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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
Interesting combo there. I’ve wondered what HG would look like on a ten, and here it is! 😀 The bounty only has 7 total cargo (5+2 from HG) and a base move of L, so she’d be a slow hybrid type of thing. Then again, at 30 points, the Mercs have some crazy stuff in their ranks, so it could quickly become some kind of dreadnought.
Given his last…[Read more]
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Xerecs replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 7 years, 7 months ago
I’ve been watching lots of Sea of Thieves vids lately. I’m sorely wishing I could play that. Alas, my poor laptop would not be able to support it, and getting a PC that does will be EXPENSIVE.
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Xerecs replied to the topic Best Music for Pirates Games in the forum Pirates CSG 7 years, 7 months ago
I’ve taken recently to listening to Adrian von Zeigler, I used two of his compositions in the island making video. Other than him I’ve discovered Antti Martikainen. I quite enjoy the Hymn of the High Seas, along with his other pirate themed music.
Other things I listen to (during games and not) include the Glitch Mob, Irish music in general, so…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
I think we probably said that because of the Limit inclusion. Generally keywords should not be within other keywords. It’s confusing, easy to forget, and leads to looking up chains of abilities just to see what “one” ability does.
I should have mentioned this when I posted the Tesoro – I am using a custom version of your Hidden Gold ability <…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
Nice ship, I quite like the Clouds of Strelbair. Also nice to see Hidden Gold on another ship. I think that I kind of dropped the keyword actually, since it’s only been on one of my Customs, and after reviewing it I think you and GM recommended that it become a written out ability.
Anywho, Hidden Gold is fun, but it has LIMIT built into it. I…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
@JW, I think if you want to distinguish Andes, then I think you could give him a third ability in addition to captain and EA. But nothing too good, if you catch my meaning. Captain, EA, and doctor or something along the like. Not crew protection, as that’d be too good, but a third ability could distinguish him somewhat.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
You could attach a severe negative ability to the Powder kegs. Like, ‘If this ship rolls a 1 on a cannon roll, remove powder kegs from the game, and remove up to three masts from this ship’. That might be too extreme, but it would simulate a powder magazine or several kegs exploding. Conversely, you could make it like this: If an enemy ship hits…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
Which set do these Spaniards belong to? I know you’re working on like, 3, so which set are these guys from?
That aside, the Aguas looks rather ‘dull’. Nice cargo, but mediocre base move and a boring ability. Given her flavor I’d maybe shoot for a combo of ‘This ship cannot be pinned’ and ‘ If this ship wins a boarding party, she may take as much…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
Sounds like some berserkers are manning the Blitz. I like that equipment/specialist bonus, you could use it on a regular firepot spec., or use it on something a bit more destructive like Exploding Shot.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
Thanks!
I think its fine at 5 points, since it still takes up point space, and 5 points on something that is neither captain, helmsman, or some other essential gunship/gold runner crew is a hefty price to pay.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
I’ve a question or two about your Equipment Copper Sheathing.
Once used, does it still takes up point space on the ship its been applied to? I know it doesn’t take up cargo space, but what about point space?
Could you use more than one on the same ship?
Would using it on a ship with a L+S base move make that ships base move L+L? Or if you used…[Read more]
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Xerecs replied to the topic Community too scattered? in the forum Pirates CSG 7 years, 7 months ago
I’m holding out a slim hope that the new owners of MT ‘un-ban’ me. I was very frustrated and upset that it snagged my brothers, which I thought was unfair. The ban snagged them because we share and IP address, and that’s what was banned.
That aside, I do believe that community is scattered, with MT still ‘active’ PwB and the FB group, thee are…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
After much anticipation and a year plus of development, it is done! Pirates of Spheus Magna is now available to download on BGG, in the Files section.
This is my third, largest and final custom pirates set. I’ll be hanging my hat on custom creation. I’ll offer insight on customs posted here, and I’ll be helping JW…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
Hoping it goes over more as a compliment than any “theft” of ideas.
Quite a compliment, and rather flattering. I like the combination of abilities on the Treasure, she’s a dedicated large gold hauler. He tertiary ability prevents he from ever becoming a gunship, bu you could put on some boarding oriented crew to make her an unconventional fig…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
No, don’t change Sharpton!!!! 😀 I figure you could make another American who has more serious anti-pirate abilities.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
I think that the justice is priced fine at 18, even with he bonus. Since its likely you won’t be chasing pirates o Cursed all the time. Outside of the Bonus, she’s a decent 5 mast for the Americans.
I also think that Sharpton is fine as-is. I would probably NOT use him on his linked ship though. I’d probably put him on the RV constitution! 😀
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 7 months ago
I really like the Justice and Sharpton. the + to die rolls would affect cannons yes? O would it only affect things like EA/SAT, Boarding?
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 7 years, 7 months ago
but you could also let crew leave the ship. Perhaps a crew can move L per turn on the island, and can carry one coin at a time back to the beach.
Sounds like a rule for a campaign, and would lend itself well to islands that have paths cut into them, like my arch island, or the Bone Temple island.
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 7 years, 7 months ago
I did that simply because the islands wee large, and it felt silly to have only one stack of coins per island. 😀 Maybe next time I use the islands for a game, I’ll take pictures. I’ll hopefully be playing that scenario game I mentioned on the Podcast today. That I’ll take pictures for.
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 7 years, 7 months ago
Just played a game with one of my brothers. 70 point game, and we used my islands from the Oceans Terrain Contest. That gave us 4 islands as wild islands. To spice things up a bit, all but one island had more than one stack of coins on it, each assigned a die value. When a ship would dock to explore, it would roll a d6 fist, and the result was the…[Read more]
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