where the Lost City is, so South is where we go.”

    Requin nodded and returned below deck to raise the crew, Hammersmith strode toward the helm. Settling himself behind the wheel, he gently turned it, all the while thinking,

    ‘The strong survive…Yes, once again I must be the stronger force.’

    A grim smile crept across his face……..

    in reply to: Pirate Stories #1779
    Xerecs
    Moderator

    I’ll start things off! This was the story introduction for the ‘Free the Pirate King’ fleet challenge I hosted on MT.

     

     

    Jack Hawkins was not in a good mood. Locked away in his cabin, he had given strict orders to not be disturbed, yet there was a pounding on his door. Rolling out of his hammock, Hawkins strode to the door and wrenched it open.

    “I thought I was VERY specific sailor, I was not to be disturbed, not even if Jones himself came upon us.”

    “Aye sir, you did say that, but captain…..”

    “This had better be good sailor, or it’s your head.”

    Hawkins shoved past the frightened pirate and clambered up onto deck. Squinting in the brightness, Jack looked around, and quickly noted another ship bearing down from the starboard. Slung low in the water, her sails were unmistakable.

    “Seems you were right to rouse me sailor, All hands, prepare to board, we have company!”

    The crew burst into action, readying cannons, grapples, and weapons, when jack shouted again,

    “Stay the cannons lads, we won’t be needing them.”

    He then strode to the starboard rail, a hand on his sword. The Star of Siam was soon broadside, and lines were thrown from both ships, and a gangway lowered. Wesley ‘the Dread Pirate’, soon came across, accompanied by two stout and burly souls. Jack walked back away from the rail to stand amid ships.

    “Have a table and chairs brought forth.”

    Two crewmen scurried to obey and soon returned with a rickety table, and sagging chairs, Jack sat down in one, and motioned for Wesley to do the same.

    “To what do I owe the great pleasure of a meeting with the ‘Dread Pirate’?”

    “I have news, Jack, and a Summons.”

    “A summons? For me? From whom?”

    Wesley produced a tattered and folded parchment from inside his coat, laid it on the table, and slid it across to Jack. He looked at it dubiously, then picked it up and unfolded it. It was a royal missive, clearly intercepted by Wesley, but what it said……

    Jack looked from the parchment to Wesley and back again.

    “Is this true?”

    “Aye Jack it is, I had my spies confirm it.”

    Jack folded the parchment again, and slipped it into his own coat, the crew gathered on deck looked on in confusion. Jack leaned back in his chair, the chair protesting as he did so.

    “Your summons is from the others isn’t it?”

    “Aye, a gathering has been called, and we must honor the summon Jack.”

    Jack chewed his lip, not liking what he was hearing.

    “Are they thinking of a rescue?”

    “I believe they’re going to try something like that. Calico and the Angel are already waiting, and I hear even Blackheart is coming. I went to inform and bring you Jack.”

    “Angus will be there eh? Hope he’s forgiven me for all the past duels, and if not I’ll simply beat him again.”

    “Be careful Jack, they say Blackheart is worse than Jones nowadays.”

    Jack laughed.

    “Then it’s a good thing I’m not afraid of either one! Very well ‘Dread Pirate’ I’ll go to your little gathering and maybe I’ll help with your little rescue, but only so I can keep these waters safe for our kind.”

    Wesley stood and motioned to his two guards, and the three of them returned to their ship. Jack waited until they were halfway across before shouting,

    “Cast off lads! Adjust course to follow the Star! Full sail!”

    The crew burst into action, hauling in lines, and unfurling sail. Jack retreated back to his cabin, closed and locked his door, and sat at his desk. He pulled out the parchment Wesley had given him, and once again unfolded it look at it.

    “Seems your luck has either run out, or is good enough to summon the Lords together, Mysion.”

    in reply to: Introduce Yourself! Join the Crew! #1777
    Xerecs
    Moderator

    Avast ye scoundrel, Xerecs is here! In other places I be a mighty Lord Sentinel, but here I’s me humble self. I be named after a tragic character in a fantastic epic. Perhaps one day the story will be told…….

