Woelf

  • If a crew such as Commodore Matthew Perry (American 0LR +5) is on a shipwreck, I assume that only American ships could load him because he can’t be assigned to ships of other nationalities?  If so and it was not the original owner, would it be considered a captured crew or just a free crew?

    If anyone but the original owner picked him up, Ransom wo…[Read more]

  • For spying abilities (such as “Once per turn, this ship may look at one face-down cargo on any ship”), is it every player turn or just on that player’s active turn?  (same wording as Canceller so players voted to have it apply to every player turn in last night’s 6 player game)

    As long as it doesn’t require or generate an action, you can use…[Read more]

  • I checked the older versions of the Code that you’ve uploaded to BGG but found no text differences relevant to this topic.  Wondering if it originated in an older FAQ or a specific Multiplayer Rules document perhaps.  For example, where does the current Code ruling come from?  And if it originates from before any of the sets came out, why didn…

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  • Makes sense!  Thanks for all the answers lately, it’s been very helpful.
    I think part of the confusion stems from the Combined Set rules, which state “The game ends immediately…”, which seems to contradict what the Code says.

    You’re welcome!

    I saw your post over on BGG about that too.    That looks like just a side effect of paraphrasin…[Read more]

  • Just to make sure I understand: For example, in a 7 player game where 4 players must be “eliminated” to trigger the “half or more” rule.  Players 5-7 are already out.  Another round starts, and Player 1 eliminates Player 4.  Players 2 and 3 then take their full turns, and the game doesn’t end until Player 4’s next “turn” comes around?

    [Read more]

  • If PotC Davy Jones declares “no target” for a previously activated kraken, does that still use the ship’s action for the turn?

    Changing the target, even just to remove the target, requires the full action.

    Is the ship’s action for the turn used if the targeting ability is used and then cancelled after someone declares a target? (the kraken…

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  • If a ghostly ship is moved by an outside force into a fog bank, does the resetting of Ghost Ship (since it doesn’t seem to be a “continuously active” ability) cause the ship to become lost in the fog bank before the controlling player can “ghost” out of it and ignore the fog bank?

    Ghost ship’s terrain ignoring effect only applies when moving[Read more]

  • Regarding the Davy Jones’ Key UT: “Swap Davy Jones’ Key with one face-down treasure on any other wild island.”
    -I assume it’s revealed when found?  Or can you do a covert swap?  Is it placed face down on the island it gets put on?
    -If it’s the last coin in play and there is no swap to be made, is it loaded onto the ship?
    -What happens if th…

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  • If you copy Sea Dragon to a Titan, can the Titan make swoop attacks?  The Sea Dragon keyword mentions “base”, which a Titan might not have (unless it would be considered where it touches the water for copying purposes).
    In addition, if you copied Sea Dragon to a ship, would that then be considered a sea creature and not be able to have crew assi…[Read more]

  • Thanks For the input! Will revise. 😉 I think ballast could be a one per fleet crew but not have Limit.
    Like: You may only have one of this crew per fleet. You may eliminate this crew to give this ship an extra S to this ship’s base move for the rest of the game. (You have to include this crew into the build total.)

    If it’s a named crew, the “one…[Read more]

  • Does the Sea Monster movement bonus ability (Sargasso Nightmare, El Pescador, etc.) apply to the target Sea Monster for one move action or an entire turn? For example, if I have a friendly SM within L of El Pescador and I give that Monster a move action that puts it out of range of El Pescador. If I give that Monster a second action to move…

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  • Another clarification: for the multiplayer endgame rules regarding “half or more players” can’t give future move actions, I assume you’d round up in a game with an odd number of players?  (ex: in a 9 player game, 5 would have to be eliminated for it to end because rounding down to 4 from 4.5 would violate the “or more” intention)

    The “or more” co…[Read more]

  • When is the determination made on whether or not Mysterious Island effects will be used?  Based on the Setup rules it seems it would be decided between placing islands and placing terrain, but before choosing home islands.

    There’s not really any specific timing on that, but it makes the most sense to decide whether or not to use them before you…[Read more]

  • Just to clarify, when placing terrain, players can pick from the pool of what has been contributed by all players, correct?  Or do they have to place their own, or randomly as determined by d6 roll or RNG? 

    Everything in the pool is fair game for placement.  It does not have to be something they contributed themselves.

  • Name: Ballast
    Point Cost: 3
    Ability: You may eliminate this crew to give this ship an extra S to this ship’s base move for the rest of the game. (You have to include this crew into the build total.)

    This one is game-breaking as written.   For only a single point more than a standard Helmsman you’ve got one that is permanent, un-cancellable, tak…[Read more]

  • Would Holy Water also prevent the blade from swinging? I’d imagine that the blade would be treated as a direct effect of an enemy ship.

    Yes, definitely, Holy Water will work too.

    That kinda falls under the “canceller” umbrella, even though the way it goes about is completely different.

  • The Pirate Code, Scorpion keyword, pg 37
    “Defensive pieces such as the panels of a turtle ship or the outrigger of a catamaran are ignored by a blade attack, and remain in place.”
    ———————-

    What else does a scorpion blade ignore? The Code only has this one line about the blade attack ignoring defensive abilities. Would the blade eli…

    [Read more]

  • What happens if players cannot agree on the number of terrain pieces used?
    How are mysterious islands handled if some players want to use them and others don’t?

    Let fate decide.  Each player makes their choice, then they roll dice or something to see who gets it.

  • Holy Water/DJH lists treasure stealers/swappers as direct affects that it protects against. I take it to mean that any other treasures on the same ship would be protected as well, or do the Water/Heart only protect themselves from being swapped or stolen?

    Treasure stealers and swappers have to target the ship in order to get at any treasure being…[Read more]

  • On a related note, for win condition #3 on page 14, can the phrase “a player” mean the opposing player, or does every “his/her/player” reference in that sentence specifically reference the active player’s turn and no opponents?

    That applies only to the current/active player’s own turn.   If some other player gets wiped out in between, the…[Read more]

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