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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Approaching the end of this cycle, two more Ionic ships!
Torak
Ionic
Points: 19
Masts: 4
Cannons: 2L-2L-2L-2L
Cargo: 4
Movement: L
Ability: Two hits in the same shoot action are required to eliminate one of this ships masts. This ship gets +1 to her cannon rolls against any non-Ionic ship.Flavor: A double planked and coppered hull, and…[Read more]
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Xerecs replied to the topic Submit your questions for Pirates game piece creator + designer Mike Mulvihill! in the forum Pirates CSG 3 years, 1 month ago
Why was the original point limit suggestion 30 points?
Why was the suggested limit changed to 40?
Were other suggested point limits for games discussed or tested among the designers?
Why did the suggested point limit for games stay at 40, and not increase later?
What was the reason for the “half of starting gold value” rule?
Were other…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
More Spaniards are arriving in the Farthest Shore!
El Santuario Dos
Spanish
Points: 28
Masts: 5
Cannons: 3S-2S-2S-2S-3S
Cargo: 6
Movement: S+S
Ability: This ship gets +1 to her cannon and boarding rolls against any ship. Once per turn, when this ship hits an enemy ship, eliminate one cargo from the target ship.
Link: Almirante Jaime de…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Only concern is tracking Aigle’s bonus – during a game I’d probably write or type which ships.
In a two player game I don’t think it would be that difficult, especially at lower point levels. However that is a good point. If you didn’t want to write it down or track it that way I suppose you could put a token or something on the ship.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two more Frenchmen for Farthest Shore!
Aigle
French
Points: 16
Masts: 4
Cannons: 2L-3L-3L-4L
Cargo: 3
Movement: S+S
Ability: Blockade Runner. This ship gets +1 to her cannon rolls against ships that have shot at her.Flavor: The “Eagle’s” lookout has very sharp vision, and can recognize the flags and sails of any ship that deserves the crew’…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
I really like how unique Isabella and Badbeard are. Lots of intriguing abilities to have on a gold runner/hybrid.
It’s definitely a unique combo, Dories incentivizes using Badbeard on the Isabella, though his abilities don’t mesh well imo. I forget if this is supposed to be the same ship as the WK box-topper from RotF, I’ll ask…[Read more]
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Xerecs replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 3 years, 1 month ago
What is the IDEAL number of players in a Pirates game? (a specific quantity, not a range)
I’d say 4, even though the game is designed with 2 players in mind.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
What our game is named for, Pirates!
Artemis
Pirate
Points: 12
Masts: 4
Cannons: 2L-3S-3S-3L
Cargo: 2
Movement: L
Ability: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.Flavor: Cargo space on the Artemis is scarce, as so much of the ship’s available space is occupied with various cannons and f…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Yesterday the English, today the Americans!
USS Keep
American
Points: 24
Masts: 5
Cannons: 3L-3S-3S-3S-3L
Cargo: 6
Movement: L
Ability: Man-O’-War. This ship gets +1 to her cannon rolls against Pirates and The Cursed.
Link: Captain Carter KurtFlavor: Representing a shift in American naval doctrine, the Keep was designed for long deployments a…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Some more English for the Farthest Shore!
RNS Sovereignty
English
Points: 19
Masts: 5
Cannons: 2S-2L-3L-3L-3S
Cargo: 4
Movement: S+S
Ability: This ship gets +1 to her cannon and boarding rolls against non-English ships.Flavor: With ships and fleets across the known globe, the English feel that their mastery of the sea is unchallenged. The…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
You could add a die roll like Fear, reduce the blockage to just a specific type of action (no shoot actions, or no move actions – but not both), add some negative effect that prevents Architect from keeping ships trapped for more than a turn or two…
It only prevents move actions, not actions in general.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Last two Nexus Alliance ships for this cycle!
Snake Strike
Nexus Alliance
Points: 13
Masts: 4
Cannons: 2L-3S-3S-2L
Cargo: 3
Movement: S+L
Ability: If this ship rolls a 6 on a cannon roll, eliminate an extra mast. If the cannon roll is a 1, this ship’s base move becomes S on her next turn.Flavor: The crew of the Snake Strike usually prefer t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two more for the Nexus Alliance!
Flare
Nexus Alliance
Points: 15
Masts: 4
Cannons: 2L-2L-3L-3L
Cargo: 3
Movement: S+L
Ability: Once per turn, this ship may shoot a fire shot. Declare which cannon will shoot the fire shot before rolling the die. If the cannon hits, replace up to two masts on the target ship with fire masts. If the cannon roll…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Daily customs continue with the Nexus Alliance!
Architect
Nexus Alliance
Points: 25
Masts: 4
Cannons: 4S-4S-4L-4L
Cargo: 3
Movement: S+S
Ability: Enemy ships within S of this ship at the beginning of their turn may not be given move actions that turn.Flavor: The Architect’s crew live by their motto “plan to succeed”. It is said that they hav…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Especially with that improvement, I think Wrench should be more expensive. It doesn’t take an action and can be made quite useful with an extra 2 point crew. I could see that being really useful in some larger games, especially on crowded battlefields or in conjunction with a cheerleader.
In a campaign game I’d probably be willing to spend 18-2…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Is this a free action and/or is it mandatory?
Technically not mandatory, kind of like SS Wraith and Captain Davy.
I like the idea of including a shipwright to make the attempt more successful, but I don’t know if I want it to auto-succeed.
Ability re-word:
Once per turn you may roll a d6. On a result of 5-6 repair a mast on every friendly…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Moving into the 4 mast category for the Nexus Alliance! We’ve already seen their first 4 mast (Venture Explorer), now for two more!
Peril Koi
Nexus Alliance
Points: 18
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 4
Movement: S+S
Ability: Explorer. Unique Treasures cannot affect this ship or her crew.
Link: Captain Harlan StormFlavor: The Peril Koi…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Holster is likely not quite worth her cost, but it does sound like a fun “command center” type vessel for a decent sized squadron in a large game.
Would bringing her down to 25 points be more worth it, or further than that?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
The last two of the Alliance’s normal “big ships”!
Helix
Nexus Alliance
Points: 30
Masts: 5
Cannons: 3S-4L-4L-4L-3S
Cargo: 6
Movement: S
Ability: Two hits are required in the same shoot action to eliminate one of this ships masts. This ships cannons cannot be eliminated (masts still may be). If derelict she cannot shoot.Flavor: The Helix was…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years, 1 month ago
Two more 5 mast ships for the Alliance!
Raider
Nexus Alliance
Points: 19
Masts: 5
Cannons: 3S-3L-3SL-3L-3S
Cargo: 6
Movement: L
Ability: If this ship is assigned a captain and marine crew she gets +L to her base move.Flavor: A hardy and steadfast crew man the Raider. That the eyes of the Alliance are on them at all times only inspires them to…[Read more]
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