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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 3 weeks ago
Thanks Woelf, got another couple questions but about Sea Dragons.
“The Code, Sea Dragon, pg 37”
A swoop attack is considered a shoot action, so it cannot be used to attack a ship docked at its own home island.
The ability of Bianco’s Haulers would also prevent being shot at correct, or any similar ability?
Bianco’s Haulers
This ship can’t be…
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 1 month, 3 weeks ago
Report 2 for CoEC 2026 is now up!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 4 weeks ago
Suppose I have a source of All-Powerful in my fleet and I roll a 6. I send a target ship through a whirlpool and roll badly. Who chooses what gets eliminated? Me, the person temporarily controlling the ship, or the ships actual controller/owner?
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 2 months ago
Century of Economy is back! Report 1 for CoEC 2026 can be found here!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months ago
Gonna have to find a ship for this guy once he arrives IRL. Teaming him up with your version of Nelson will be epic if and when it happens in CoEC.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months, 1 week ago
An impressive ship! Like the original WK ability, setting it on fire might be a decent way to get around it. Can’t wait to get my hands on this one, the English might need it in CoEC.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 2 weeks ago
Suppose I have Savage Shores Wraith in my fleet, and he has snagged a couple crew. Can the crew that he saves be unloaded from the ship, or are they stuck there with him?
Ability: Whenever any crew is eliminated, roll a d6; on a result of 6, assign the crew to this ship. Its nationality changes to match the nationality of this ship and it becomes…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
With no island involved in the transfer I think it would work. I don’t see anything in the Ransom keyword or its Code entry that prohibits transferring a Ransom crew between friendly ships.
It’s not part of the keyword I realized, but part of the ability text on some of the Limit/Ransom crew. The +5 crew specifically were what I was looking a…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 4 weeks ago
A question about crew with the Ransom keyword. The Code states that they cannot be unloaded to an island unless captured, but says nothing about transferring them to another ship. Would it be possible to transfer a crew with ransom from one ship to another ship, by direct contact with an explore action? Or is the ransom crew “locked” onto…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
Collier would go nicely with other cannon bonuses against the Americans, or by himself on a decent mid sized gunship. I don’t think his second ability would come up too often, but it could be pretty powerful, depending on the fort and how much treasure is inside it.
Wallace sounds like a great crew for dealing with fire masts, especially if…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
The sails do have a very nice worn look to them. Also, another cheap “runner” for the English! Helmsman and explorer to scout islands for slightly slower ships, with space to potentially soak up a couple negative UT’s. Interesting ability too, could lend itself well in larger games.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
Gold runner indeed, at least for the English. She’d be right up there with the Hound given her point cost and cargo space.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
An impressive mid sized gunship! An impressive model too, can’t wait to see this one in the cards, I’m playing as the English for this years CoEC, this will certainly be on the radar for launches.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
A nice little ship! I could see her being used as some kind of scout gold runner, exploring islands and soaking up bad UT’s. She’d be an odd option as a gunship, but could likely pull it off against the English, given that her +1 to d6 rolls would stack with other bonuses like cannons and boarding.
That said, you’d be hard pressed to get many crew…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months, 2 weeks ago
Suppose a fleet has more than one Kraken/Octopus in it. Can Captain Davy Jones declare a target for both at the same time, or is he only able to declare targets one at a time for each Kraken/Octopus?
“If a kraken is in your fleet, Davy Jones can declare a ship a target of the kraken (see kraken rules).”
Kraken/Octopus keyword:
If you have…[Read more] -
Xerecs replied to the topic Introduce Yourself! Join the Crew! in the forum Pirates CSG 4 months ago
Welcome aboard!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months ago
I think that covers just about everything within those parameters. A variation where a ship gets +1 to all d6 rolls would include the above, but also die rolls for SAT/EA/Fleet Admiral, possibly to Mysterious Island effects, and any instance of needing to make a d6 roll for a UT or something.
Ooh, would +1 to d6 rolls against X be usable on…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 1 week ago
Interesting little ship, a helmsman would likely be my got-to, get her moving 4S out the gate. her ability states “an island” as opposed to a wild island. With that wording you could get the +S from home islands, is this intentional?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 1 week ago
The shoot action Captain Blackheart provides is tied to a move action, it’s not a full shoot action on it’s own. Think of it as Captain Blackheart having the generic captain ability with the SAC ability.
Per your scenario, if you rolled successfully with Crimson Angel, you would not be able to use the SAC part of Blackheart’s ability, but you…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 1 week ago
A neat ship! Seems like a hybrid to me, even though she’s a 2 mast ship. She ties the Friesland for the most cargo space on a Dutch ship (at least so far) and has a very handy ability, opening the door for all kinds of combos. Right off the bat I’m thinking Gentleman Jocard to boost cargo and gold running potential.
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