     

    I be a-playing this game more than I be collecting it, though I have me eyes ever on the horizon. Lookin for me missin booty an treasure.

    Me favorite thing aboot this game be the customization ye can achieve. Ye can dash the rules an make yer own, or ye can get VERY complicated wit yer games. If ye fancy yeself a creative sort ye can even maker yer own ships to sail on the seas in pursuit of fine and wondrous treasure!

    Alas, I was once part of another place for pirates, but I was banned from there. Now I hear it’s a goin belly up, so perhaps me being forced out weren’t such a bad ting. While I were there I was known by me same name ‘ere, and iffen you look closely, ye can still see where I left me mark…..

    I be known by other names in other places, there’s the alter version of meself that can be found on the book of faces. ‘Owever me name as given here is what I be known as amongst the discord, and in the place for geeks of board-games.

    in reply to: Custom Ships (post your custom game pieces here!) #1776
    Xerecs
    Moderator

    Giving him Ransom won’t solve the problem, since most people don’t USE the gold capture ability. I’d much rather see ‘This ship gets +1 cargo spaces. This crew takes up no cargo space’ instead of Cargo Master, and he can keep the rest of his abilities, including Ransom.

    Judy should stay as a Helmsman/cannoneer combo. I feel that Repeating Guns should be limited to ships. Kinda like seeing Broadsides Attack on a crew, feels weird.

    I’d er with 16 or 17 points for the Slash, since she’s a good ship overall, with built in EA and good speed.

    in reply to: Custom Ships (post your custom game pieces here!) #1771
    Xerecs
    Moderator

    I like the Torch. Nice little gunship, and with the first part of her ability, she’s able to be somewhat decent at it. I still don’t like that you can ram off a Turtle ships mast while she still has paneling, that distinction has relegated most of them to back-up/pinch gunships or gold runners. I think there’s only one WK turtle with ‘ramming cannot eliminate this ships masts’, nice to see it on another.

    Revision, and two more!

    Makuta— Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.

    Fleet Admiral— Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.

    Possible revision for Mutran, as well as flavor text.

    Mutran
    Cursed
    Points: 11
    Ability: 1. Makuta. Hostile: Chirox. Two ships within S of this ship may not be given shoot actions.

    OR
    Ability: 2. Makuta. Hostile: Chirox. Two ships within S of this ship cannot use their captain crew until the beginning of your next turn.

    Flavor: A self-styled scientist, and mad genius, Mutran is responsible for every technological advancement among the Cursed, dating back to the introduction of the Scorpion ship. His knack for blending powerful relics with modern technology has enabled him to render enemies defenseless before him, making him more than just a demented mind, but a cunning warrior as well.

     

     

    Antroz
    Cursed
    Points: 10
    Ability: Makuta. Fleet Admiral.

    Flavor: A tactical genius, Antroz was one of the leading voices among the Ionic admiralty. However, his genius masked an insatiable lust for power. He has joined in with his fellow Makuta in a bid for domination of the seas.

     

     

    Chirox
    Cursed
    Points: 5
    Ability: Makuta. Hostile: Mutran.

    Flavor: Chirox is a scientist, who prefers to work his experiments on living subjects. Oftentimes he will test to see just how much pain a person can endure, or how long it will take a barrel of leeches to drain the blood completely from a victim. He maintains a bitter rivalry with Mutran, who claims that his ‘experiments’ and works are far superior to his in every way.

    in reply to: Custom Ships (post your custom game pieces here!) #1766
    Xerecs
    Moderator

    Point cost for the slash….?

    Why is Judy Rodriguez 7 points? Cannoneer and helmsman are worth 4 combined, since both are 2 point abilities.

    For Grayson August, small detail, but unload would sound and fit better than offload.

