-
Jonathan Bowen replied to the topic Pirates CSG League in the forum Pirates CSG 5 years, 4 months ago
Lol so no custom pieces? 😜
How many players are you thinking of getting involved in this? There’s a limited amount of pieces to use, and it’s only a matter of time until we encounter duplicates/repeats.
-Darkhurst
-
Jonathan Bowen replied to the topic Named crew based on users in the forum Pirates CSG 5 years, 4 months ago
It’s the most accurate part 😜😂
(jk bro)-Darkhurst
-
Jonathan Bowen replied to the topic Named crew based on users in the forum Pirates CSG 5 years, 4 months ago
I am a man of my word: prepare for some serious joking around 😜
Lord Xerecs, the Sentinel
Points:
Ability: Privateer. Sac. UPS. This ship ignores the first hit she takes each turn so long as she has all of her masts.
Faction Affiliation: PirateFlavor: A Pirate Lord with more pride and attitude than any before, Xerecs uses those beneath him to…[Read more]
-
Jonathan Bowen replied to the topic Named crew based on users in the forum Pirates CSG 5 years, 4 months ago
I’d be rolling in riches before the halfway point in the game XD
You’re next for a spoof crew, Xerecs >:3-Darkhurst
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 4 months ago
It has been far too long since I posted here 😅
So! That calls for a double post!Today you’re getting not four, but six Spanish pieces from Eldest Seas!
Relevant Keywords
–Repeating Guns: When this ship is given a shoot action, you may declare that she is using repeating guns. If all cannons hit during that shoot action, each cannon may shoot…[Read more]
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 5 months ago
Hello, all
@John White: That’s a very interesting combo of abilities on both Captain Mullen and the Reparation. Definitely a ship I would use in a small fleet game, probably as some kind of “island-camper” to keep other ships away. And Mullen would likely be extremely useful on a gold-runner, with island proximity being a key factor of his second…[Read more]
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 5 months ago
Alrighty y’all, a few more Spaniards from Eldest Seas to start the day! (yes, I know that even in my own time zone, the day started many hours ago; plz don’t make me re-write thi-)
Relevant Keywords
–Fleet Admiral: Once, at the beginning of your turn, roll a d6. On a 6, give any one ship in your fleet an extra action.
–Repeating Guns: When this…[Read more]
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 5 months ago
I might make Fray’s ability explicitly one mast per turn. Like, you can only take one mast from one attacking ship. As is, it’s kinda vague.
-Darkhurst
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 5 months ago
@Woelf: So, I should’ve probably explained what I meant there 😅
So when I said “Upgraded Island”, to me, that means any island where there’s a fort, town, port, or colony (based off Xerecs’s/Ben’s COEC rules). I couldn’t think of any better way to word it 😛
Admittedly, I didn’t think about this ship at the beginning of a game. I play a lot of…[Read more]
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
Hello again, everybody
Today I’ve got the last Pirates from Eldest Seas for ya, so let’s get right to it!
18. Milano
Points: 12
Masts: 3
Cannons: 3S, 3S, 3S
Cargo: 4
Base Move: S+S
Ability: Explorer.Flavor: The Milano is a relatively small vessel, but her motley crew always finds space in her limited cargo hold to smuggle more goods than…[Read more]
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
Looks like fun! 🙂
Consider it cannon now 😜
(yes, that’s supposed to be a pun. … I’ll see myself out, now…)-Darkhurst
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
Ah, ok. I like that idea! 😃
How does this sound?15. Dark Aster
Points: 20
Masts: 5
Cannons: 3S, 3S, 3S, 3S, 3S
Cargo: 5
Base Move: S
Ability: Hoarding Gold. This ship ignores the first hit she takes each turn so long as she has all of her masts.-Darkhurst
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
I feel like the wording of Maximum Gunpowder will probably always be a little weird 😅
But I think you should maybe switch “cannons” and “lines of fire”; to me that would just sound a little better and less confusing.
And both for only two points? Wow, I would definitely use these for sure 😂😁 I’m just imagining using Maximum Gunpowder on the RNS…[Read more] -
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
Based on the name and implied history, I’d say eliminating a mast on a 1 would be fair. I also think that Xerecs’ point cost suggestion is probably a good idea.
But overall, that’s a very interesting equipment; definitely something I’d use in a game.
-Darkhurst
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
@Woelf: Ok; so if I removed the extra text, would the Red Dragon be priced correctly?
I like that idea of accidental friendly fire, and may suggest suggest implementing it into our next summer campaign. Overall, I see your point about the ability wording though.
-Darkhurst
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
The Red Dragon, in my opinion, is kinda meant to be a wild card. It’s mostly got the ability for flavor reasons, but also, of all the factions, Pirates would more likely be susceptible to friendly fire. I figure that the player can do with that what they want.
And on the topic of friendly fire, that’s a game mechanic that I honestly wish WK had…[Read more] -
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
Hello again, all!
I’ve got a couple more Pirate pieces from Eldest seas for ya today, and this time, I didn’t forget to properly introduce them! 😂😜Relevant Keywords
–World-Hater: This ship gets +1 to her cannon rolls against any [non-faction] ship.
–Cargo Killer: When this ship his an enemy ship, eliminate a cargo from the enemy ship.
12. Cirr…[Read more]
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
Oh I did an oopsie 😅
Normally, I do say what faction at the beginning of the post; this time, I forgot because I’m a derp 😂😛As for the Coastal Ranger’s ability, I could give her normal World-Hating, but with all 2-rank cannons already, I feel like that’s kinda unnecessary. Also, though I know it’ll be confusing as heck, I think her ability makes…[Read more]
-
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
@Ben and Xerecs: Thank you both for your feedback! 😀
It’s been far too long since I’ve posted here, so double today!
Relevant Keywords
–Reroll: Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result
7. Saberhook
Points: 18
Masts: 3
Cannons: 2L, 3L, 3S
Cargo: 2
Base Move: S+L
Ability: Scorpion…[Read more] -
Jonathan Bowen replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 6 months ago
I see what you mean about Helmsman+SAT. Will probably change Nautilus’s ability so it’s not that combo. Perhaps replacing SAT with that ability to off-load cargo from within S of your HI? Would that be better, and would it affect his current point cost drastically?
-Darkhurst
- Load More