-
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 4 months ago
I know its stated somewhere, but I can’t find where; Mysterious Island effects cannot be re-rolled (such with a re-roll crew like Coconut) because the roll technically isn’t being made for the ship, correct?
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
After a break we return to the Farthest Shore with the Nexus Alliance and a fresh cycle!
Master Fong Shader
Points: 5
Ability: Once per turn, one crew or ship within S of this ship cannot use its ability this turn.Flavor: Surviving a Cursed raid while serving as a young man under Shap’ng’Tsai, Fong Shader has dedicated his life to und…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
I have a feeling Torch might be worth 20-22 points, but 17 might be fine.
He might be worth more, but he eliminates one of his segments every time the “smash” is successful, which also prevents it from being spammed.
——————————————
After a small break we are back with two more islands from the Farthest…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
The first of the Special Edition ships! We kick things off with some Sea Dragons!
Blastbreath
Cursed
Points: 20
Masts: 4
Cannons: 2S-3S-3L-3L
Cargo: 0
Movement: D
Ability: Sea Dragon. You may give this dragon a shoot action to make one L+L range rank 2 breath attack against a target ship (it may make no other attacks). If it hits the targets…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Final two equipment from the Farthest Shore!
Maelstrom Cannons
Points: 5
Ability: All of this ships cannons have +S range. When this ship rolls a 6 on a cannon roll, eliminate an additional mast and one cargo from the target ship. If this ship rolls a 1 on a cannon roll, eliminate this equipment and apply the effects of Maelstrom Cannons to…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Four treasures today from the Farthest Shore!
Golden Scythe
Ability: Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5-6 move the closest wild island S in any direction. If the die roll is a 1 eliminate a mast from this ship. If this treasure is on the same ship as Golden Nunchuka, Golden Shuriken and…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Taking a break from the Nexus Alliance at large, we shift to the Ionics, and begin delving into the Special Edition, Limited and Super Rares of the Farthest Shore!
B’Rex
Points: 8
Ability: Shipwright. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two more crew as this cycle comes to a close!
Kirke Furio
Points: 6
Ability: Musketeer. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.Flavor: Kirke is a simple man, with no great ambitions or desire to handle situations with delicacy. He says what he means and means what he…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
We’re about halfway through heir crew line up, two more for the Nexus Alliance!
Henry Flaversham
Points: 4
Ability: Loyal: Nexus Alliance. Marine.Flavor: Henry is a career soldier for the alliance, and has served in his position since he was a young man. Now considered an old man, he makes a point to prove that he can keep up with the…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two more crew for the Alliance!
Leland Harris
Points: 5
Ability: Once per turn, roll a d6. On a 5-6, this ship may be given an extra action.Flavor: Leland has found a balance between serenity and living life on the edge. His knack for making ships faster has earned him much acumen among the leaders of the Alliance, despite his relative young…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Another day, two more crew for the Alliance!
Victoria Glass
Points: 4
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice. Once per turn, this ship may look at one face-down cargo on any ship.Flavor: Victoria was brought up and enlisted as one of Albert Overton’s f…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Some more crew for the Nexus Alliance! The two linked crew to their unofficial flag ship, the Venture Explorer!
Jett Lunan
Points: 3
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice.
Link: Venture Explorer, Hugh LunanFlavor: Jett loves company and the thrill of…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
We continue, with 3 more crew for the Alliance!
Col
Points: 5
Ability: This ship cannot be attacked by Sea Creatures. If a Sea Creature begins its turn within S of this ship, it gets +L to its base move this turn.Flavor: Considered a mystic by some, and a wild and loose woman by others; Col has a way with animals and beasts. She can calm the…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
We return with more of the crew line up for the Nexus Alliance!
Rupert Steele
Points: 5
Ability: Shipwright. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.Flavor: Rupert Steele is the chief engineer of Dr. Overton’s followers. He has overseen the construction of every f…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
We return to the Nexus Alliance tomorrow, but today we have some islands!
Avant Garden
Effects:
1-2: Maelstrom Mine: Eliminate a crew from this ship
3-4: No effect.
5-6: Avant Grove: Place a crew with point cost of 2 or less from outside the game on this ship.Flavor: A large, lush island, Avant Garden is pivotal to the survival of the…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
We continue along with two more equipment from the Farthest Shore!
Mortars
Points: 4
Ability: Once per turn when this ship is given a shoot action, one of this ships cannons may shoot a mortar shot. Declare which cannon will shoot the mortar before rolling the d6; a mortar shot has a range of L+L regardless of the printed range of the cannon…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
After a small break, we return with more treasures from the Farthest Shore!
Dr. Albert Overton’s Tools
Ability: Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5-6 you may repair one mast on ships within S of this ship. If this treasure is on the same ship as Dr. Albert Overton, once per game you may e…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
After a small break, we start a new short cycle with the last two regular French crew!
Col. Edmond de Neuvillette
Points: 6
Ability: Musketeer. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.Flavor: Once apprenticed to Christian Le Bret, Edmond was never patient enough to learn how…[Read more]
-
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 5 months ago
I don’t know if this means more than one ship can use this ability in one turn if a six is rolled. I also don’t know if the same action can be used twice if a six is rolled, like two move or two shoot actions.
If you have different sources of that ability, such as two different crew on different ships, you may make the roll for that ability twi…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
Finishing out this cycle with three more crew for the alliance!
Argo Brassels
Points: 5
Ability: Loyal: Nexus Alliance. Marine.Flavor: In another life, Argo Brassels was a king’s marine. How he ended up in the ranks of the Nexus Alliance is a mystery, one he does not care to shed light on.
Bud Kendrix
Points: 5
Ability: Loyal: Nexus…[Read more] - Load More