    Arcane is straying into OP realms. I’d reccommend changing the die roll to a 6, not a 5-6, otherwise it becomes FAR too easy to bring in powerful UT’s.

    The Pirates do not need a cargo master. Ever.

    I don’t understand the wording of the Diablo Negro.

    If this ship is assigned a Captain crew and a Cannoneer crew, she has two of her cannons may shoot again if they miss.

    Did you mis-type this, or am I just missing something?

    Base move for the Adler is……?

    These look nice overall, can’t wait to see if we can get some of them off the paper by next summer, or if we can get them before hand. 😀

    in reply to: Custom Ships (post your custom game pieces here!) #1762
    Xerecs
    Moderator

    It could just be a temporary glitch, since when I free type like now, the coding doesn’t show up.

    Ah, crud. Spirah’s point cost right now is 13. I accidentally removed it when I edited the first post with her in it.

    Double crud, seems I didn’t read my own ability text. Since I wan to keep both abilities I’ll add a two ship limit. Wording would look like:
    Two enemy ships within S of this ship get -1 to their cannon rolls and have their base moves reduced to S.

    I’ve put the Makuta keyword around 5 points, though that’s subject to change. Mutran would affect friendly ships as well as enemy ships, hence his wording. Your remark on captained shoots has made me think of a possible alternative to his main ability.

    Ships within S of this ship may not use captain crew.

    I’m not sure if that’s better or worse, if it comes to it, I’ll put a two ship limit on his ability, like the Shadow Leech. Furthermore, I think I would rule it that way, he prevents the giving of SHOOT ACTIONS, but does nothing to stop a ship from shooting with a captain, since that is tied to a MOVE ACTION.

    in reply to: Custom Ships (post your custom game pieces here!) #1754
    Xerecs
    Moderator

    I think the issue is me copy+pasting, while in the visual tab. I’ll edit my post above to remove all of the gobbledegook.

    in reply to: Custom Ships (post your custom game pieces here!) #1753
    Xerecs
    Moderator

    My hypothesis is thusly: When I post the customs, I just copy and paste from a word doc. I think something happened during that process that caused your site to freak out. Also, I’m realizing now that I was typing and copy+pasting in the visual mode, and at the time, there was still a ‘preview’ box under everything. It’s possible that had something to do with it, though I suppose the only way to find out is to repeat what I did earlier. For that reason I’ll post the first Cursed crew at the bottom of this post, to see if it happens again.

    I’m reticent to lower the costs on these Cursed ships, mainly because ALL of them have a +2 cannon bonus built into them. That said, i can bring the Spirah down just a tad, somewhere around 10-9 points.

    I don’t really want to limit the Shadow Leech to one target….. Suppose I changed it to cannon rolls specifically instead of d6 rolls, and everything else stayed the same. Would that make it less broken or would a re-design be better?


    Mutran

    Cursed
    Points: 11
    Ability: Makuta. Hostile: Chirox. Ships within S of this ship may not be given shoot actions.

    in reply to: Custom Ships (post your custom game pieces here!) #1750
    Xerecs
    Moderator

    The last cursed ships, tomorrow we move on to the Crew!
    Makuta– Denotes as part of the Makuta sub-faction.A crew with this keyword is linked to all other crew with this keyword. This shipg gets +2 to her cannon rolls.
    Spirah
    Cursed
    Points:
    Masts: 3
    Cargo: 3
    Cannons: 5S-2L-5S
    Movement: L
    Ability: Makuta. This ship cannot shoot when she carries crew.

    Flavor: The Makuta conducted a vile experiment with the Spirah, bonding the souls of dead men to the timbers and beams of the ship. As a result she has some level autonomy, able to sail herself. However, the bonded souls are aware of what has happened to them, and actively resist the Makuta

    Shadow leech
    Cursed
    Points: 14
    Masts: 1
    Cargo: 2
    Cannon: 5S
    Movement: S+L
    Ability: Makuta. Enemy ships within S of this ship get -1 to their cannon rolls and have their base move reduced to S.

