Woelf

  • If a ghostly ship is moved by an outside force into a fog bank, does the resetting of Ghost Ship (since it doesn’t seem to be a “continuously active” ability) cause the ship to become lost in the fog bank before the controlling player can “ghost” out of it and ignore the fog bank?

    Ghost ship’s terrain ignoring effect only applies when moving[Read more]

  • Regarding the Davy Jones’ Key UT: “Swap Davy Jones’ Key with one face-down treasure on any other wild island.”
    -I assume it’s revealed when found?  Or can you do a covert swap?  Is it placed face down on the island it gets put on?
    -If it’s the last coin in play and there is no swap to be made, is it loaded onto the ship?
    -What happens if th…

    [Read more]

  • If you copy Sea Dragon to a Titan, can the Titan make swoop attacks?  The Sea Dragon keyword mentions “base”, which a Titan might not have (unless it would be considered where it touches the water for copying purposes).
    In addition, if you copied Sea Dragon to a ship, would that then be considered a sea creature and not be able to have crew assi…[Read more]

  • Thanks For the input! Will revise. 😉 I think ballast could be a one per fleet crew but not have Limit.
    Like: You may only have one of this crew per fleet. You may eliminate this crew to give this ship an extra S to this ship’s base move for the rest of the game. (You have to include this crew into the build total.)

    If it’s a named crew, the “on…[Read more]

  • Does the Sea Monster movement bonus ability (Sargasso Nightmare, El Pescador, etc.) apply to the target Sea Monster for one move action or an entire turn? For example, if I have a friendly SM within L of El Pescador and I give that Monster a move action that puts it out of range of El Pescador. If I give that Monster a second action to move…

    [Read more]

  • Another clarification: for the multiplayer endgame rules regarding “half or more players” can’t give future move actions, I assume you’d round up in a game with an odd number of players?  (ex: in a 9 player game, 5 would have to be eliminated for it to end because rounding down to 4 from 4.5 would violate the “or more” intention)

    The “or more” co…[Read more]

  • When is the determination made on whether or not Mysterious Island effects will be used?  Based on the Setup rules it seems it would be decided between placing islands and placing terrain, but before choosing home islands.

    There’s not really any specific timing on that, but it makes the most sense to decide whether or not to use them before you…[Read more]

  • Just to clarify, when placing terrain, players can pick from the pool of what has been contributed by all players, correct?  Or do they have to place their own, or randomly as determined by d6 roll or RNG? 

    Everything in the pool is fair game for placement.  It does not have to be something they contributed themselves.

  • Name: Ballast
    Point Cost: 3
    Ability: You may eliminate this crew to give this ship an extra S to this ship’s base move for the rest of the game. (You have to include this crew into the build total.)

    This one is game-breaking as written.   For only a single point more than a standard Helmsman you’ve got one that is permanent, un-cancellable, tak…[Read more]

  • Would Holy Water also prevent the blade from swinging? I’d imagine that the blade would be treated as a direct effect of an enemy ship.

    Yes, definitely, Holy Water will work too.

    That kinda falls under the “canceller” umbrella, even though the way it goes about is completely different.

  • The Pirate Code, Scorpion keyword, pg 37
    “Defensive pieces such as the panels of a turtle ship or the outrigger of a catamaran are ignored by a blade attack, and remain in place.”
    ———————-

    What else does a scorpion blade ignore? The Code only has this one line about the blade attack ignoring defensive abilities. Would the blade eli…

    [Read more]

  • What happens if players cannot agree on the number of terrain pieces used?
    How are mysterious islands handled if some players want to use them and others don’t?

    Let fate decide.  Each player makes their choice, then they roll dice or something to see who gets it.

  • Holy Water/DJH lists treasure stealers/swappers as direct affects that it protects against. I take it to mean that any other treasures on the same ship would be protected as well, or do the Water/Heart only protect themselves from being swapped or stolen?

    Treasure stealers and swappers have to target the ship in order to get at any treasure being…[Read more]

  • On a related note, for win condition #3 on page 14, can the phrase “a player” mean the opposing player, or does every “his/her/player” reference in that sentence specifically reference the active player’s turn and no opponents?

    That applies only to the current/active player’s own turn.   If some other player gets wiped out in between, the…[Read more]

  • A situation came up that I was unsure about. I think in the end we played it correctly, but just to reassure myself.
    If a player’s last ship in play is dismasted and has an oarsman that had their ability changed to another crew (OE Davey Jones) via Eye of Insanity, would the end of game trigger since the oarsman’s ability is not currently act…

    [Read more]

  • If a ship wins a boarding party against a ship with Unique Treasure on board, can the winning ship decide to steal a Unique Treasure from the loosing ship? The Code is open-ended in boarding, simply saying “a Treasure”.

    UTs are included with “treasure” in situations like that, so the player losing the item can certainly hand over a UT instead of…[Read more]

  • I know this question has probably already been asked but, Can you put two Tribal Chieftains on the same ship if you have the required cargo and point cost on the ship?

    The no-stack rule applies, so while you can put multiples on the same ship, they all have to start the game on different ships to get all of their canoes.

    Once the canoes are all…[Read more]

  • Can a ship with the Parley ability parley out of being damaged by abilities such as Namzu or Neptune’s Trident? What qualifies a ship as being a target of a shoot action?

    This ship must be targeted directly with a shoot action to use Parley.

    Namazu and the Trident target an area rather than any ship specifically, so Parley won’t work even if i…[Read more]

  • Suppose you have the Savage Shores version of Wraith in your fleet, and a source of the SAC ability. If I SAC a crew can I choose not to roll for Wraith or is the roll mandatory? PC entry seems to indicate that the roll is optional.

    The wording of Wraith does imply that it’s mandatory, but I don’t think it’s ever been treated that way in the PC. …[Read more]

  • After exploring this island, place a treasure coin from your collection with value equal to or less than one you took on the island.

    The way it’s written, Mysterious Island #7 would allow you to replace a coin with a UT (likely worth 0 gold).  I’d imagine that’s not the intent, but the 0’s from the last sets would provide a good counterp…

    [Read more]

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