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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 2 weeks ago
The sails do have a very nice worn look to them. Also, another cheap “runner” for the English! Helmsman and explorer to scout islands for slightly slower ships, with space to potentially soak up a couple negative UT’s. Interesting ability too, could lend itself well in larger games.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 2 weeks ago
Gold runner indeed, at least for the English. She’d be right up there with the Hound given her point cost and cargo space.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 2 weeks ago
An impressive mid sized gunship! An impressive model too, can’t wait to see this one in the cards, I’m playing as the English for this years CoEC, this will certainly be on the radar for launches.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 3 weeks ago
A nice little ship! I could see her being used as some kind of scout gold runner, exploring islands and soaking up bad UT’s. She’d be an odd option as a gunship, but could likely pull it off against the English, given that her +1 to d6 rolls would stack with other bonuses like cannons and boarding.
That said, you’d be hard pressed to get many crew…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 3 weeks ago
Suppose a fleet has more than one Kraken/Octopus in it. Can Captain Davy Jones declare a target for both at the same time, or is he only able to declare targets one at a time for each Kraken/Octopus?
“If a kraken is in your fleet, Davy Jones can declare a ship a target of the kraken (see kraken rules).”
Kraken/Octopus keyword:
If you have…[Read more] -
Xerecs replied to the topic Introduce Yourself! Join the Crew! in the forum Pirates CSG 5 months, 1 week ago
Welcome aboard!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 months, 1 week ago
I think that covers just about everything within those parameters. A variation where a ship gets +1 to all d6 rolls would include the above, but also die rolls for SAT/EA/Fleet Admiral, possibly to Mysterious Island effects, and any instance of needing to make a d6 roll for a UT or something.
Ooh, would +1 to d6 rolls against X be usable on…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 months, 2 weeks ago
Interesting little ship, a helmsman would likely be my got-to, get her moving 4S out the gate. her ability states “an island” as opposed to a wild island. With that wording you could get the +S from home islands, is this intentional?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 months, 2 weeks ago
The shoot action Captain Blackheart provides is tied to a move action, it’s not a full shoot action on it’s own. Think of it as Captain Blackheart having the generic captain ability with the SAC ability.
Per your scenario, if you rolled successfully with Crimson Angel, you would not be able to use the SAC part of Blackheart’s ability, but you…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 months, 3 weeks ago
A neat ship! Seems like a hybrid to me, even though she’s a 2 mast ship. She ties the Friesland for the most cargo space on a Dutch ship (at least so far) and has a very handy ability, opening the door for all kinds of combos. Right off the bat I’m thinking Gentleman Jocard to boost cargo and gold running potential.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 months, 3 weeks ago
Looks quite nice, I’m digging the three tone hull so far. This seems like a solid ship for the Dutch. Good speed, good cargo, usable cannons, and reasonably budget friendly at 12 points, with that handy sniping ability.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 months, 3 weeks ago
I feel that this has been asked before, but I’m not sure where.
Suppose Albert Crenshaw (or similar crew) is on a ship that has Extended Range. The Code states that those abilities don’t actually make the cannons L range, but allow for them to target things within L. By this logic, Extended Range would only extend the printed ranges of the ship…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 months, 3 weeks ago
If the rest of the mega pack is similar to this, then the Dutch are going to get a missive firepower boost. Very good cannons with a devastating offensive ability. Reminds me of Cargo-wrecking. I’m hoping her linked crew is also included in the pack, as the Dutch could use a couple more, building on what they got in Golden Seas.
My one “concern”…[Read more]
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Xerecs replied to the topic Found an old treasure! Some tourny ships! in the forum Pirates CSG 6 months, 3 weeks ago
That’s a nice treasure! The Ocean’s Edge LE ships are among the more difficult LE’s to find.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 months, 3 weeks ago
I would like a clarification, if possible. The Code entry for Carbon Charlie (and others) states:
This ability may be used at any time during your turn while this ship is docked at your home island.
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You may create only one cannon per ship per turn.
That last “per turn” is meant to be your turn correct, not every player turn?
Related…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 months, 4 weeks ago
Is the ability of RotF USS Mercury considered the same as other versions of the terrain ignoring ability, or is something else going on?
USS Mercury: This ship ignores terrain.
Philipe Amqui: This ship ignores terrain when she is given a move action (islands are not terrain).
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 4 weeks ago
Oooh. An interesting crew for sure. His gold bonus would apply to both the ship he’s on and the target of the trade, yes? Provided that the target is an opposing Dutch or Japanese ship. Would the bonus stack if you did more than one trade before docking at your home island? Suppose the players managed to pull off three trades with Dutch and…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 1 week ago
Dedicated treasure/cargo ship for sure. I’m slightly worried she’ll be out paced by smaller faster ships, given her base speed and considerable point cost. However her treasure trading ability could be useful or used in interesting ways.
You could make her a hybrid of sorts with Dragon Eyes, utilizing the 7 masts against slightly smaller ships to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 months, 3 weeks ago
Some interesting looking ships there! Fujian must have some of Kian Ng’s fireworks on board or something. 😀 I’m curious to see what this purple sailed ship is. Hong Bao is an excellent crew, making their line up of named crew even better. Curious to see who he’s sharing a card with.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 months, 3 weeks ago
“The Code, Stacking Abilities, pg 16”
If two or more abilities have different triggers and/or different effects they are considered different abilities and
may be stacked.I take the above to mean that you could use White Crew and Trogs to totally cripple a ship if you win a boarding party against it. White crew would eliminate all the crew on a…[Read more]
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