    Flavor: The Shadow Leech is a new addition to the Makuta, constructed from wrecks and spare timbers. As with the Spirah, the Makuta have experimented with the ship, giving the wood and sails leech-like properties that saps the strength of nearby enemies.

    Huh, some kind of coding gobbledegook is showing up in the preview box. I’m not sure what it’s coming from…… Hope it’s not in the actual post, since I don’t see it when I’m typing.

    –Edit: Well, it showed up in the actual post, so I’ve used the edit function to hopefully remove all the gobbledegook.

    in reply to: Custom Ships (post your custom game pieces here!) #1745
    Xerecs
    Moderator

    Very interesting ten. I’m not sure how effective or useful the terrain removing ability is/could be, but it sounds really cool. The secondary ability is cool, if difficult to use naturally. You could find a way to get Nemo’s Plans+ Rune UT to spam 6’s and move entire squadrons away from her when she gets in trouble.

    I don’t know which Cursed crew have the Horror keyword, but I’m guessing most of them are some kind of powerhouse crew. 4 cargo spaces on ship this big would normally be limiting, but the high point cost means you could have fun with some linked crew.

     

    Barj Voragoss would have been very much like DJC Jack Hawkins, if not for the cannon bonus. From the look of things you’ve put RC (reverse Captain) at around 2 points, which I think is fine, considering how it works.

    in reply to: Custom Ships (post your custom game pieces here!) #1708
    Xerecs
    Moderator

    Two more!


    Makuta
    — Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.


    Tridax

    Cursed
    Points: 15
    Masts: 3
    Cargo: 3
    Cannons: 4S-4S-4S
    Movement: L
    Ability: Makuta. Once at the beginning of each of your turns, roll a d6. On a 5-6 as a free action, dock this ship at any island. Eliminate a mast from this ship.

    Flavor: Using the foul magic of the Cursed, the Tridax is able to fly between islands, skipping over the water like a stone. However, this great speed has its costs, and often does more damage than good to the ship. So far the Makuta are willing to overlook the drawbacks in favor of the opportunities the Tridax presents.


    Kojo

    Cursed
    Points: 14
    Masts: 3
    Cargo: 5
    Cannons: 5S-5S-5S
    Movement: L
    Ability: Makuta. Secret Hold.

    Flavor: Many powerful relics and tools lie in the hold of the Kojo, hidden away from the world. That the Makuta have such a ship in their fleet would be cause for concern; however the captain of the Kojo guards his treasures against all who would take them, even the fellow Makuta.

    in reply to: Custom Ships (post your custom game pieces here!) #1703
    Xerecs
    Moderator

    All righty, changes on the way for Krahta. About four more ships left for the Cursed/Makuta before we get to their crew.

    in reply to: Custom Ships (post your custom game pieces here!) #1692
    Xerecs
    Moderator

    Good points there about the Krahta. Would limiting it to once per game be a decent enough ‘fix’ or would re-doing it from the stats up be a better way to go?

    Yeah, once per game seems like a good fix.

    Okay then, how’s this for wording:

    Once per game choose one ship within S of this ship. Roll a d6. On a result of 6 place one Unique Treasure from outside the game on the target ship.

    Would changing this aspect of the Krahta have any bearing on its point cost do you think?

    in reply to: Custom Ships (post your custom game pieces here!) #1690
    Xerecs
    Moderator

    Now that I look at it again, Krahta is actually just OP. You can just park friendly ships next to it until you get the inevitable Nemo’s Plans + X UT (Runes of Thor for unlimited AA’s/etc), not to mention various other combos like Neptune’s Trident. It’s actually just broken. I was trying to look at it from a gimmick/enemy perspective with the herding idea but it’s too exploitable.

