Xerecs

  • I quite like these mercenaries, Kadrax will certainly be in high demand, if only for his WH ability. Ghost Ship just makes him that much more interesting.

    I agree, the combos with Gervorio would be quite interesting. As an Ex-Pat he can go anywhere, but he also has ransom, which makes him a high priority target for enemy fleets.

  • Nice galley and linked crew. In a smaller game would be rather formidable I think, and could run as a hybrid. In large, campaign games, I’m thinking she’d make a good sentry/second line gunship. Either for a faction in need, o for the Mercs themselves.

  • I feel like I’ve already seen the Sentence and Kontos….

    Sentence has an interesting ability, making it mandatory to eliminate a crew, either from itself or another ship nearby. It could get ugly in close quarters battles, with so many ships crammed together.

    Would Kontos be able to use his ability in conjunction with range extenders, like…[Read more]

  • I chimed in on the FB poll, and I’ll reiterate most of what I said there. I think the game is fine as-is, and re-costing or ‘fixing’ the agreed OP pieces would lead to a can of worms. I can envision a scenario where someone thinks a piece is OP (just because of bad experiences) and calls for it to be nerfed to high heaven, when it doesn’t need to…[Read more]

  • Huzzah, I can post again. 😀

    Gunos Fortress is interesting, I quite like the concept.

    Figlar I think takes the concept of Gunos and dials up to an eleven, not even needing gold to travel through a whirlpool, and being able to use crew inside of it.

  • Weirdness continues. When I’m on the main forum page, I’m shown as not logged in. However, once I click on a thread and go in, I’m suddenly logged in. I haven’t checked the Customs thread yet though. I’m fairly sue that the oddity is on my end, though I’m not sue what to do about it, since I’ve already removed some cookies and stuff.

  • Are you accessing the thread from the main forum, from the notification in the top right corner, or from an email notification link?

    I was just able to post there after going to the latest post from the main forum, but that might just be because I’m the admin.

    I’ll get an e-mail when a new post is made, at the bottom is a post link URL, which I c…[Read more]

  • Huzzah!  I currently seem to be ranking #2 in google for “Pirates CSG” behind only Miniature Trading! 😀

    Nice, break out the special reserve rum, for parties and other extravagant affairs!

     

    Edit: I’m having a problem with the Custom Ships thread, it keeps logging me out when I click on it. Could be a problem on my end, but heads up.

  • Yay, nice to see the Pawtucket get used, I got he in a pack wayyy back when my collection could fit into a pencil box. I just used he in a 150 point game actually, but didn’t take any pictures.
    anywho, nice little game, with some interesting fleets.
    PS, I’m not sue if it’s on my end o not, but I’m not able to post to the Customs thread, the…[Read more]

  • The Beating seems like a nice support gunship, o a stand alone ins a smaller game. Nice set of cannons, a very good ability and decent speed. Only 2 cargo will limit some options I think, but fine otherwise.

    repository has some interesting potential, I’d have to look at all the crew with ‘Fiend’ in their name, though I think some might not…[Read more]

  • oooh, some wonderfully nasty Cursed.

    I agree the Epidemic might be OP in long/large games, as well as campaigns. As evidenced by the Conglomerates poor start and performance in CG4, Plague can slow a fleet down significantly. That said, I do like the ability, as it seems to be a twist on your Flying Dutchman ability.

    Wormking’s ability seems…[Read more]

  • Nataliya is a ship I would definitely use. Given he speed, I’d put just a captain and helmsman on he to chase after gold runners, and use the last cargo spot to steal a coin given he second ability.

    Conversely, I’d try and optimize that second ability as much as possible with some boarding oriented crew.

    Volk seems like a very solid mid-size…[Read more]

  • Sila already looks like a monster gunship, quite impressive with all rank 2 cannons.

    I think the Opyt is fine, price wise, as-is, since the cheerleader ability is sometimes over costed, especially on smaller ships.

    Are you going to try and be historical about you customs? I ask because the Russians o Russian empire wee not that active on a…[Read more]

  • Exactly, all “measured ranges” would include cancellers, shots that go underwater, Fear, etc.  If it turns out to be too powerful, I could increase the cost, or more likely decrease the turn limit to every 3-4 turns instead of 5.

    Yikes, that’s some extreme defense. Its good that it can’t also target stuff while underwater as well. I think limi…[Read more]

  • “The Decent speed and cannons make me inclined to turn her into some kind of gunship, but her cargo is somewhat limited.”

    I don’t see 3 cargo on a 12 point gunship being a problem.  2 gets a little iffy, but 3 is plenty.  I think it’s the type of ship that would do well without a lot of crew beyond captain+helmsman.

    Fair enough, I suppose I’m j…[Read more]

  • I was half expecting Shiva’s Rage to be a galley, given the name. 😀

    This is a funky ship, with some interesting abilities. The Decent speed and cannons make me inclined to turn her into some kind of gunship, but her cargo is somewhat limited. Ghost Ship adds another layer of interest to her, since I’d want to try and maximize that ability,…[Read more]

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    Random underrated ship – Centurion from PotC.

    Never hear anyone talk about this ship, but she’s a great budget hybrid.  Reasonably strong in all areas except speed.

    I think my Pirates used he briefly in last yeas CoEC, she was part of a battle squadron that the Pirates put together to attack either the Cursed or th…[Read more]

  • I quite like the Evening Sta, even with limited cargo shes a monster gunship with that ability and the point space to put some of the high-power crew the Americans have.

    This ship gets +1 to her cannon rolls and boarding rolls against Russian ships.

    Interesting, when will we see some of these Russian ships? I’m always interested to see new…[Read more]

  • The Stormdove could be interesting in set ups with lots of terrain packed closely together, that +S could happen more frequently.

    I like the SoP, seems exactly like what he flavor implies, a good second o back up runner in a large game o a campaign.

  • Sure, I’d be down to try something like that. If you wanted to make it a permanent rule or variant, you could get actual cards (like playing cards) that have the name of the ship/crew/UT on them, which would correspond to the actual game piece.

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