Dylas Maras

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  • #11170
    Dylas Maras
    Participant

    @Ben

    I don’t see a reason why it shouldn’t be able to fire at sea monsters, which is weird flavor wise but it would get really bizarre in rules and remember all of it. In regards to shooting at submerged monsters/subs, it would work flavor wise to be able to do that, with the ship being this waterlogged monstrosity, but I don’t think I would give it that inherent ability and would instead rely on using crew to answer those scenarios.

    I don’t even remember if the rules state that a ship can fire at multiple targets or not. That’s the way I have always played, so I guess it would depend on your ruleset.

    #11141
    Dylas Maras
    Participant

     


    @Xerecs

    Glad you enjoyed it! I’ll certainly post some more once they go through my creative workshop.

     

    @Ben

    Glad you like it!

    I like the idea of the chaining! Copying the ability could cause some insane shifts in battles and really give a large target, like a 10-master as you mentioned, a better chance when being teamed up on.

    #11138
    Dylas Maras
    Participant

    Thanks for the replies! I’m still figuring out the reply function on here since it seems to hate me so…


    @Xerecs

    That is correct, but I should have a line in there somewhere that says something to the effect of “you can’t fire on friendly ships normally, just with this ability.” And in addition, you can only use Soul Split on friendly ships, hence the Soul’s +1 against her own Faction ability.


    @Woelf

    Hit the nail on the head. This was something that I have gone back and forth with quite a bit. One one hand, yes, the next turn thing puts the ships at risk. My thought was that this forces the controller to be strategic with the ability and prevents it from being too OP. If the Soul of the World gets an EA, then it can completely undo a round of battle progress, which as nice as that sounds, would be awful to fight against.

    I like the idea of not being able to shoot in the same round, which would give it more balance and prevent the Soul from going wild with her ability. My concern is still being just too annoying to play against, but I think this is probably the right direction. Great feedback, and I would love to hear your thoughts on my concerns.

    In regards to what happens if it sinks, the intention is that Nath is aboard (oh, and I kinda ballparked a point value for him, but I really only wanted him to have Eternal, so let’s go ahead and cut that down to 2 points per your recommendation), but here are my thoughts: if she sinks and doesn’t have Nath or another immortal onboard, then you should have used her better. If the Soul has already used her ability and is waiting to heal/heal other ships, then the canceller can’t do much about it. The action already went through and is being processed, so the order of events is against the cancel effect.

    I had a thought that if the Soul or another ship is sunk while waiting to be healed, she might come back a the HI with the masts she would have gained on the next turn. What are your thoughts on that?

    #11137
    Dylas Maras
    Participant

    I never did actually post or publish the ruleset, mainly because it had some major balancing issues, with certain custom treasures being broken and complications in plot progression. I rewrote the basic rules a while back and added some new features. At some point I plan to put it all in a google doc and let anyone who wants to use or abuse it have free access.

    #11130
    Dylas Maras
    Participant

    The Soul of the World

    Type: Ship

    Faction: The Cursed

    Rarity: LE

    Point Value: 22

    Masts: 5

    Cargo Space: 4

    Base Move: L

    Cannons: 2S-3L-3L-3L-2S

    Ability: Soul Split. This ship gains +1 to her cannon rolls against the Cursed.

    Soul Split: Ships with this keyword may only choose friendly ships in the same fleet as targets of this ability. When this ship’s controller fires her cannons at a ship in the same fleet, they may take one of the two following actions;

    • This ship loses masts equal to the number of successful shots. The target ship gains masts equal to the number lost on her NEXT turn.
    • The target ship loses masts normally as if she were successfully hit by an enemy ship. This ship gains masts equal to the number of masts lost by the target ship on her NEXT turn.

    Flavor Text: Rumor says that The Soul of the World was built at the bottom of the sea by the ghost of Corrin Nath, an ancient mariner. Sailors claim Nath pulled usable pieces from countless wrecks to construct his vessel, and crewed her with souls bound to the Abyssal Plane.

     

    Corrin Nath

    Faction: The Cursed

    Rarity: LE

    Point Value: 7

    Abilities: Eternal

    Flavor Text:

    Davy Jones made a deal with Nath: use his power to protect Jones’ fleet and support the Cursed in their efforts. In exchange, Nath is free to sail under any sail and before any mast, and free to disembark at his utter whim. 

    • This reply was modified 4 years, 5 months ago by Dylas Maras. Reason: removed a word
    #11129
    Dylas Maras
    Participant

    Hello all,

    My name is Dylas Maras and I have been collecting since the Spanish Main. My brother and I completely ignored the actual victory conditions and rules, opting instead for sending every ship we owned into enormous battles to see who could come out on top. Crew? Nah. Gold? Nah.

    It wasn’t until many years after the Pirates line was cancelled that I began to actually research the game and collect strategically, and my appreciation of the game is better for it.

    I have integrated Pirates into many different formats, including the Pirates of the Lost Ocean, a tapletop rpg I created where players would earn Fame and Infamy with the various factions, which would earn them discounts on buying ships and cut down salary cost for crew, which you had to pay lest you risk mutiny.

    Currently I have combined Pirates with DnD 5e in Pirates of the Mata-Mata Sea, where my players use Pirates rules on the water, and DnD rules on land. Being Pirates of the Caribbean fans, they are entranced with the ships, and I can’t wait to reveal the Black Pearl or the Dauntless.

    In any case, I love this game and greatly appreciate this site staying up to keep the fans connected.

Viewing 6 posts - 1 through 6 (of 6 total)