    Good points there about the Krahta. Would limiting it to once per game be a decent enough ‘fix’ or would re-doing it from the stats up be a better way to go?

    in reply to: Custom Ships (post your custom game pieces here!) #1688
    Xerecs
    Moderator

    Krahta by itself isn’t very good I’d think. Even with the Makuta keyword giving her +2 to her cannon rolls, it’s still a sea monster, although somewhat faster than most. Her main draw is her UT ability, which you could try and spam with friendly ships, to get UT’s as you mentioned.

    I feel that the Fallen Angel would be some kind of hybrid, since the Makuta keyword gives her very accurate cannons, and she has lots of cargo space. Looking at her again, I’m wondering if she’s too cheap at 15 points….

    Severed Limb is interesting. Good cargo and speed, and okay cannons with some combat oriented abilities. If not for pure brawling, then for some ramming and boarding set ups. Even though it’s less accurate, I’d probably use the grape shot with the middle 3L cannon, to get the little bit of extra range, and the accuracy.

    in reply to: Custom Ships (post your custom game pieces here!) #1686
    Xerecs
    Moderator

    Two more!

    Relevant Keywords:

    Makuta
    — Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.


    Borhok
    — A ship with this keyword ignores the first hit it takes each turn. If this ship has no crew, she cannot be given shoot actions and her base move is reduced to S.


    Miserex

    Cursed
    Points: 18
    Masts: 4
    Cargo: 0
    Cannons: 4S-4S-4S-4S
    Movement: S+L
    Ability: Makuta. Sea Monster. Once per turn this sea monster may make one 5L breath attack (it may make no other attacks). If it hits, replace up to two masts on the target ship with fire masts.

    Flavor: This beast displays intelligence beyond that of a simple creature. Sailors believe that Miserex was once human, but was cursed by the Hag of Torgua and became a monster. Scholars and learned individuals believe no such nonsense, and insist that Miserex is simply a smarter than average serpent.


    Forhok

    Cursed
    Points: 15
    Masts: 3
    Cargo: 2
    Cannons: 3L-3L-3L
    Movement: S
    Ability: Borhok. Makuta.

    Flavor: Built by the Makuta to counter the Inoic Borhok squadron, the Forhok was rushed and construction was poor. As a result she is on a whole less than her intended rivals.

    in reply to: Custom Ships (post your custom game pieces here!) #1685
    Xerecs
    Moderator

    I think the Moonscape is best as a scout hybrid. The Mercs have better dedicated gold runners and gunships around or below the same cost.

    Good point, they do have better gunships, though I’m hard pressed to think of any decent gold runners for the mercs. 😀

    My initial thought on the Rod was that is was very powerful, but I re-read it and I think its okay. A one time guaranteed SAT could tip a game or a battle when used at the right moment, but you’d only be getting the guarantee once. Same goes for the Cursed cancel, though for more situational than the guaranteed SAT, since the Cursed are so lacking in quality crew, at least from WK. 😀

    Speaking of the Cursed…….


    Makuta
    — Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.


    Krahta

    Cursed
    Points: 20
    Masts: 4
    Cargo: 1
    Cannons: 4S-4S-4S-4S
    Movement: S+L
    Ability: Makuta. Sea Monster. Once per turn for every ship within S of this ship, roll a d6. On a 6 place a Unique Treasure from outside of the game on that ship.

    Flavor: It is rumored that this creature was found as a larva and raised by the Makuta, to do their bidding and inspire fear in sailors everywhere. It’s penchant for finding lost relics is valuable to the Makuta and their plans, but they cannot seem to get it to give the relics to only them.


    Fallen Angel

    Cursed
    Points: 15
    Masts: 4
    Cargo: 6
    Cannons: 3L-3L-3L-3L
    Movement: S
    Ability: Makuta. When this ship reaches its cargo limit, it cannot be given shoot actions.

