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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 2 weeks ago
Looks quite nice, I’m digging the three tone hull so far. This seems like a solid ship for the Dutch. Good speed, good cargo, usable cannons, and reasonably budget friendly at 12 points, with that handy sniping ability.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 2 weeks ago
I feel that this has been asked before, but I’m not sure where.
Suppose Albert Crenshaw (or similar crew) is on a ship that has Extended Range. The Code states that those abilities don’t actually make the cannons L range, but allow for them to target things within L. By this logic, Extended Range would only extend the printed ranges of the ship…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 2 weeks ago
If the rest of the mega pack is similar to this, then the Dutch are going to get a missive firepower boost. Very good cannons with a devastating offensive ability. Reminds me of Cargo-wrecking. I’m hoping her linked crew is also included in the pack, as the Dutch could use a couple more, building on what they got in Golden Seas.
My one “concern”…[Read more]
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Xerecs replied to the topic Found an old treasure! Some tourny ships! in the forum Pirates CSG 5 months, 1 week ago
That’s a nice treasure! The Ocean’s Edge LE ships are among the more difficult LE’s to find.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 months, 2 weeks ago
I would like a clarification, if possible. The Code entry for Carbon Charlie (and others) states:
This ability may be used at any time during your turn while this ship is docked at your home island.
……
You may create only one cannon per ship per turn.
That last “per turn” is meant to be your turn correct, not every player turn?
Related…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 months, 2 weeks ago
Is the ability of RotF USS Mercury considered the same as other versions of the terrain ignoring ability, or is something else going on?
USS Mercury: This ship ignores terrain.
Philipe Amqui: This ship ignores terrain when she is given a move action (islands are not terrain).
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 months, 2 weeks ago
Oooh. An interesting crew for sure. His gold bonus would apply to both the ship he’s on and the target of the trade, yes? Provided that the target is an opposing Dutch or Japanese ship. Would the bonus stack if you did more than one trade before docking at your home island? Suppose the players managed to pull off three trades with Dutch and…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months ago
Dedicated treasure/cargo ship for sure. I’m slightly worried she’ll be out paced by smaller faster ships, given her base speed and considerable point cost. However her treasure trading ability could be useful or used in interesting ways.
You could make her a hybrid of sorts with Dragon Eyes, utilizing the 7 masts against slightly smaller ships to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 2 weeks ago
Some interesting looking ships there! Fujian must have some of Kian Ng’s fireworks on board or something. 😀 I’m curious to see what this purple sailed ship is. Hong Bao is an excellent crew, making their line up of named crew even better. Curious to see who he’s sharing a card with.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 months, 2 weeks ago
“The Code, Stacking Abilities, pg 16”
If two or more abilities have different triggers and/or different effects they are considered different abilities and
may be stacked.I take the above to mean that you could use White Crew and Trogs to totally cripple a ship if you win a boarding party against it. White crew would eliminate all the crew on a…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 months, 3 weeks ago
Ooooh. A new Red Seal ship. That’s quite the speed and cargo for this one, and not too expensive point cost wise. Looking forward to seeing the rest of the mega pack!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months ago
Slightly worse overall cannons, but a handy bonus if you know you’re going up against the Americans. I take it that cannon rolls and Mortar rolls are considered different for game play purposes? Not that you’d be able to stack the bonuses, since Bomb Vessel prevents that.
Are there plans to use this technical shape without using the Bomb Vessel…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months ago
Hype to see this! Not quite as much cargo as I would have thought, but she does have decent speed for a ship her size and she’s points friendly. Quite a lot of linked crew. I see this as some kind of odd gunship. Might be ideal for scouting island, especially in larger games or games with Mysterious Islands.
I assume that her sister from the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months, 4 weeks ago
Echoing what I said on Discord, this reminds me of Akua Lapu bu without the crew limit. Here the limiintg factor will be the point cost of the ship itself. However the Pirates have several options and ways to fit crew into a tight point window. I’m envisioning this as either some odd small hybrid, or an invested gold runner, with support crew.…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 11 months, 1 week ago
Suppose one of my ships docks at an island. As per the free transfer, I unload a crew and an equipment. Could an opposing player dock at the same island and load that crew and equipment? The Code states that a Marine cannot be loaded from an island by an opposing player, but I didn’t find anything about a regular crew or equipment.
Suppose…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 11 months, 1 week ago
Changing “this turn” to “on its next turn” would resolve the timing issue, assuming that’s when it’s intended to take effect.
I think that’s what the intended purpose was. JWD designed this one if I’m not mistaken. I’ll make a change in the CDB.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 12 months ago
Suppose that Altar of the Loa is found on a Mysterious Island. Would the Altar function similar to a fort, preventing any of the MI abilities from being used? Or would the island function normally?
Altar of the Loa:
Do not load this treasure. Instead, place it face up on this island. While docked at this island you may eliminate two crew; if you…[Read more] -
Xerecs replied to the topic The New Shapes, Mega Card, and Moving Parts Fleet Challenge in the forum Pirates CSG 1 year ago
Challenge closed on Spet. 11, Cap’n Stormbringer was declared the winner on August 27th. The option for the next challenge is now his.
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Xerecs started the topic The New Shapes, Mega Card, and Moving Parts Fleet Challenge in the forum Pirates CSG 1 year, 2 months ago
The New Shapes, Mega Card, and Moving Parts Fleet Challenge
(NMMP)The Challenge
Construct a 70 point fleet using only ships that have the following keywords:
Titan
Sea Dragon
Catamaran/Double Catamaran
Windcatcher
Kraken/Octopus
Scorpion
Flotilla
Turbine
Bombardier
Switchblade
Hoist
Native Canoe
Rules
Each participant may only submit one…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 3 months ago
Some Englishmen to counter the Pirates! The ships from the 4th and 5th movie, along with two crew who should have been in the PotC set, instead of lumped into an underwhelming UT.
HMS Providence
English
Points: 10
Masts: 3
Cannons: 2S-3L-2S
Cargo: 4
Movement: L
Ability: Once per turn, if this ship is within S of an island, you may mark the…[Read more] - Load More
