Fun ways to play co-op

This topic contains 3 replies, has 3 voices, and was last updated by  Ed 3 months, 1 week ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #4441

    Ed
    Participant

    Ive been pondering how to not only play co-op pirates but to have a lot of fun doing so. The main criteria I see for a successful game of friendly pirates is difficulty and randomness.

    It must be difficult or else it will be simple and get boring quickly and it must be random so that fleets dont get built as an awnser to the challenge.

    A reacurring thought I have is to come up with several random challenges like seamonsters, growing storms or forts with Marines then randomly combine them after fleets have been built with the hope that there will be nearly insurmountable odds to go up against with no preparation encouraging teamwork more than anything.

    #4442

    Ben
    Keymaster

    Ive been pondering how to not only play co-op pirates but to have a lot of fun doing so. The main criteria I see for a successful game of friendly pirates is difficulty and randomness.

    Interesting idea.  You’re trying to play games where the players are incentivized to work together rather than against each other?

    I’ve never really thought of that, but it could be an interesting way to change things up and decrease potential bitterness in intense games.  Though I must say I get a thrill out of strategizing against a real opponent that doesn’t come in solo games.

    #4444

    Scheer
    Participant

    For an idea of how to automate enemy actions, take a look at the AI system for the custom X-Wing Heroes of the Aturi Cluster campaign. I think the AI from that ruleset works pretty well, although X-Wing has much more clear cut movement. X-Wing like movement templates might need to be created if you want Pirates AI to function completely autonomously.

    #4458

    Ed
    Participant

    I definitely like the idea of an intelligent AI. The way I intended to handle the enemy ships was to have them pursue the closest ship at all cost but that was because my group and I were imagining the bloodthirsty cursed faction of ghosts and etc…

Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.