    Flavor: Once a respectable merchant vessel, the Fallen Angel was one of the first ships the Makuta took with them to the Cursed. Now manned by the dead, undead and dying, the Fallen Angel’s once beautiful hull is now corroded and hideous, her sails bare threads, and her cannons rusting away.

    in reply to: Custom Ships (post your custom game pieces here!) #1653
    Xerecs
    Moderator

    Moonscape is interesting. I’m not sure how often the last part of her ability will come into play, as outside of campaigns there usually isn’t a whole lot of terrain and islands usually don’t get that close to each other, even if they’re Great Turtles :D.

    That aside, this is a nice two way ship. You could very easily make her a gunship, given that her cannons are not too terrible. You could also go the route of a gold runner, though you’d either need an accompanying hoist, or a crew that allows you to unload within s of your home island.

    in reply to: Custom Ships (post your custom game pieces here!) #1651
    Xerecs
    Moderator

    The Cursed are here! Like the Pirates, the Cursed recieve a sub faction of their own!


    Makuta
    — Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.


    Shadow

    Cursed
    Points: 18
    Masts: 5
    Cargo: 4
    Cannons: 4S-4S-4S-4S-4S
    Movement: S
    Ability: Makuta. If this ship is not assigned a helmsman crew roll a d6. On a 4-6 this ship gains +L to its base move.

    Flavor: Not so long ago the Shadow was the flagship of the Ionic navy, and instilled hope in the Ionic people. But now she is the flag ship of the treacherous Makuta, and her black sails instill fear in all who see her.


    Heart of Darkness

    Cursed
    Points: 17
    Masts: 5
    Cargo: 3
    Cannons: 3S-3L-3L-3L-3S
    Movement: L
    Ability: Makuta.

    flavor: The Heart was built to replace the Shadow, and was the most advanced ship the Ionics had produced. She had barely been commissioned when she was stolen away and made a part of the terrible Makuta.

    in reply to: Custom Ships (post your custom game pieces here!) #1636
    Xerecs
    Moderator

    I posted above today’s post with some questions about your customs.

    Not quite sure what you’re talking about, unless it’s the post with the reactions to Snetrak and Trygla.

    Speaking of, yes. Sentrak is supposed to be able to target enemy ships. He forces them into a ghostly state for two turns maximum.

    Trygla is actually a he…. Yeah his ability is a little wonky, though I like the suggestion to make it optional.
    I could make him more like leaping Francis, it would fit into his source a little, abandoning comrades when things get too dicey and such.

    in reply to: Custom Ships (post your custom game pieces here!) #1629
    Xerecs
    Moderator

    Not a bad little gunship there in the Frost. Not a lot of point space to put more than one named crew, and I notice she’s not a longship. Very interesting. I’ll be posting the first Cursed pieces later today.

    in reply to: Custom Ships (post your custom game pieces here!) #1618
    Xerecs
    Moderator

    The dual nationality thing is really interesting. I’d love to see how that is handled during a campaign. Question though, why does he have black mark, since he’s already able to use his abilities on Cursed ships due to his dual nationality.

    I really like the Wrath. Good speed for a 5, and decent cargo too. With her combination of abilities, I’d try to make some kind of boarding focus, like S-Board, or Gold capture. With her high cost, and clever usage of linked crew, you could probably get +5 to your boarding rolls with her BEFORE you rolled a die. 😀

    Missed a day again, so double!


    Dark Hunter
    — Denotes as part of the Dark Hunter sub faction. Hostile: Ionic. This ship gets +2 to boarding rolls.


    SAT
    — Same Action Twice/Born Leader


    Sentrak

    Pirate
    Points: 7
    Ability: Dark Hunter. Once per turn when you give this ship a shoot action, choose one target within range. That ship is considered ghostly for two turns.
    Link: Shadowed One

    Flavor: Silent and unfeeling, Sentrak is the Shadowed One’s bodyguard, and the closest thing to a friend he has.


    Trygla

    Pirate
    Points: 14
    Ability: Dark hunter. Once per turn before you give this ship an action, roll a d6. On a 6 replace this ship with another ship of the same nationality as this crew.

