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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years ago
This is assuming “its submerged status” is in regards to the Leviathan, because if it’s in reference to any enemy submerged ship, that part is already covered by the part in parentheses.
I may need to revise the wording again. A submerged Leviathan can shoot normally at any submerged ship (submarine, Sea Monster, etc), but while submerged a levia…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years ago
Revisiting a concept from before I started posting Farthest Shore, the Leviathan. Version 4 of the keyword to go along with the rough template I made a while ago:
Leviathan
A game piece with this keyword is a Sea Creature.Leviathans have 7 segments (six claws, one head); however Leviathans may not always have cannons assigned to all their…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 2 months ago
It only counts toward the build limit of a ship, and the effect is continuous/always active as long as the point-reducer crew remains on board.
Even if the point reducer is moved to another ship? For example, lets say I have Stump on ship A, and then decide that I might want him on ship B. If I transfer him to ship B will he reduce the point costs…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 2 months ago
The Stump & others
Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.The Code leads me to believe that this ability can only be applied at the beginning of the game, during set-up. I take it that the point reduction would not function if this crew was transferred to another ship later in a game?…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 2 months ago
Suppose I have a set of Native Canoes in my fleet. At the start of the game, the canoes are placed at a wild island. The Canoes cannot explore on their first action, per their keyword. If I get a ship with the S-Explore ability out to that island on my first turn and mark it explored, can the Canoes be given a move action to re-dock at the island…[Read more]
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Xerecs commented on the post, Game n' Grounds – 3 games at 2×60 2 years, 2 months ago
Some nice pirates action! Maybe next you’re out we can get a 3 or more player game.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 2 months ago
Do you think it’d be worth the cost instead if it just gave a +1 mast repair per shipwright (giving incentive for multiples to be taken)? 16 points and leaving it alone sound pretty good too though!
I don’t think that first idea would work, due to the no stacking rule. Unless you mean that the ship would be able to repair a number of masts equal t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 2 months ago
USS Alliance
Nationality: American
Point Cost: 19
Masts: 4
Cargo: 4
Base Move: S+S
Cannons: 3L-3S-3S-3L
Link: Monsieur LeNoir
Ability: Shipwrights on this ship may repair up to two masts with each repair action or remove one fire mast instead of the normal repair action. French crew can use their abilities on this ship.This is a fine ship, a…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
Nice to see these return! These models are a little larger than I thought they’d be, is that an actual light at the top?
I’m going to sound a little silly, but I was expecting them to look more like a taller skinnier fort, like several 2D pieces of plastic put together to make a 3D shape.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
The final ship from the Farthest Shore!
Nexus III
Nexus Alliance
Points: 40
Masts: 10
Cannons: 3S-3S-2L-2L-2L-2L-3S-3S-3S-3S
Cargo: 10
Movement: L
Ability: Junk. This ship gets +S to her base move and +1 to her cannon rolls if a captain and explorer crew are assigned to her.Flavor: Considered the pinnacle of the Nexus line to date, the Nexus…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
The next ten mast from the Farthest Shore, and a new keyword!
Nexus II
Nexus Alliance
Points: 35
Masts: 10
Cannons: 3L-3L-3L-3L-3S-3S-3S-3S-3L-3L
Cargo: 7
Movement: L
Ability: Junk. Carrier. Canoes loaded by this ship do not take up cargo space. This ship can load up to 6 canoes.Flavor: Built specifically to carry “war canoes”, the Nexus II…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
Love the ability spread. Could be made into a super hybrid
Most likely could be, the Nexus Alliance has some interesting crew options.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
The next ten mast ship!
Nexus I
Nexus Alliance
Points: 35
Masts: 10
Cannons: 3L-3L-3L-3L-4S-4S-4S-4S-3L-3L
Cargo: 6
Movement: L
Ability: Junk. Hidden Gold. This ship may unload cargo at your home island or friendly fort if she is within S of it. This ship’s cannons cannot be eliminated (masts still may be). If derelict she can’t shoot. Ionic c…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
Looks like it would be a blast to use. That’s a very powerful new ability, this might even be a ship that goes beyond 50 points someday….
Maybe someday her cost will go up, for now I think 45 is okay. There are some interesting options given that she doesn’t have a linked crew and the Ionics have several super crew to their name.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
The first ten mast of the set, and one of the last ships for the Farthest Shore!
Supremacy
Ionic
Points: 45
Masts: 10
Cannons: 3S-3S-4L-4L-4L-4L-4L-4L-4L-3S-3S
Cargo: 8
Movement: S+S
Ability: Junk. Treasure Ship. When this ship is docked at any island, friendly ships also docked at the same island cannot be shot at.Flavor: Massive in size…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
The last two crew today, tomorrow we see the first ten mast of the set….
First Mate Paul Locke
Pirate
Points: 6
Ability: Marine. This crew gets +1 to its gun rolls against any non-pirate target.Flavor: Captured by Navarr while on duty along the Barbary Coast, Paul Locke suffered for years in the brig of the Misfortune’s Keep. When attempts…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two ships and some crew from the LE section, we’re almost done with the Farthest Shore!
Ifrit
Pirate
Points: 14
Masts: 4
Cannons: 2L-2S-3S-4L
Cargo: 2
Movement: L+S
Ability: This ship gets +1 to her cannon rolls for every friendly ship within S of her.Flavor: Sailors who survive an encounter with the Ifrit compare to her to an attacking shark:…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
The Final three SE ships! Tomorrow we begin with the final LE ships and crew and some of the last pieces for the Farthest Shore.
Vika
Ionic
Points: 14
Masts: 3
Cannons: 3S-4L-3S
Cargo: 3
Movement: L
Ability: Double Catamaran. Firepot specialist. This ship may not be given fire masts.Flavor: The crew of this vessel prefer the warmer climes and…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Three more SE ships from the Farthest Shore!
Guardian
Ionic
Points: 17
Masts: 3
Cannons: 4S-3L-4S
Cargo: 3
Movement: L
Ability: Turbine. This ship cannot be shot at by ships within S of her.Flavor: Admiralty claims there is nothing unusual about the Guardian, despite accounts of cannonballs sailing right through her as if she was made of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
We’ve seen the regular line up of every faction in the Farthest Shore, all of the new Generic crew, equipment, Unique Treasures, Islands, and Super Rares. All that’s left is the handful of SE and LE ships and crew! We have three SE ships today!
Crawler
Ionic
Points: 12
Masts: 3
Cannons: 2S-3L-2S
Cargo: 4
Movement: S+S
Ability: Turbine.…[Read more] - Load More
