Woelf

  • MI #7:
    1-2: Randomly move one treasure from this island to another wild island.
    3-4: No effect.
    5-6: After exploring this island, place a treasure coin from your collection with value equal to or less than one you took on the island.

    What is meant by “one you took”? I think it to refers to a coin loaded by the ship during the explore action and…

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  • This implies that the treasure you trade for must be loaded.  What happens if you receive a UT that can’t be loaded, such as Wolves?  I assume it would apply to any treasure received via the swap, and not to the treasures you took originally and didn’t swap? (because it occurs after exploring, and after step 8 – “Apply the effects of all revealed…

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  • In that case, I assume that treasure eliminated via an Isle of Fire would have to be revealed in a 1v1 standard game?
    I would think it still doesn’t get revealed, because since abilities that add to the original 30 gold don’t change the requirements of the more than half rule (16 gold), it seems like subtractions from the total amount of sta…

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  • I assume that’s the case for reefs as well?  For example, if I start a move action on a reef with S+S speed, and after the first segment the ship is still touching the reef – it has to roll for effect/take damage again, even if it doesn’t end the move action on the reef?

    You only roll for the effect once per move action.  If you start on it you…[Read more]

  • I’m intending that a ship would need to roll a 6 to hit, but a Musketeer or a Marine wouldn’t need to roll a 6 to hit the fort. Is that clear from the ability text as it is currently worded?

    You should put the text about the Marine and Musketeer first, then.   Even though the other part does say “ships”, having it listed first does kind of imply…[Read more]

  • Wolves does almost the exact same thing….. However I do see the point.
    “Ships can only eliminate this forts flags on a cannon roll of 6. Musketeers or Marines can eliminate up to two flags on this fort when they hit.”
    Would the above work better as an ability, if nothing else is changed about the fort?

    Wolves works because it affects all playe…[Read more]

  • RynahIonicPoints: 9Masts/Flags: 6Cannons: 2L-2L-2L-2L-2L-2LAbility: This forts flags may only be eliminated by a Musketeer or a Marine crew.

    Rynah seems like a really extreme fort.  She has a high gold cost to match, but it will be interesting to see if it might be broken despite that.  It would be the ultimate game extender in 2 player games, b…

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  • For the purposes of measuring the “S away from home island” for the Mercenary keyword, is that measured from a point on the ship that touches the water (playing surface), or from any point on the ship? In a recent game Randy and I noticed that it could give Celtic Fury a bigger jump if measuring from the edge of the aftermost stern deck rat…

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  • <p style=”border: 0px; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline; color: #000000;”>The Comprehensive Tournament rules state that a player’s fleet must remain the same throughout the competition (Section 1.3.1 Substituting G…

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  • Can gold from the Gold Capture ability be used to build a fort?

    No.  The captured crew gains a gold value, but doesn’t become treasure.  Forts need (non-unique) treasure specifically.

    If a player uses the Altar of the Loa UT to force an opponent’s ship to explore an island and the Castaway UT is found, I assume that the Altar user chooses whi…

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  • I can’t find anything in the normal rules or The Pirate Code that forbids a player from turning a crew face up (whether abandoned crew, or regular crew). I find it a little strange that crew cannot be revealed, because in general you may actually want to reveal a crew to an opponent to prove you’re not bluffing about someone you have assigned to…

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  • Does that answer hold if the UT has already been revealed? Ex: I assumed you couldn’t trade for a face-up Altar of the Loa based on the below related entry for Wolves. When I wanted to make the trade, Altar was the only coin on the wild island being targeted, so it wouldn’t have been random.

    Face up treasures on an island are included in the ran…[Read more]

  • Instead of tying it to a repair action, would tying it to an action in general work? Something like this:
    “Instead of giving this ship an action you may repair a mast on any other friendly ship with a point cost of 10 or less.”

    That’ll work, and it’s good to keep the consistency of having it worded similar to Mycron’s ability.

  • CelebrationPoints: 9Ability: Give this ship a move action, but do not move her. Instead repair a mast on any friendly ship with point cost of 10 or less.

    Can this ship use the ability on itself?  (As written, it can.)

    Also, basing it off a move action creates some odd interactions with other move-based abilities, like Captains, which could still…[Read more]

  • The difference between those and MI’s is that forts/events never have their legality or usage in doubt from the standard rules – they’re always fair game.  The rules make specific concessions on Mysterious Islands that create a sort of gray area, which makes me understand the dilemma a bit better

    They’re not as clearly addressed in the rules…[Read more]

  • If Lord Mycron is on HMS Titan and Titan rolls a 5 or 6 for an extra action, does she now have two actions Lord Mycron can give away?

    Mycron’s effect occurs instead of giving the ship any actions for the turn, so you only get the one no matter how many others the ship (or its other crew) could potentially generate.

    He’s mostly wasted on the…[Read more]

  • Okay, so if I understand you correctly, I’m more or less correct concerning competitive play: if it’s not in the event description, the opponent can’t just say “I vote not to use mysterious islands in this game” and roll off? Otherwise it sets a precedent and could potentially lead to “I don’t want to play against forts/events in this game. Le…

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  • Can a Navigator place a trade current within S of a friendly ship that is lost in a fog bank? If so, is it measured from any part of the fog bank?

    I think you’re correct that they can’t. The way I understand it, lost ships are treated as if they don’t have a definite location on the table; placing them inside the fogbank is merely a conve…

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  • If the players can’t agree on a compromise, let fate decide.  Each player makes their choice, then they all roll dice or something to see who gets it.
    I can understand this ruling for terrain, as the rules specifically state that players should agree on how many to use (0 is a perfectly valid amount). I have checked the Complete Rules, Pirate Co…

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  • The current player should be the one shooting, so this is an exception to the loser chooses default rule?  (not sure that it matters who rolls for Jonah’s ability)

    Timing issues defer to the current player, so that person gets to pick if the roll is made or not.   If the roll is made, a crew has to be ejected, and there’s a choice between equa…[Read more]

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