    Flavor: Trygla never returns on the same ship he set out with, usually having betrayed his crew and left them to their doom. The Shadowed One only tolerates his tendencies because he always brings a fresh ship and crew back with him, usually along with whatever he was sent to steal.


    Piraka Hunter

    Pirate
    Points: 6
    Ability: Dark Hunter. This ship gets +1 to cannon rolls against ships and game pieces with the Piraka keyword.

    Flavor: The Piraka Hunter’s sole purpose is to hunt down the six Piraka, who deserted from the Shadowed One’s fleet. He will not rest until their heads hang from the yard arms of his ship or at the feet of the Shadowed One.


    Trainer

    Pirate
    Points: 7
    Ability: Dark Hunter. SAT.

    Flavor: Not every pirate is up to the Dark Hunter standards when they join. It is the duty of Trainer to train them and make them better at their given craft. If they die in the process…. Then they weren’t meant to be Dark Hunters.

    ….And with that, we’ve now seen all of the pirates! Tomorrow we meet the Cursed!

    in reply to: Custom Ships (post your custom game pieces here!) #1609
    Xerecs
    Moderator

    Interesting concept with the Unicorn Pearl. I think that JW has a similar concept with some of his SR/LE ships in his sets.

    Missed two days, so a double! We’ve now seen all the Pirate ships, onto the crew!

    Dark Hunter— Denotes as part of the Dark Hunter sub faction. Hostile: Ionic. This ship gets +2 to boarding rolls.


    Shadowed One

    Pirate
    Points: 12
    Ability: Dark Hunter. Give this ship a shoot action. A beam S wide and 2L long leaves this ship in one direction. Replace up to two masts with fire masts for every ship in the path of the beam. This ship cannot be given an action on its next turn.
    Link: Sentrak, all Dark Hunter ships

    Flavor: A cunning and brutal man, the Shadowed One’s past is shrouded in mystery. Where he came from and how he rose to command the Dark Hunters is unknown, but what is known is his ravenous hunger for power and ancient relics, as the power of the Dark Hunters grows, so too does his own.


    Lariska

    Pirate
    Points: 6
    Ability: Dark Hunter. This ship cannot be pinned. Once per turn this ship may look at all face down cargo on any ship or island within L.

    Flavor: The Shadowed One’s right hand and master spy, Lariska is skilled at finding hidden things, and making men disappear, often using her charm and beauty to lure enemies to their doom.


    Nidiki

    Pirate
    Points: 8
    Ability: Dark Hunter. Every time this ship is given a move action, roll a d6. On a 5-6 this ship gets +L+L to its base move.
    Link: Kerkah

    Flavor: Cunning and devious, friends and foe alike have learned to never turn their back on him. Nidiki sold out his Ionic compatriots and joined up with the Dark Hunters in a bid for power. The Shadowed One has paired him with Kerkah to keep his devious plotting in check.


    Kerkah

    Pirate
    Points: 7
    Ability: Dark Hunter. This ship gets +2 to her cannon rolls if a captain and helmsman crew are assigned to this ship.
    Link: Nidiki

    Flavor: Kerkah is as stupid as he is strong. What he lacks in intelligence he makes up with loyalty to the Shadowed One. He has been paired with Nidiki to keep his partners more treacherous tendencies in check.

    in reply to: Custom Ships (post your custom game pieces here!) #1606
    Xerecs
    Moderator

    Okay then! modifications coming for the Treachery. I’ll probably re-word the ability to work multiple times in a game. For multi-player scenarios, I think just going right to left (counter-clockwise) would be fine.

    I can modify the DG to bring down her point cost, but I think I’ll keep the rest of her as-is. I don’t want to make a ‘too perfect’ eternal ship. 😀

    The shadow thief takes inspiration from a book of a similar name, wherein there’s a character who can control other people by stealing their shadow. I couldn’t think of a better way to explain that in flavor text, and my original idea for the flavor revolved around stealing a soul.

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