Woelf

  • If the players can’t agree on a compromise, let fate decide.  Each player makes their choice, then they all roll dice or something to see who gets it.
    I can understand this ruling for terrain, as the rules specifically state that players should agree on how many to use (0 is a perfectly valid amount). I have checked the Complete Rules, Pirate Co…

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  • The current player should be the one shooting, so this is an exception to the loser chooses default rule?  (not sure that it matters who rolls for Jonah’s ability)

    Timing issues defer to the current player, so that person gets to pick if the roll is made or not.   If the roll is made, a crew has to be ejected, and there’s a choice between equa…[Read more]

  • DominiqueAbility: Any treasure this ship unloads is worth -1 gold.

    Does this apply when it unloads anytime and anywhere, or only specifically at home islands?   As written it’s in effect at all times, which adds complexity to boarding and such.

    Dr. Charles KilroyEnglishPoints: 4Ability: Crew of any nationality may use their abilities on this s…

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  • Does Jonah’s ability apply to a hit that sinks a ship?  Or does the ship sink without needing to roll one last time for the ability?

    When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left.

    Technically it will trigger, but because it’s ha…[Read more]

  • What if both players only bring Isles of Fire MI’s? (no islands can be HI’s)  Would you have to just ignore the ability text for all of them?

    Isle of Fire: This island can be used only as a wild island. At the beginning of his or her turn, the active player rolls a d6. On a result of 6, randomly eliminate one treasure coin from this isla…

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  • You can split it with two silver 1s if you have them, but otherwise change should be made using standard gold coins instead.

    Just thought of a strange follow-up. What if the players disagree on how it should be split? Ex: One player wants silver because they have a silver explorer and might try to build a fort with the silver and then bring it…

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  • If a ship has multiple gold bonus abilities, such as +2 and +1, should they be recorded separately as different coins at the home island or can they be combined into a new 3 coin? (when playing with the option of bringing in new coins from outside the game for gold bonuses, and that gold bonuses can be stolen/used/parleyed/etc.)

    If you’re using…[Read more]

  • Regarding spyer abilities, are players allowed to shuffle the cargo on a ship’s deckplate around to make it harder for an opponent to spy something different each turn?  (such as going left to right on face down crew across a deckplate)
    “Once per turn, this ship may look at one face-down cargo on any ship.”
    Probably a pretty hard thing to enforc…

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  • Woelf, do you know if “The Navigator” (Leon Keller) was someone involved with the rules at Wizkids, or a fan of the game in the community?  I’m slowly reorganizing my oldest PCSG document and fixing some links, and came across the name in the original MT rules thread (or at least the biggest/most recent one – 143+ pages!).

    I don’t think he was dir…[Read more]

  • In The Pirate Code, it says this about gold bonus abilities that add value to a treasure:

    -These abilities have no effect on the values of unique treasures.

    Why is that?  How would a player/layperson know not to apply the bonus based on the simple ability text?

    One of this ship’s treasures is worth +2 gold when she docks at your home is…

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  • Could the ability of the Maui’s Fishhook be used on a submerged target, be it a Submarine or Sea Monster?
    Ability for reference:

    Once per turn as part of a move action, this ship can randomly take one treasure from any ship up to S away from her.

    Yes, that ability can be used on (or by) a submerged ship.   Unlike the Hoist abilities, it doe…[Read more]

  • The player(s) placing them will know which islands they were placing, but other players will not.

    Interesting, that makes sense to me.  So if you end up placing an MI you didn’t contribute (due to the random choice), you can check out the effects for yourself before placing it.  Would be a funny way to potentially get tipped off about an opp…

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  • Doing it randomly is probably the most fair way, although it does still give better odds of getting low stuff if that’s what the majority of the coins on the island are.

    I also agree that it can get extremely swingy if the player can always choose.  One player gaining even a single 6 or a 7 while another loses the same is a 12/14-point change,…[Read more]

  • I’m curious about this as well:

    Are the effects of Mysterious Islands considered public knowledge to other players, or is the contributing player the only one who knows what the islands do until they’re revealed?

    It seems that a player could look at the back of any islands they place as part of the random draw when executing the Setup rul…

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  • Hallowed RavineAbility: Once per turn, roll a d6 for each ship within S of this fort. On a 4-6, give the target ship a fire mast.

    Now that you’ve clarified that it affects friendly ships too (very good!), you should adjust the wording to a more specific timing, either the start of the fort’s turn, or the end of the turn.

    That will prevent any…[Read more]

  • The PC sets up the replacement or addition of pieces as an option, just to keep things more accessible to booster/draft games or players in general with smaller collections, where enough extra pieces might not be available.

     

    I have always liked the idea of replacing coins with the modified values, especially with the +1 or +2 abilities, and…[Read more]

  • Is the “nearest” part of Hidden Cove always measured from the ship you intend to teleport with it?  Is it always the player’s choice whether it’s the nearest unexplored WI or nearest WI with no treasure on it, or does it have to be the closest of those two options regardless of what they want?

    Reveal this event at the beginning of one of your…

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  • Are the effects of Mysterious Islands considered public knowledge to other players, or is the contributing player the only one who knows what the islands do until they’re revealed?
    Also, the Code states:

    Mysterious Island effects cannot be re-rolled

    Does this refer to the individual effects of the island or the determination of which effect h…

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  • Meant to be the first one. Would amending the wording to:
    “When this ship is given a shoot action, before an dice are rolled, you may eliminae one of this ships masts to cancel all crew and ship abilities of one enemy ship within S of this ship until the beginning of your next turn.”
    make the intent and functionality better?

    Yep, that will wor…[Read more]

  • Split PeasAbility: When this ship is given a shoot action, you may eliminate one of her masts to cancel all crew and ship abilities of one enemy ship within S until the beginning of your next turn.

    What’s the intended timing on this ability?   Do you have to eliminate the mast before rolling anything, or can you choose to eliminate one after y…[Read more]

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