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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 8 months ago
Yes, loading the canoes would be a free action.
Any cargo a canoe is carrying is unloaded onto the ship as well, so yes, it would also count against the loading ships cargo limit.
No, a canoe DOES NOT regain the cargo it was carrying if it is unloaded from a ship.
Other than all canoes must be given the same action, I don’t know of any other…[Read more]
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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 8 months ago
It took me a little longer than I would have liked, but I have finalized the rules for the Pirates VASSAL League.
Rules
All regular game-play rules will apply to league games; except for game winning conditions (see winning a game, under matches). The no duplicates rule, 2 action limit, and all other rules will still apply.
Set-up
All Pirates…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 9 months ago
An individual ability that can stack with itself would be okay in theory. Whether or not it will break the game depends on what the rest of the ability does.
I was thinking about an ability that would allow only a couple versions of a generic ability to stack up, and I was thinking about chieftains for Native Canoes.
As it is though, I think…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 9 months ago
Does the action limit apply to a Treasure Ship’s ability to move after loading treasure? So if a treasure ship uses an ability to gain a second action, then uses it to explore, can it now move S away per the Treasure Ship ability?
What you’re outlining seems to be legal. The movement is a free action if I recall correctly, which would not apply t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
Small wording issue for me. “ramming cannot eliminate this ships masts”. It means more or less the same thing as what you put in Blockade runner, but that is the wording WK used, so it jars me just a little when it ISN’T written that way.
Ships look fine, other than that. I would suggest maybe make the Lucrehulk slower, since you say its a barge…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
Been working on an ability that would let a ship load and carry around Native Canoes. It currently looks like this:
Carrier: If at any time a friendly native canoe is touching this ship, that canoe may be loaded onto this ship as cargo. Any cargo that canoe was carrying is also unloaded onto this ship. To unload canoes, give this ship a move…[Read more]
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 9 months ago
You could try this, instead of several wild islands, have only one massive island with a ton of gold on it, and the only other islands are home islands. Another possibility is to purposely make all the gold UT’s and see what madness ensues.
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 9 months ago
100 point games sound big, but they’re not as big as you’d think, at least in my experience. In the 100 point games I’ve played, I’ve used around ten islands, sometimes a few more.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 9 months ago
I have an idea for an ability, but I want to ask a question first. An ability that specifically allowed for crew stacking; would that break the game? If not, about how many points would said ability be worth?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
I get that cancelling is a powerful ability, but the Subjugator doesn’t feel like a 20 point ship to me. Given the rest of her stats I’d say you could bring her down to the 16-18 point range and be fine. My logic is thus, she’s already slow, so the fastest she could go is S+S (with a helmsman); 3 cargo spaces is decent for a 1-4 mast ship, but on…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
So I assume a damaged ship with missing masts would be able to use the repeating guns on all of their available cannons. A 4 mast that has lost two masts would still be able to use repeating guns on her remaining two masts, yes?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
The second shot for repeating guns happens after all of a ships cannons have fired and hit, correct? For example, a 4 mast with repeaters hits with all cannons. It can then fire those same cannons again, correct?
I like the new version of the ability, since it’s not as damaging if you miss on the second shot. That said I’d still almost never use…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
I don’t think adding a cargo would affect the point cost of the Justice II.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
More linked pairs. 😀 Do all of the American pieces in ES have links?
I quite like these ones, but could the Justice II have just one more cargo space? I feel that 3 slightly hampers the ship.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
I really like the flavor of these two, particularly on the Breach. I’d be interested to see how those would work, since a gunport lower in the water would run the risk of water leaking or pouring in when it’s opened.
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 9 months ago
The Jades have the best selection of Named Crew out of all the “minor” factions, and they have every generic crew up to that point; so I’m not sure what you mean when you say that they were screwed over. They’re difficult to find, true, but they do have them. In a pinch for gameplay you can make crew cut-outs with paper to stand in for crew that…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 9 months ago
Someone (*looks at Xerecs*) would find a way to get him on a 10. As it is now, all it would take is Anamaria (DPoC) on the Zeus, and he’s there.
That is one way to do it, but I’d want to get him onto a ship with predominately L range cannons, to maximize the potential range. Besides I think the last line of his ability text prevents any kind of u…[Read more]
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 9 months ago
heh, when my brothers and I do start a campaign, we usually go faction pure. So someone has access to all the Spanish, all the English, and so on. Typically the one off factions like the Jades, Vikings, Corsairs and Mercenaries are refereed to as privateer factions. They’re basically all hired help for whoever can afford to get them first.
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Xerecs replied to the topic Choosing fleets or game types in the forum Pirates CSG 6 years, 9 months ago
If I’m playing with my bros it’s usually a deathmatch, since we like having the ships shoot at one another. 😀 Even if we don’t play a deathmatch, its usually personal collection to collection. So I’d only use ships that were my own, and they would use ships that were theirs as well.
My fleetbuilding sometimes depends on my mood. If I want to ave…[Read more]
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Xerecs replied to the topic Pirates CSG League in the forum Pirates CSG 6 years, 10 months ago
I was thinking that Custom ships could be phased in as seasons go by, as opposed to banning stuff. I suppose both could work.
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