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EdParticipantThis is an awesome idea my friends and i have been making custom crew of eachother for a while
EdParticipantI sort them by nationality then ship type so I just look for the flags and ship type I want exp.pirate 3 last gunner I have a lot of those but now I only have to search through 20 ships and not 100+
EdParticipant*puts hands in pockets and anxiously looks around* I ALSO DONT KNOW IF THERE IS A 3RD PARTY…
EdParticipantI like the idea of using flat cardstock of the propper shape to represent sunken stuff that would especially be cool to be underneath a fogbank or mabye iceberg.
EdParticipantThose are some great shirts!
June 18, 2019 at 7:26 PM in reply to: Rules for Thought #33 – Bigger Islands with more exploring #6169
EdParticipantI love this idea, it reminds me a lot of mysterious islands but way better.
June 14, 2019 at 1:23 PM in reply to: Why did they change the explorer artwork to the musketeer artwork? #5804
EdParticipantYeah that musketeers is a man of many hats, I have a few oarsman explorers lol
June 3, 2019 at 11:45 AM in reply to: Rules for Thought #30 – Raking/historical shooting house rules #5487
EdParticipantI should have been more clear that by raking I mean pulling up to a ship in L or T position and targeting the stern.
EdParticipantI see where your coming from xerecs but there are lots of obvious balances to be made I cant remember names but there is alot of ships that have the exact same stats but one has a lower cost or a much more useful ability and the same cost.(the former is much more jarring to me than the latter)
June 1, 2019 at 3:16 PM in reply to: Rules for Thought #30 – Raking/historical shooting house rules #5399
EdParticipantRaking could give -1 to connon roll and deal 2 masts if you can shoot their stern, I think a crew with that ability would be nice and cheep or maybe just beef up the cannoneer
EdParticipantI HATE meta gaming and I feel like one of the best ways to avoid it is by nerfs and occasional buffs for example why not try costing musketeers at 2 and helmsman at 3?
EdParticipantEver since my group saw the unique crew trevor(spacing on his full name) we decided to make musketeers 2 points not 3
EdParticipantThis is one of my favorite ways to build fleets i also like to have everyone choose 1 ship then the next person does the same ect…
EdParticipantSea dragons can be powerful but I haven’t gotten to use mine yet
May 13, 2019 at 12:02 PM in reply to: Rules for Thought #28 – Mercenaries could pay to dock/repair #5010
EdParticipantI like that idea, this may be off topic a bit but my group has been developing an additional rule. I kinda ripped off carbon Charlie in that you can spend a gold coin when docking to repair an extra mast so that could be used in conjunction with your mercenary rule.(thematically its like hiring more builder or maybe just paying them to work overtime)
EdParticipantI love the treacherous waters idea!
And to Ben I would turn that into a fortress I dunno why or how it just screams fortress to me
May 8, 2019 at 8:28 PM in reply to: Would you ever trade a non-duplicate to get something you really wanted? #4467
EdParticipantOh yeah for sure if I was better at making ships I would play a whole fleet of my own design lol
EdParticipantI totally agree that its a nice freebie
EdParticipantI just got my own Caesar in my recent order 😀
May 8, 2019 at 3:47 PM in reply to: Would you ever trade a non-duplicate to get something you really wanted? #4459
EdParticipantIn a heartbeat I would trade nearly anything for a ten master, switchblade, kraken, bombardeir,turbine or hoist. My reason is that I don’t have a single ship with these designs. Im not so much a stat guy since I can play with whatever stats I want but i can’t change the shape of the models.
EdParticipantI definitely like the idea of an intelligent AI. The way I intended to handle the enemy ships was to have them pursue the closest ship at all cost but that was because my group and I were imagining the bloodthirsty cursed faction of ghosts and etc…
EdParticipantThanks so much for doing what you can to get these folks on the podcast!
EdParticipantI LOVE this idea maybe a lol complex but it gives great depth!
EdParticipantCap’n Jack Sparrow is awesome along with the rest of the cast but c’mon Johnny Depp on a card…top notch stuff lol
EdParticipantSomething I always think of for interesting abilities like broadsides is making whole scenarios around it for example everyship has broadsides as an ability.
EdParticipantHa that would be so funny to try and put 2 doctors on each boat.
EdParticipantI think its just specifying that unlike other broadsides she might not look like she can broadside but that it DEFINITELY can.(thats what I think at least)
EdParticipantNayalitu is a nice crew, great use of an ability that I didnt see as very viable on the crew I saw wizkids produce(this crew must be the first eliminated.)
I don’t recall seeing her negative ability on a Wizkids crew, but thanks!
What I was remembering was the dummy ability(you may eliminate this crew instead of another crew you would eliminate)
Jerrison and Darren are each crew I would be happy to find in a booster pack.Jerrison would be a great way to save cargo with his 2 in 1 ability plus his link and Darrens ability excites me with the idea of having a fleet based around stopping the enemy from getting home and either HI raiding or boarding/flitching gold or really anyway to rob em blind lol
EdParticipantExactly I always thought it was funny that they made a crazy number of masts on ships without having even close to a realistic number of cannons lol(from what I understand and 10 masted ships are debatibly legend and myth)
EdParticipantNayalitu is a nice crew, great use of an ability that I didnt see as very viable on the crew I saw wizkids produce(this crew must be the first eliminated.)
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